Hobgoblin is love, Hobgoblin is life
- KonstantOut
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Member for 9 years, 3 months, and 12 days
Last active Wed, Apr, 24 2019 01:28:38 -
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67
Thezzy posted a message on Weekly Card Design Competition 7.05 - Submission TopicPosted in: Fan Creations
"The golem was quite mad he couldn't get Charge , even as Patches the Pirate silently wept in a corner"
It will not choose an ability it already has, so it can't waste a turn. -
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Syndicate posted a message on Un'Goro TTK Mage Quest DeckPosted in: Un'Goro TTK Mage Quest DeckThe main problem with this deck , even tho it looks fun.
1. It's super incosistent .
2. Even if it's going to work , Blizzard will nerf it to the ground , like they did with every OTK deck .
3. No card draw as a combo deck . -
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LittleOgre posted a message on Weekly Card Design Competition #28 - Submission Topic [UP-VOTING ONLY]Flavor text:
"Faceless Overlord has the most friends on social media of all the Hearthstone minions"
Explanation:
Ok it is a 5 mana 6/6 and can't actually do anything. However there are so many synergy possibilities as it basically is all minion race types in one card. So it will fit in almost any deck. It can be buffed by any race affected card.
For instance if there are a Mechwarper and a Ship's Cannon on the board; Faceless Overlord will cost 1 less and the Ship's Cannon will deal 2 damage as well when you play it.
Other card with synergy: Tundra Rhino, Murloc Tidecaller, Mal'Ganis, Blackwing Technician and many more. I think you guys get the idea.
(edit= I added some capitals in the card text).
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MrUncreative posted a message on Weekly Card Design Competition 5.16 - Submission Topic"Lok-tar ogar, brother! Although i'd prefer more Lok-tar and less ogar..."
My thanks go to Toxibrah who was the first one to come up with the name for this card.
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Baldassar posted a message on Weekly Design Competition #16 - [Ended]Posted in: Fan Creations
A menacing creature with no requirements, but with a punishing drawback.He will cancel card draws cause by any effect (including Ysera), not just your turn's card.
He will not stop fatigue.Edit: changed name from Zombie Giant to Zombie Titan, since Giants in hearthstone are a specific cycle.
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Baldassar posted a message on New Paladin Card - Warhorse TrainerPosted in: Card DiscussionBecause pallies in the arena needed a boost, right? This could at least be rare.
On the constructed front, it's stats and the ability being an aura rather than a battlecry mean that it can be played as just a 3-drop when needed, a slot midrange paladins only had muster for.
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KTimmy posted a message on New Paladin card - Steward of DarkshirePosted in: Card DiscussionWould it work with Twilight Drake?
EDIT:
Assuming the PlayHearthstone twitter is correct,
then yes. Twilight Drake should get a nifty shield. Fun!
It does! -
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Horkinger posted a message on Card Nerf - Arcane GolemPosted in: Card DiscussionThat's a proper Blizzard nerf. 3 mana 4/4 and ramping your opponent. Noone will play it ever again.
It's okay though, I replaced it anyways by Argent Horserider in my face hunter.
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RavenSunHP posted a message on Rogue and Mage Quests: Why does Blizzard keep making same mistakes?Posted in: General DiscussionThere's another that after some 48h from expansion realease is wrecked by some decks and decides they are OP...
OP, you made some points. But have you tried putting any deckbuilding skills into countering those decks you mentioned?
Un'Goro pushed further the idea of decks hardcountering each other. You can't just tweak your preferred deck (taunt warrior i bet?) and expect to have chances against anything on the meta. That's not how it works, sorry.
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Today I've got my the best pack in HS so far, and moreover on NA, where I had no and 2d Shield Slam, and Ysera!
FeelsGoodMan - CTRL-dragonWar incoming!
!
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Solid deck! In my version I play 1 Argent Squire and 2 Keeper of Uldaman instead of Leeroy Jenkins, 1 Blessing of Might and 1 Consecration though. Argent Squire give us better good start possibility, and Uldaman - just toooo great card, can work and like an extra Owl, and like +2/2 buffer and even has decent body if it possible to say=) and if compare with other minions in this deck of course.
