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    posted a message on Blizzard: DH, SacPac, Albatross, DHlock and Quest mage could be nerfed!
    Quote from Ace100ace200 >>
    Quote from Konzo12 >>

    For standard cards, I think nerfs should look like this:

    Sacrificial Pact - 1 mana, sacrifice friendly demon. Restore 7 health.

    Battlefiend after your hero attacks, gain 1 attack this turn

    Altruis the Outcast deal dmg to minions only

    Kael'thas Sunstrider the third spell you cast cost 0

    Skull of Gul'dan 6 mana, draw 3, outcast draw 4

    Bad Luck Albatross 4 mana 3/2 battlecry and deathrattle: shuffle 1 albatross to opponent's deck

    frienzied felwing every time enemy hero receives damage, decrease cost by 1 this turn

    Satyr Overseer 3/3 after this minion attacks, summon satyr 2/2

     That would straight up be a buff to Satyr Overseer. I agree with your other suggestions though. (Maybe Albatross is a bit overdone too)

    Buff to Satyr Overseer? Noo, right now DH is playing satyr and attacking with weapon right away getting extra 2/2. You can attack also few times with Warglaives of Azzinoth getting few tokens. With my suggestion you have to wait 1 turn till satyr can attack and only then you get a token. One token, unless you give windfury. So thus improved stats, for balance. I don't like nerfing cards to the ground, but rather play with the effect so card remains good. I would add Priestess of Fury to the list, as she shoud deal dmg at the beginning of your turn instead of at the end.

    BLA is overnerfed probably, maybe 4 mans 3/3 would be ok, but again battlecry + rattle is better than pure rattle except res shenenigans so that's why this suggestion

    Posted in: General Discussion
  • 1

    posted a message on Blizzard: DH, SacPac, Albatross, DHlock and Quest mage could be nerfed!

    For standard cards, I think nerfs should look like this:

    Sacrificial Pact - 1 mana, sacrifice friendly demon. Restore 7 health.

    Battlefiend after your hero attacks, gain 1 attack this turn

    Altruis the Outcast deal dmg to minions only

    Kael'thas Sunstrider the third spell you cast cost 0

    Skull of Gul'dan 6 mana, draw 3, outcast draw 4

    Bad Luck Albatross 4 mana 3/2 battlecry and deathrattle: shuffle 1 albatross to opponent's deck

    frienzied felwing every time enemy hero receives damage, decrease cost by 1 this turn

    Satyr Overseer 3/3 after this minion attacks, summon satyr 2/2

    Posted in: General Discussion
  • 4

    posted a message on Albatross too strong?

    It is not overpowered. It is annoying, but not op. 

    Right now I believe only priest is playing albatrosses. If this was op, every deck would be playing it.

    It doesn't make highlander unplayable, you can still win without zephrys or alex. Or you can wait till 1 albatross drawn and then play your zephrys.

    As @Monsu said, pure paladin sucks anyway. There is like one reason to play pure pally Lightforged Zealot and it is not even that good.

    Posted in: Card Discussion
  • 1

    posted a message on AoO Predictions
    Quote from user-100328162 >>

    Cyclone mage will become op. 

     Eee, why? Do you see something I am not seeing? Mountain Giant rotates, most cyclic cards too.

    Quote from Toralan >>

    Demon Hunter will be the best class and rest of the meta will revolve around countering it, so Warrior will be a top tier class for sure. Rogue will be good, but suffer from the presence of lots of fast aggressive decks. Hunter and Paladin will be in good spot. Mage will be reliant on highlander mage to see any presence in the meta. Priest is a wildcard that might be better than people give it credit for and Shaman will be playable, but the worst class overall. Druid will still be playing Embiggen and the new spell package won't be good enough to challenge the better classes.

    EDIT: DH will be nerfed, which will push Rogue to be tier 1 again and it will be nerfed at some point.

    Very resonable assumption, but I am not sure about paladin spot. Like this deck lacks true win condition, librams are powerful defensive tools, but average offensive. Murgur Murgurgle is nice on paper, but in reality you end up with 6/3, 2x 2/1, 2/3 and maybe one 3/3. But maybe this is enough.

    I am missing quest druid and gala lock in this prediction. QD still has most of his powerhouse, and gets some nice replacements like Maiev Shadowsong, new prime and this 0 mana deal 3 when you have 7 mana. I do believe good QD build can compete with top decks.

    Gala lock seems to be hard counter to DH because of naturally played Sacrificial Pact and good defensive options. Moreover, new lock prime allows to build some juicy mid demon handlock, we will see if this is going to be good.

