Something that destroys armor. Druid might not be OP but seeing them get up to 70+ health just feels so bad. And could possibly be broken at some point.
An anti armor card. We already have Alexstraza that counters health gain essentially, id like to see something that can stop the ridiculous armor gain some classes can get.
Bad design? LITERALLY EVERY PACK FILLER CARD EVER. They're lazy, and almost no one plays them effectively, its fine to have poor cards, but at least make them interesting,
To be fair, the predictions about pre nerf corridor creeper were hilariously wrong. Hard to say what is going to be a pack filler.
Doomsayer is another one that is played a ton in specific control decks as it’s the cheapest board clear in game.
What made me think of this in particular is with the new even and odd decks, the compromise weaker cards that wind up getting put in seem to be majority classic cards. There’s Amani Berserker, Argent Squire, Knife Juggler, Dire Wolf, Loot Hoarder, etc.
Compared to the other minions added throughout expansions, you get only very few of them to actually be played.
Right now, it feels like that anytime a deck needs “filler minions” more often than not the first answer is to add a minion from the classic set.
And it just feels boring. Every Tempo Mage since the launch of Hearthstone has had Mana Wyrm and Sorcerer’s Apprentice. Just about every Priest deck uses Northsire Cleric. Flametongue Totem is still a very common staple in Shaman.
Standard because it’s a more true ladder as everything is based off the best players in the region. And that trickles all the way down.
That's bullshit. The ladder system is the same in Wild and Standard.
The ladder system is the same but the quality of the players is massively different. The best players only play Standard. And that causes a trickle down effect where every rank is based off those best players.
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Getting a searing totem as even shaman vs Mage, Druid or rogue really sucks.
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Something that destroys armor. Druid might not be OP but seeing them get up to 70+ health just feels so bad. And could possibly be broken at some point.
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An anti armor card. We already have Alexstraza that counters health gain essentially, id like to see something that can stop the ridiculous armor gain some classes can get.
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Why do they add these meme legendaries to classes? Make it neutral instead.
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Cubelock is still insanely powerful so no I don’t like it. Deck has been around far too long.
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Tbh, to me it’s more about being boring than anything. I want to see it die just so the meta doesn’t feel so stale. It’s been around far too long.
Change doomguard’s charge to a battlecry and remove the demon tag from Void lord.
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To be fair, the predictions about pre nerf corridor creeper were hilariously wrong. Hard to say what is going to be a pack filler.
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While Witchwood gave us a couple meta defining cards, specifically even and odd mechanics, overall the set feels very weak.
Almost all of the top decks barely use even 5, commonly less, cards from WW out of 30.
What happened?
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Or they could just get rid of those cards to HoF.
Doomsayer is another one that is played a ton in specific control decks as it’s the cheapest board clear in game.
What made me think of this in particular is with the new even and odd decks, the compromise weaker cards that wind up getting put in seem to be majority classic cards. There’s Amani Berserker, Argent Squire, Knife Juggler, Dire Wolf, Loot Hoarder, etc.
Compared to the other minions added throughout expansions, you get only very few of them to actually be played.
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Right now, it feels like that anytime a deck needs “filler minions” more often than not the first answer is to add a minion from the classic set.
And it just feels boring. Every Tempo Mage since the launch of Hearthstone has had Mana Wyrm and Sorcerer’s Apprentice. Just about every Priest deck uses Northsire Cleric. Flametongue Totem is still a very common staple in Shaman.
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Nat Pagle
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Play a better deck.
If you play a meme deck, accept what comes with it and expect to lose a lot.
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Just get rid of it’s demon tag.
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Standard because it’s a more true ladder as everything is based off the best players in the region. And that trickles all the way down.