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This deck is piece of shit actually... 3 games - 3 loses, 2/3 was with life tap from the 1st turn, murloc sucks. 'Standard' Druid with 2 Darnassus and maybe Belcher - certainly betterr!
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This deck makes me feel mixed feelings: from one side I climbed with it couple ranks on EU (9-7), from the other - on Asia, lol, fell to 20 from 19 (I tryed my best! the same deck for the last card). Main problems: poor card draw and mages - they makes me rekt all the time (it seems to me - 80-90% winrate for mech and tempo no matter which one). I would like to see more detail guide how to play against some classes, and how to spend resources right...
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Game's total freezing, possible to say even 'game crush' caught me while I opened packs - and one pack left 'hanging' in the air, already opened but with not turned card. I wait for 10-15 minutes and Alt+F4. Who knows what will be now with this pack, it seems to me that after this some bug don't let me enter the game anymore - 2-2.5 hours already.... I mean I can enter Asia, but can't EU where it happened.
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Just little observation of some really not bad cards, sometimes even awesome themselves - however still not playable even in the most famous fun-decks, and of course - in ladder-decks. I want to discuss - why we have this situation, and can it be fixed somehow?
Clockwork Giant - even in existing mill-decks he has no place (I mean best versions of this decks). Hm, even in average match not against the most cancer-decks it's easy can be 5-6 mana (6-7 cards in opp's hand). I guess if cancer will be at least 10-20% less in ladder after TGT - we'll see this guy, of course, already! In heavy meta he even can do work of Fel River for new more solid mech-decks (sometimes little more expensive though).
Onyxia - can be so great for Druid and even Bloodlust Shaman, but too expensive for current meta - the same problem as with previous card. I see her in new heavy Druid deck with Aviana (maybe heavy Dragon Druid also - if it won't the same deck). She's just 2 mana more than OP-Boom and do pretty the same and even better for some reasons - make board it's not enough only AOE or only hard removal against!.. Maybe even some other classes will try her also?
Twisting Nether - ultimate AOE, never playable. Saw it in some Savjz's and P4wnyhof's last decks though - and... if I obviously dust it before (probably 2 times already), now I left 1 example for some reasons. Think it will be the thing soon.
Chromaggus - one of my the most favourites cards, can't find really good using for it still - and it's make me sad... New potential dragon decks give me some hopes;)
Foe Reaper 4000 - was as unplayble as almost Thermaplugg! But: Aviana and Varian, maybe even Fizzlebang - and it's not so slow already!.. Notice: in new expansion will be some new really pesky 6-hp-minions, and it can be awesome answer.
Gahz'rilla - can be some last resort in new more or less heavy Hunter with Eleccks. What do you think - can it be real? Combo-decks with Tundra Rhino/Thaurissan(Call Pet)/cheap activators - for turn10 OTK (12-24 damage)? If meta will become slower - who really knows!
Malorne - can he become king of the late? Will see, will see. At least in more viable in the nearest time mill-decks he will have some place, I guess.
Rend Blackhand - one of the key card in possible meta without cancer (almost without). The best tempo-removal for Ysera and other 'awkward' Legendary minions.
Stormwind Champion - (well, not only Legendary/Epics deserve more:D) one of the best arena-card, competely unplayable in ranked even in 'proper' decks... Paladin, Shaman, even Warlock - why, just why this dude so abandoned?.. Must to say in some my hobo-budget decks on Asia he makes some work and always surprises opponents - noone definetly play around it;)
Troggzor the Earthinator - the main problem of this card - you can't force your enemy to cast spells (and sometimes he even have no them in hand and almost have no in deck if he eg Zoo). Maybe if, say, Varian will throw it on board(especially empty) - it can becomes new card of Victory? Great protection against hard AOE after Varian enter!..
Anima Golem - yes, weak to BGH, but so many minions weak to BGH and still playable! The problem is weird card-text: we can avoid this drawback but mostly in awkward ways (give it taunt, spam the board, play minions with stealth - all this ways are weak and can be punished by, say, BK or AOE...). Maybe Dreadsteed will fix this, really not sure.
