For each class (from a wild players perspective): Also note that i dont want to just call on every legendary... if i can mention a non legendary card i will do so...
Death Knight: Mosh Pit giving a card reborn is like having a Baron Rivendare in play... except baron isnt an auto include in a deck anymore because a 4 mana 1/7 on its own that can be removed easily isnt very good... This card gives you an extra deathrattle, or taunt minion, or whatever for only 2 mana (corpses are not that scarce) so it will see play in some interesting deathknight decks.
Demon Hunter: Halveria Darkraven this card can make a board extra spicy... imagine having a board with 6 minions, this card alone gets rid of a taunt, and buffs your minions for 6? maybe a win more card, but i believe it can be used as a secret boardbuff card.
Druid: Timber Tambourine i dont know if any druid card will become a staple in wild, but i think that if a card is going to be experimented in wild its going to be this card... sure Rhythm and Roots seems like as trong card on its own, but the tambourine will be the card that will have more impact in the game (even if its the lower ranks in wild) then the legendary.
Rogue: the legendary spell will enable a lot of combos i assume... the rest of the cards are not very noteworthy...
Shaman: Melomania... i think this card will find a place in a murloc deck with cheap murlocs that generate a free spell for each played... seems decent.
Warlock: again the most impressive card is the legendary spell... the rest seems underwhelming for wild.
U know, wild is just for casual fun. If u want to play HS competitively, play standard.
there is a ladder for wild too... and personally i cant stand it to have created a decent collection over the years and you cant play 70% of your cards... I dont care about standard, i love wild... and I'm sure there are others that share the same feeling like i do... so if you want to play competatively i wish you the best luck at hearthstone masters (although i have never heared about tikku82 at masters)...
sorry, i just cant stand people telling people what to play...
the upgrades you do on a character with renown is permanent? so i can upgrade my mercs with renown, without risking the upgrades will be lost? and untill which level can i upgrade them?
every month 5 most played cards in previous season are banned, and 3 random allready banned cards are unbanned... and this every month... that would change the meta over and over...
3
Maybe, but i love the art!
0
Deal 3 damage with cowbell soloist… sounds pretty specific 😱
4
not everyone who works makes enough money to spend on hobbies... some of us work to be able to survive untill the end of the month...
0
For each class (from a wild players perspective): Also note that i dont want to just call on every legendary... if i can mention a non legendary card i will do so...
Death Knight: Mosh Pit giving a card reborn is like having a Baron Rivendare in play... except baron isnt an auto include in a deck anymore because a 4 mana 1/7 on its own that can be removed easily isnt very good... This card gives you an extra deathrattle, or taunt minion, or whatever for only 2 mana (corpses are not that scarce) so it will see play in some interesting deathknight decks.
Demon Hunter: Halveria Darkraven this card can make a board extra spicy... imagine having a board with 6 minions, this card alone gets rid of a taunt, and buffs your minions for 6? maybe a win more card, but i believe it can be used as a secret boardbuff card.
Druid: Timber Tambourine i dont know if any druid card will become a staple in wild, but i think that if a card is going to be experimented in wild its going to be this card... sure Rhythm and Roots seems like as trong card on its own, but the tambourine will be the card that will have more impact in the game (even if its the lower ranks in wild) then the legendary.
Hunter: There will be a OTK deck with Stranglethorn Heart Tundra Rhino Shadehound... but for this thread im going to nominate Big Dreams... 3 card delayed combo with hydrolodon, Tundra Rhino and Big Dreams seems like a good thing especially if you combine it with Stranglethorn Heart...
Mage: Lightshow because i know someone will have a deck intro with this card and it will be playable on higher then silver 5 ranks....
Paladin: Spotlight turn 1 Righteous Protector, turn 2 5/5 minion seems very very strong...
Priest: Love Everlasting remember when Preparation was overpowered?
Rogue: the legendary spell will enable a lot of combos i assume... the rest of the cards are not very noteworthy...
Shaman: Melomania... i think this card will find a place in a murloc deck with cheap murlocs that generate a free spell for each played... seems decent.
Warlock: again the most impressive card is the legendary spell... the rest seems underwhelming for wild.
Warrior: Razorfen Rockstar will this card bring back control warrior with armor smith Risky Skipper Anima Extractor and small minions? seems like a lot of armor, but will it be enough to put warrior back in wild?
Neutral: Outfit Tailor, maybe in handbuff paladin this card can be a huge pumpspell...
Thats it for my point of view... now lets see when the set comes out how these cards will perform...
have fun with the festival of legends guys!
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since when cant discover effects discover themselves?
1
couldnt they implement machine learning, so the game could check what cards are chosen with certain decktypes/cards in maindeck?
0
wild decks on HS replay
1
this card is exactly what hearthstone needed to have a consistent amount of tech cards in the game!
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there is a ladder for wild too... and personally i cant stand it to have created a decent collection over the years and you cant play 70% of your cards... I dont care about standard, i love wild... and I'm sure there are others that share the same feeling like i do... so if you want to play competatively i wish you the best luck at hearthstone masters (although i have never heared about tikku82 at masters)...
sorry, i just cant stand people telling people what to play...
0
the upgrades you do on a character with renown is permanent? so i can upgrade my mercs with renown, without risking the upgrades will be lost? and untill which level can i upgrade them?
0
mobile is always a few hours later
1
so no more new mercs :(
0
I used to love duels, but the change in buckets killed it for me... :(
I hope they change it back...
1
we need a mathematician to calculate the loss for blizzard... i think it will be huge...
0
a dynamic banlist...
every month 5 most played cards in previous season are banned, and 3 random allready banned cards are unbanned... and this every month... that would change the meta over and over...