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    posted a message on Battle of the Bands - Tavern Brawl #419 & #420

    1. you get 1 pack for the first win and a second pack after ETC (8. enemy)


    2. after you pick one class, you can play as long as you want. if you lose, you can fight the enemy again. if you want to change the class, you have to start from 0. (need to view the deck + retire) ETC is stronger then the other bosses imo, so you have to start from 0 if you cant beat him with one class.


    3. weaker clases:
    Druid: fun deck, but loses steam to fast imo.
    DK: i read a lot that he is one of the weakest ones

    Priest: seems to be very fragile and luck based


    4. strong clases:
    Paladin: decent aggro deck. can get a good amount of value from his divine shields. just rush the enemy down. games are fast.
    Hunter: big minion deck. the first rounds are kinda slow, but you often have enough tools to stay alive. at round 7/8 you get your Banjo T-Rex out. the enemy doesnt have much hard removal, so you just mow everything down with your big boy. getting him to 30/30 isnt rare.
    warlock: have not tested him, but i read often that he is strong.

    good luck

    Posted in: Tavern Brawl
  • 1

    posted a message on Immortal Prelate

    hi there. i was crafting Lightforged Cariel and Lord Barov for a libram deck, and i cant get that "big + infinite" feeling. before crafting more cards, i wanted to ask here about: Immortal Prelate

    most decks I found are super old, so: you guys have any ideas wich interactions are still strong, which are too weak and which are new and useable. and how would you weight them? 

    1. Attack/health 10/10

    a 1 attack minion will not save you in the long run. but cariel (maybe polkelt to pull her) will give prelate enough stats in the long run. so you dont need many of those buffs? 

    2. Infinite value 9/10

    i like the idea that you have a constand stream of minions and that you are close to immune to fatique. desperate stand and gift of luminance ensure that enough prelates are available. does desperate stand make too many minions? how many copys do you aim for? 4-5? 

    3. Strongest Stats 9/10

    a lot of late-game decks dont care if you play like a 8/8 minion on turn 10+, so you want some extra buffs on it. while taunt/rush/lifesteal all look super good. i feel, you dont NEED all of them. how do you value buff cards in general?

    4. Taunt 5/10

    nice to have and sometimes super strong. but can be compensated with lifesteal/rush, if you dont get it. a single sunfury protector can buff 2 minions at once for 2 mana. dont need much more then 1-2 of them? 

    5. Rush 8/10

    having to much buff cards might be problematic, cause you missing removals. rush can somehow help with dangerous minions. broomstick is cheap and can buff many minions. but is not compatible with call to adventure? 

    6. Lifesteal 6/10

    against aggro, face damag and fatique very good. not that usefull against otk decks.

    1 copy of lightforged blessing is enough? 

    7. Card Draw 7/10

    ideally, you want like 3-4 prelates in you deck (?) buffed with taunt/rush etc. Cariel will buff attack/health later on, so you want to cycle your deck pretty fast? card draw on prelate itself? 

    7.1 Draw specific cards

    how do you feel about call to adventure and pokelt to draw your key cards? 

    8. Da Undatakah

    looks funny. love him. but to expensive? you rather want cariel from polkelt? 

    9. Secondary stats

    what about stats like: devine shield? maybe card draw? windfury? 

    10. Libram

    they will just full your hand later on. so not usefull? 

    11. Cariel vs Making Mummies vs Val'anyr

    the reborn paladin quest looks kinda funny. a lot of sticky minions to fight aggressive decks? but needs to many cards in deck? Valanyr scales harder with prelate, but doesnt offer the protection like cariels weapon. and those buff interactions looks like they lag the game. cariel is just to good for that deck?

     

    Thanks!

     

     

    Posted in: Card Discussion
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