Argent Commander - really don't know where he can works well, but he so awesome anyway! Just: too expensive for aggro/tempo, too weak for CTRL/combo. Maybe his new young 3-mana brother will see some play?
Drakonid Crusher - really don't understand what wrong with it? 6 mana 6/6 - too 'meh', 9/9 - [annoing voice] BeGeeEich - and that's all?.. But: dragon-synergy, but Alexx-synergy, but super body if opp have no BGH and hard removal (shit happens - right? we can always 'to pull' those removals earlier)! I obviously will experiment with him in new dragon-decks!..
Frost Elemental - some time I tried 'Total Freezing Mage' and this card there(some midrange with Ice lances, Frost novas, Water Elementals). Or I played not really well, or deck was not really well - but I refused of this idea some how. And where you can imagine him, guys? (except of arena and dust, lol)
Gazlowe - not really hard to trigger his card-text, and even deck will be, yes, specific, but without 'weak cards' as someone afraid before (especially Warlock and Shaman). I crafted him (even over Toshley and Old Sneed's Shredder!) and - no regrets. So have a pretty lot experience of gameplay with this funny dude. The problem - fucking random, and well, must to confess - most of possible mechs are rubbish. And of course he have place only in, say, 'midrange' (even with elements of 'combo') mech-decks, that not really competitive if compare with aggro/tempo mechs...
Trade Prince Gallywix - the same problem as and with Troggzor. And Rogue even won't get personal Varian, but only'll get personal Thermoplugg-upgraded. What a joke?..
Dark Iron Skulker - next 'dead' Rogue's card. Even hard to imagine: in which meta he will see some play? But still great idea, Blizzs!
Darkscale Healer - should be Priest's card like 'by default'! Well it's more expensive Yeti, but still 5-hp (for Priest!) and HUGE effect for possible Priest's board and it will be even huger after new 4-mana class-card will release. I understand so: possible place usually take more viable Holy Nova and maybe Belchers also... But... at least try, I guess - it worth that! If I'll get this new biggest 4mana-Lightspawn x2 - I'll try and some crazy combo with this moderate but really usefull card;)
Druid of the Fang - it's simple: just more beast-synergy and so - more play for this tempo-card. Prepare your 'oldman-rifleman' x2, ladder, 7/7-snakes will come!)))
Floating Watcher - I played with this guys in my 'Injured Demon Lock' - with Moltens, Hellfires, Flame Imps, Dread Infernals - and it was really fresh deck with unpredictable for enemy synergy, but unfortunately - not too competitive. If these face-'geniuses' will calmed down a little - I'll try to play it again not only as fun-deck already.
Frostwolf Warlord - easy 5 mana 6/6 for proper decks, and if you want to protect from BGH(silence), say, Malganis - even can be 7/7+. Ppl prefer Sea Giant over - can't judge them. But as some possible replacement is he so bad?..
Spectral Knight - had some play in old-school Druid-decks. Now he disappeared... Why?
Spiteful Smith - Rogue, Paladin, Shaman and of course - Warrior, why not? Too slow? Maybe, but can give a tempo-charge, not expected trade... Can even work in couple with new useless 6-mana Warrior's epic( why it gives this 1 damage to all YOUR minion not as battlecry? just why, Blizzard?....).
Mass Dispel - saw 1 example of it in some rediculous decks, but still mostly unplayable. Maybe if it's often will be Ysera with Sylvana on board in the same time - will see more play? Maybe new Priest's 3/3 epic and needs to make it just cheaper (such a cards like this I mean - with too high manacost for normal value)?
Master of Disguise - weak stats for her effect. And main problem - can't give stealth to Malygos in the same turn)) Can anyone still offer some intersting possible combo with this lady?
Windspeaker (and Windfury, spell) - main reason not to play: usually you have no huge minion from previous turn on board - enemy kills it in 90% scenarios... But still can give some crazy combos with, say, Leeroy/Rockbiter or other charges at least.