    Posted in: General Discussion
  • 0

    posted a message on Rumor regarding Kayn Sunfury

    I bet I saw somewhere an information that everyone is going to get Kayn Sunfury for free. Is this true? Can someone confirm or this is just a rumor/my mind tricks me? 

    Posted in: Demon Hunter
  • -1

    posted a message on Ranked Mode Overhaul Matchmaking - Frequently Asked Questions

    Make new account

    Posted in: News
  • 1

    posted a message on Ben's Ashes of Outland Set Review

    Ashtongue Battlelord cries in the corner for not being included :p

    I haven't checked every card, but some notes suprise me. I write only from DH

    Metamorphosis. I don't know if this is not overestimated. 6 mana for 5 dmg, then 1 mana for 5 dmg. We have Arcanite Reaper, 5 mana fir 2x5 dmg, which isn't always played. And warrior has better chance to empower , like Upgrade!

    Nethrandamus and Pit Commander. I think they deserve better than 1. First, ok bad topdeck, but DH has a lot of draw, and we know how balanced was Corridor Creeper. Just getting 6 cost minions is good enough, look Power of Creation, and with illidari rush you can upgrade rather quickly. Pit, well Y'Shaarj is one of the strongest cards with similar effect. And it's easier to prepare deck, just run high cost demons only. Ofc, cheating and stuff, but DH has all survival cards to late game, mana cheat too.

    I know you told you don't have ctr DH idea in mind. 

     

     

    Posted in: Card Discussion
  • 0

    posted a message on Should I dust Golden Tess?

    If you play wild - wait

    If you play standard only - yes

    Posted in: Card Discussion
  • 0

    posted a message on Free decks for new players

    It would be nice, however they want to encourage old new players to get new customers. I mean, every company has better offers for new people than for old one. Look at mobile network operators. I think it is highly unlikely to give smt for free unless people will be stopping playing. Then we can expect login bonus, but for now they don't have to do it, they would not do it. They give no dup rule, which is nice, benefiting especially older players, who safe some gold. Later everyone would have same privillages. 

    Posted in: General Discussion
  • 0

    posted a message on Baku and Genn, Justicar Trueahart for demon hunter

    Does somebody know how both of this cards are going to work in wild? We have 1 mana HP, so genn is useless? What about remaining two cards?

    Posted in: Demon Hunter
  • 0

    posted a message on Highlander Mage after the rotation will still be viable ?

    1. Yes, it is still going to be viable. It loses Luna's Pocket Galaxy, which is a big deal, but I think you can play without that, since is keeping most offensive and defensive options and all decks are going to be hit.

    2. Only Maiev Shadowsong is a good card. Rest looks crappy to me. 

    But that's my opinion

    Posted in: Standard Format
  • 1

    posted a message on Guessing the warlock legendary reveal!
    Quote from mrkinguos >>

    TURNS OUT I AM CORRECT!

     Congrats man

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Legendary Card Revealed - Beastmaster Leoroxx
    Quote from Inzan1ty >>
    Quote from Konzo12 >>

    2xCore Hound + [card]tundra beast[card/] or alternatively [card]king krush[card/] or [Card]the beast[card/]. Anyway, a lot of strong combination for 15 - 20 dmg

     ...and you need to draw into all these beasts first, and they suck on their own, so .... not so great.

    True. But I was just suggesting highest dmg output, for combo potential. You can still go for lower attack bests that are good on their own Tundra Rhino saw some play so it is okaish.

    Posted in: News
  • 0

    posted a message on New Hunter Legendary Card Revealed - Beastmaster Leoroxx

    2xCore Hound + Tundra Rhino or alternatively King Krush or The Beast. Anyway, a lot of strong combination for 15 - 20 dmg

    Posted in: News
  • 1

    posted a message on One of the worst meta ever

    Every meta is a one of the worst meta, especially if we are close to expansion/rotation

    What is the sign of bad meta? For me when games are decided by 1-2 cards or people have infinite resources. Like death knights, like dr boom, mad genius, tunnel trogg, small time buccanier, keleseth, jades ect. 

    Right now Galakrond is a problem, I mean rogue and a to lesser extend warrior, but overall is ok. Hammer is annoying, but could be worst. Alex is ok, it is powerhouse but not game breaking. Once is dead is dead. Zephrys the same. Ysera, unleashed and mass resurect are annoying too, but you can drive those decks out of resources. Box and galaxy are probably the biggest problem.

    I would say it is one of the better expansion. Not the best, but one of the better one in terms of power.

    Posted in: General Discussion
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