The sheer amount of power you can get from this card is insane, it's just that hunter unfortunately does not have the means to support it. You can make a fun deck with stonetusk boar, dire frenzy, witchwood piper and tol'vir warden, or use young dragonhawk with tundra rhino to avoid being overly dependent on drawing emeriss and having the freedom to play her. Without proper card draw and reliable board clears it's mostly a gimmick card in hunter, but smashing your opponents face with several 8/8 charged stonetusk boars (or 16/16 if you manage to fetch another with stitched tracker) sure does put a smile on your face :D
If you don't play a lot of hunter and need the dust for a deck i would most likely dust it, but you never know what future card expansions will bring. Hell i just lost to a Mecha'thun priest using two ticking abominations to trigger its effect, who would have thought that card would see semi-competitive one day!
So like all fellow hearthstone players i get to play the matchup against green jesus quite a lot. I will not lie, it is a match i do not like (mostly playing rogue, poor me). Im not here to tell you of the countless times i have been utterly destroyed by huge growing troggs and angry golem like creatures, but to talk about Thralls infamous weapon THE DOOMHAMMER!
I myself was a little baffled about seeing that Doomhammer did not recieve any change or nerf at all. I had hoped that the devs would remove the overload and make the total price 7 mana, because i feel that the beatdown starts a little to early. Shaman has arguably the strongest early game among all 9 classes which is almost impossible to answer perfectly. At the time you have some control of the board he just equip Doomhammer and SMOrc you down.
Do you feel that Doomhammer should be changed to 7 mana, 0 overload, or stay the same 5 mana, 2 overload?
I think he is potentially really strong, but compared to the other 3 old gods he is just really boring. Like many others i had hoped the devs would have created the card around the seven prime sha.
Im a little bumbed about not having any solid neutral healing minion. Im using Cult Apothecary but it doesn't do the job solid enough. It should be somewhat obvious that im focusing on rogue this expansion, and maybe im just whining. I've come to the conclusion that the devs purely aestheticly don't like the idea of rogues healing. I've never played WOW but i have read somewhere on hearthpwn or reddit that rogues have a damage mitgation/healing spell called recuperate, so maybe my hopes and dreams are still achieveable.
I have made good use of this list with both C'Thun and N'Zoth, the Corruptor. Granted it's a bid greedy, but if you manage to mulligan for Disciple of C'Thun and SI:7 Agent you should be able to overcome the earlygame pretty solid. The only problem that slower rogues always face is healing/damage mitigation. Cult Apothecary is better than i expected it to be, and Brann Bronzebeard + Shadowcaster helps it. Undercity Huckster is a source to, but you should not consider it reliable at all.
0
Battletag: prometheus #23632
Region: EU
Trade Only?: Yes, you go first.
0
Battletag: Prometheus#23632
Region: EU
Trade only ! You go first.
0
The sheer amount of power you can get from this card is insane, it's just that hunter unfortunately does not have the means to support it. You can make a fun deck with stonetusk boar, dire frenzy, witchwood piper and tol'vir warden, or use young dragonhawk with tundra rhino to avoid being overly dependent on drawing emeriss and having the freedom to play her. Without proper card draw and reliable board clears it's mostly a gimmick card in hunter, but smashing your opponents face with several 8/8 charged stonetusk boars (or 16/16 if you manage to fetch another with stitched tracker) sure does put a smile on your face :D
If you don't play a lot of hunter and need the dust for a deck i would most likely dust it, but you never know what future card expansions will bring. Hell i just lost to a Mecha'thun priest using two ticking abominations to trigger its effect, who would have thought that card would see semi-competitive one day!
0
Battletag: Prometheus#23632
Region: EU
Trade Only?: Yes, you go first
0
Battletag: Prometheus#23632
Region: EU
Trade Only?: Yes, you go first.
0
Battletag: Prometheus#23632
Region: EU
Trade Only?: Yes, you go first
0
Battletag: Prometheus#23632
Region: EU
Trade Only?: Yes, you go first.
0
Battletag: Prometheus#23632
Region: EU
Trade only? Yes you go first
0
So like all fellow hearthstone players i get to play the matchup against green jesus quite a lot. I will not lie, it is a match i do not like (mostly playing rogue, poor me). Im not here to tell you of the countless times i have been utterly destroyed by huge growing troggs and angry golem like creatures, but to talk about Thralls infamous weapon THE DOOMHAMMER!
I myself was a little baffled about seeing that Doomhammer did not recieve any change or nerf at all. I had hoped that the devs would remove the overload and make the total price 7 mana, because i feel that the beatdown starts a little to early. Shaman has arguably the strongest early game among all 9 classes which is almost impossible to answer perfectly. At the time you have some control of the board he just equip Doomhammer and SMOrc you down.
Do you feel that Doomhammer should be changed to 7 mana, 0 overload, or stay the same 5 mana, 2 overload?
3
Lets go trough the list
Lack healing
Weak boardclears
Enough said
1
Change the wording of the card, so that end of turns effects works when summoned by Y'Shaarj, Rage Unbound cough* Ragnaros the Firelord cough*
I think he is potentially really strong, but compared to the other 3 old gods he is just really boring. Like many others i had hoped the devs would have created the card around the seven prime sha.
3
Happy to see that blizzard have realized that deathrattle not necessarily have to revolve around summoning tokens. Cards likeUndercity Huckster, Southsea Squidface, Xaril, Poisoned Mind and Shifting Shade etc. Are fantastic in my mind.
Im a little bumbed about not having any solid neutral healing minion. Im using Cult Apothecary but it doesn't do the job solid enough. It should be somewhat obvious that im focusing on rogue this expansion, and maybe im just whining. I've come to the conclusion that the devs purely aestheticly don't like the idea of rogues healing. I've never played WOW but i have read somewhere on hearthpwn or reddit that rogues have a damage mitgation/healing spell called recuperate, so maybe my hopes and dreams are still achieveable.
Until then f**k facehunter/shaman!
Salty rogue main out
0
I have made good use of this list with both C'Thun and N'Zoth, the Corruptor. Granted it's a bid greedy, but if you manage to mulligan for Disciple of C'Thun and SI:7 Agent you should be able to overcome the earlygame pretty solid. The only problem that slower rogues always face is healing/damage mitigation. Cult Apothecary is better than i expected it to be, and Brann Bronzebeard + Shadowcaster helps it. Undercity Huckster is a source to, but you should not consider it reliable at all.
1
Got it, i will start out by offering 3200 dust on his livning incarnation Yogg-Saron, Hope's End
0
So lately(months) i have gotten close to 0 golden cards from any type of pack. Is this intentional from the devs? or am i just unlucky (f**k RNGesus)
Have any of you experienced something similar?