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    posted a message on [Class Competition Finalist] - The Monk

    So much flavor!

    I always thought that bouncing was a mechanic that didn't have enough cards, these look really cool.

    Also everything seems really balanced, usually custom cards are crazy powerful. They could just put this in the game right now and probably not have any problems.

    Posted in: Fan Creations
  • 2

    posted a message on Shudderwock OTK

    You basically have a probability of 1/3 (or 1/4 if you have played 2 chain gangs) off the first battlecry trigger getting it, by the grumble battlecry triggering first. And it has a probability of 2/3 (or 1/2 if you've played 2 chain gangs) off the second battlecry trigger of it happening. It also has a decent chance of spawning a second taunt divine shield body on the second battlecry trigger. Even if you don't get the trigger though the combo seems really strong, and just the 2/4 taunt body seems good in the midgame.
    We'll see in a few days once the patch rolls out how good this deck is, but I think your list is one of the most optimized that I've seen, and this deck has a real possibility of being the best deck in the game.
    I'll definitely be playing a ton of this combo deck. 

    Posted in: Shudderwock OTK
  • 2

    posted a message on Shudderwock OTK

    I would actually recommend Lone Champion over Feral Spirit, not only is the deck pretty threat light meaning that it is very likely that you will be able to activate the battlecry, there is not a small chance that Shudderwock can get the divine shield and taunt if it triggers before the Saronite Chain Gang battlecry or after the Grumble, Worldshaker one. This would mean that along with the healing from Lifedrinker battlecries that you might end up with the Tirion Fordring body protecting you from a lethal backswing after the first Shudderwock.

    Posted in: Shudderwock OTK
  • 2

    posted a message on New Neutral Minion - Witchwood Piper

    I think most people are missing the point of this card. I see it merely as a way to force draw Fire Fly so you have guaranteed mana filling and combo activators in a rogue deck. Rogue also has multiple ways to make up for having a bad tempo play on turn 4, especially with activated combo cards.

    The only combo deck I could see it in would be "spell" hunter, where you can guarantee Kathrena Winterwisp on turn 8 that will pull King Krush and Giant Mastodon.

    Posted in: Card Discussion
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