If you have only two matchups that are below 65% wr, one of them being a mirror matchup, I think its more than fair to say that a deck is beyond broken. "Giving up" neutral cards is not a sacrifice if you have more than 30 class cards that are insanely strong by themselves, even more so combined with each other. The countess would be strong if you got 3 random legendary minions for 2 mana each, but the fact that you can discover them makes it outright broken and one of the strongest cards in the game right now.
There is not a single deck that has a winrate over 50% against pure paladin, whether it is supposed to be a counter or not. This might not be one of the worst metas of all time, but pure paladin in standard is currently one of the most unfun, uncounterable decks to ever exist.
If I remember correctly the pre-opening event is today, right? There isn't a post on the front page yet and I have some questions. Do you have to register a Fireside Gathering beforehand or can you do it just before the event starts? And when exactly will it start?
Yeah, Celestial Alignment seems really fun, let's see what that deck will look like.
The deckbuilder on hearthstonetopdecks is already updated, I made a deck there and then put the same cards in to make it on hearthpwn. But I agree, it is a bit of a chore
Yeah I've also theorycrafted a control warlock and it should have a pretty decent matchup vs stealth rogue. You've got weapon removal, taunts, heals and board clears. More importantly untargeted board clears like School Spirits really mess with the 1 health stealth minions and they also usually don't run big removal except for maybe one Sap so they actually have to take out the taunts. I guess it will come down to timing your oozes correctly.
I have a slightly different take on Ramp Beast Druid, fortunately the only card I'm missing after the pre-opening is one Survival of the Fittest, I really feel like this deck (or new archetype in general) has the potential to be really powerful and I love the combos with Kael'thas Sunstrider and Ysiel Windsinger
Hey, does anyone know for sure how Guardian Animals will interact with mana modification (as in cards like Embiggen)? Do the buffed up beasts still count as costing 5 or less or will they not be recruited?
Played the deck to legend, my recommendation is to not go for a highlander version. Running more secrets helps you consistently use Blackjack Stunner (especially useful against 9+ mana drops, eg. Dragonqueen Alexstrasza or Scrapyard Colossus) and Shadowjeweler Hanar. My secret tip: Togwaggle's Scheme. Singlehandedly wins you every game that goes to fatigue, especially useful versus Priest, Mage and Warlock, use it on Kronx Dragonhoof for unlimited AOE removal/healing + enemy hero damage/strong taunts/buffing up tokens. Shuffling multiple Kronxs just before using Galakrond, the Nightmare or Wondrous Staff can be game winning (0 mana 3x/4x 5 dmg to face). You also have the advantage of consistently having a fully upgraded Galakrond, the Nightmare if you don't just run 4 invoke cards.
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https://hsreplay.net/decks/UTAUWYKQYxjznsSld8wUNf/#gameType=RANKED_STANDARD&tab=overview
If you have only two matchups that are below 65% wr, one of them being a mirror matchup, I think its more than fair to say that a deck is beyond broken. "Giving up" neutral cards is not a sacrifice if you have more than 30 class cards that are insanely strong by themselves, even more so combined with each other. The countess would be strong if you got 3 random legendary minions for 2 mana each, but the fact that you can discover them makes it outright broken and one of the strongest cards in the game right now.
There is not a single deck that has a winrate over 50% against pure paladin, whether it is supposed to be a counter or not. This might not be one of the worst metas of all time, but pure paladin in standard is currently one of the most unfun, uncounterable decks to ever exist.
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What legendaries do you want to pull? Have you already theorycrafted any decks? Any fun archetypes you are looking forward to?
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If I remember correctly the pre-opening event is today, right? There isn't a post on the front page yet and I have some questions. Do you have to register a Fireside Gathering beforehand or can you do it just before the event starts? And when exactly will it start?
1
Yeah, Celestial Alignment seems really fun, let's see what that deck will look like.
The deckbuilder on hearthstonetopdecks is already updated, I made a deck there and then put the same cards in to make it on hearthpwn. But I agree, it is a bit of a chore
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What legendaries do you want to pull? Have you already theorycrafted any decks? Any fun archetypes you are looking forward to?
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Yeah I've also theorycrafted a control warlock and it should have a pretty decent matchup vs stealth rogue. You've got weapon removal, taunts, heals and board clears. More importantly untargeted board clears like School Spirits really mess with the 1 health stealth minions and they also usually don't run big removal except for maybe one Sap so they actually have to take out the taunts. I guess it will come down to timing your oozes correctly.
1
Very interesting post, love to see what others have planned.
I have a slightly different take on Ramp Beast Druid, fortunately the only card I'm missing after the pre-opening is one Survival of the Fittest, I really feel like this deck (or new archetype in general) has the potential to be really powerful and I love the combos with Kael'thas Sunstrider and Ysiel Windsinger
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Hey, does anyone know for sure how Guardian Animals will interact with mana modification (as in cards like Embiggen)? Do the buffed up beasts still count as costing 5 or less or will they not be recruited?
1
Played the deck to legend, my recommendation is to not go for a highlander version. Running more secrets helps you consistently use Blackjack Stunner (especially useful against 9+ mana drops, eg. Dragonqueen Alexstrasza or Scrapyard Colossus) and Shadowjeweler Hanar. My secret tip: Togwaggle's Scheme. Singlehandedly wins you every game that goes to fatigue, especially useful versus Priest, Mage and Warlock, use it on Kronx Dragonhoof for unlimited AOE removal/healing + enemy hero damage/strong taunts/buffing up tokens. Shuffling multiple Kronxs just before using Galakrond, the Nightmare or Wondrous Staff can be game winning (0 mana 3x/4x 5 dmg to face). You also have the advantage of consistently having a fully upgraded Galakrond, the Nightmare if you don't just run 4 invoke cards.
Edit: my decklist:
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What will be your day 1 craft legendaries? Have you already theorycrafted any decks? What archetype are you looking forward to after the rotation?