This card is stupid-good. You can just stall till turn 4 and pop this if you have it by then. And basically can activate your quest next turn. This card alone makes Warlocks the quickest class to activate your quest now.
- Krisspear
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Merraxxess posted a message on An Ode to Fiery War AxePosted in: An Ode to Fiery War AxeGive us a 3/2 2 cost with Battlecry: If you're deck contains a pirate, lose 2 durability.
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That_mAntis posted a message on Deathstalker RexxarPosted in: Deathstalker RexxarPeople likes this card because its fun compared to other death knights.
Most other DKs got simply "deal damage" hero power. Paladin got mere upgrade of default hero power.
Only hunter and Rogue got something unique.
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Kiloriffic posted a message on (KFT) Evolve TokenPosted in: (KFT) Evolve TokenThanks for the interest in the deck! Thrall, Deathseer has been very valuable as a 3rd and kind of 4th copy of Evolve. His hero power is far better than summoning totems in the later game, Thing from Below should already be free. I do agree that the Jade package is very strong and I wish I could figure out how to get it back in... There has been a few games where I had them low enough to kill with Jade Lightning but was blocked out by taunts... There is no direct damage. Someone mentioned to cut the Pirate package but then the early game suffers too much. The cuts you are describing are pretty much Ant's version of the deck. He runs the Pirates, Jades, and Thrall, 1 Devolve, 1 Bloodlust, 1 Stonehill Defender, 1 Rattling Rascal, 2 Saronite Chain Gang, 1 Doppelgangster.
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DeluxeNation posted a message on A. F. KayPosted in: A. F. KayA. F. Kay - 5 stars. For 1 more mana you can use the amazing Ice Rager with a small drawback of Can't Attack. If you play priest you can easily use Purify or Silence on this for it's maximum potential. This card will see play in every deck and is probably the best card of the set.
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RatedDart posted a message on Auctionmaster BeardoPosted in: Auctionmaster BeardoCan't wait to see how a lot of people waste 1600 dust in this shit
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user-25723420 posted a message on Lakkari SacrificePosted in: Lakkari SacrificeI want everyone to remember that people thought this would be Overpowered as hell, and that they also thought that the Rogue quest would be useless.
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Usset posted a message on Frost Lich JainaPosted in: Frost Lich JainaUsing this card while playing with Khadgar or Medivh as your hero means you get a free sex change aswell.
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StacheMan posted a message on Valeera the HollowPosted in: Valeera the HollowThis art is really good.
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Urzaa posted a message on Ultimate InfestationPosted in: Ultimate InfestationSo this card revolves around the number 5 but only has 4 effects? Garbage
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You definitely play her in handlock and renolock. If there are some tempo, midrange or any other warlock archetype, you probably play her there too due to Power Overwhelming.
Don't think you play her in zoo or discard zoo, as Shadowflame is basically never played here and I don't think she suits the deck any better than flame.
Inner Rage / Cruel Taskmaster potential probablly pushes those back into warrior decks as well :)
Another thought is the hand buff decks of the Grimy Goons. Especially a Dopplegangster deck where your goal is to pump out 3 huge gangsters. Sergeant Sally can probably help you stall the game, but I'm not sure.
Let me know if you see any other viable alternatives!
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Definitly. 2 card combo for 4 mana that deals 5 to enemies is pretty insane. Circle of Healing is somewhat similar with Achunai setup; 2 card combo for 4 mana that deals 4 to enemies, but also your own board.
Regardless having a 2 card arena of effect is alot better in warlock due to hero power.
You also have a ridiculous 8 mana spellpower double flamestrike if you need it via Sally+PO+Shadowflame. Great part about this is that shadowflame takes out Highmanes, then her deathrattle takes out the hyenas for instance. Vs nondeathrattle minins you might aswell go for twisting nether though. But the option is there!
She is a craft for warlock, but not sure what other classes can use her.
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I agree that he is good, probably great, but time will tell if he is broken. The only problem I see putting this guy into every shaman deck at the moment, is that there are too many other insane shaman cards.
However, taunt means everything. It shuts down aggressive decks and hurts control decks with weapons or if they have some hellscream/leeroy-burst finish.
Yogg-Saron, Hope's End and Kun the Forgotten King are quite different cards. As they are endgame swing card that will be dead until 10 mana; while White Eyes also have the swing potential via his deathrattle, but you can play him on turn 5 so he won't be a horrible draw the first 8 or so turns.
The argument that hardremoval hardremoves, isn't really an argument. But the thing to note is that you invest 5 mana for these hardremovals, an that isnt too bad. When you play White Eyes and he gets Hexed,it's sad, but he only got rid of your 5 mana investment. You rather have him hexing your 5 drop than your 8 drop in the long run. If they fireball White Eyes and polymorphes your The Storm Guardian later on; too bad, you lost both pieces. But your investment of 10 mana got answered by 8 mana so that isn't that bad either.
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Super underrated in my book. One of the strongest 5 drops in standard. Thought it is stronger later in the game if you manange to hit one of your bigger deathrattles. Barnes can help you cheat out this effect. Even if you dont get the effect, you still have a bulky 6 attack beast, which helps your opponent get to zero health pretty quick.
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#feelsPriestMan
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I tried to build this deck for a while. Cutting defenders and councilmans to make room for the disco. However I never thought of cutting P.O., the card seamed to broken to cut. You did prove me wrong though. The deck is amazing :)
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This card is even better than I thought. Not only do you get insane value of "drawing and playing" the secrets, but you also thin your deck out which something you always want in a tempo oriented TGC deck. Play him on 6 and chances of a dead secret draw the next turn is heavily reduced, making it easier to draw your other threats
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It bugs me that they didn't copy paste the text from Resurrect. When it quite obviously is just that.
If you actually got to choose what minion to resummon; Onyx Bishop would still be slow and situational, but interesting and maybe we could build a good deck around him.
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You think his that bad?
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How many pyroblast to your own will you take before taking this guy out of your deck? He seems so good in most situations, but I'm afraid to craft him only to get unlucky and never play him again. Worth crafting or nah? I have most of the good cards already.