Shadowform - with new inspire mechanic can be new meta, easy! It's far better to damage enemy on 2-3 than even heal own minions - mostly.
Imp Master - great card! I remeber had some play in ladder some time. Now she's gone. But still we can try it in some not too low-winrate fun-decks (with Hobgoblin or for Bloodlust/Savage Roar, or with both this options).
Lil' Exorcist - tried 1 example in Taunt Ramp Druid, and she was not so bad, sometimes even perfect against exactly that decks I need this 3-drop. Only reason I stoped use her - don't really like this boring deck-type))
Scarlet Crusader - old-school-star! I can remember at least Zoo and some Paladin's decks with her. I even use it 1-2 monthes ago in Oil Rogue (deck or Ryzen's, or someone else - don't remeber) - and she's not so bad there (but mostly as replace to Farseers or even Teachers if you see half a ladder of Patrons). So maybe she still can take some place in meta-decks?
Shattered Sun Cleric - great tempo-card, maybe not so good already. Can she find second life?
Misdirection - misdiREKTion, really one of the most trololo card)) Bad against cancer-decks, SUCH a good against heavy decks if only one minion on board and he don't expect Freezing or a fotriory Misdirection! 8 damage from some Molten (he except that he return to hand and just to put it again, or Snakes, or Explosive) to own face instead to enemy face - that's what I call pure VALUE! And even if eg 2 giants kill each other - is it so bad?
Rampage - powerfull buff, easy activated because of class specific. Just we have no extra-place in current decks, just have no place... Was played only in OTK Worgen Warrior, half a year ago. Hope for some experiments with this card in the future.
Crazed Alchemist - intersting card, just really hard to invent realiable usability for some deck. Maybe it will be ahead.
Echoing Ooze - part of my favourite 2-cards combo in the game: turn 6(5with coin) - Echoing Ooze + Blessing of King = 2 minions 5/6 for 6 mana only - value!... But can have some play only in Hobgoblin-decks that still fun-only.
Nerub'ar Weblord - can be annoing tempo-breaker in meta with really lot of battlecries. But don't works well without Hobgoblin (too weak) and decks with Hobgoblin too specific...
Steamwheedle Sniper - good attempt to divert Huntards from the face, Blizzard! At least you tried.
That's all. Maybe you say here some your variants of cards that deserve more, guys?
2
Won about 70 brawls (on 3 regions together). It's seems to me that winrate of Mage near 80% - no less (I have many wins with Hunter, of course also). The main problems: too many random for hunter(it's harder to adapt yourself to it), and pretty straight and clear playing for Mage, great 4 removals in Mage deck and only 2 Marks and some combos with Acidmaw in Hunter's deck while in Mage deck there are at least 6-7 very dangerous creatures (drakes, giants, Ronin, Kvaldir, Kodo rider) and 4-6 pesky, with huge potential and with not bad stats. If Hunter loose at least couple of jousts - he loose the game, if Hunter get nothing or almost nothing from Lock and Load - he loose the game, if Hunter can't protect himself from early mage's aggression - he loose the game. And when Mage loose the game? Only if he have a really bad start, and his opponent have almost perfect answers every time. I really like this week Brawl (maybe the most among all other). But it was really dishonest to a Hunter. (I wrote that got rekt in this Brawl start - but then I got a taste;) )
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If you could see how yesterday Mr. Yagut play 'stupid deck'(from his words) with this card - and had when I come out from his stream already 8:2 and climbed from 1600 to 800 rank in Legend. It was 'Fatigue Warrior' with 2 Brewmasters, 2 Coldlight Oracles and maximum heal (even 2 Healbots + all warrior's heal) - it was really insane, and... it worked!.. Triple BOOM!... BOOM!... BOOM!... for 30 hp - is real!
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Just a finisher in a possible Hunter's Pirates deck. Drawback is huge but imagine: even with 2 weak 2-attacks Pirates on board you gain +8 damage/turn. 8-mana combo-wombo on empty board: 2 Southsea Deckhands + Glaivezooka + Power of Ahab = 16 damage (with 1 Southsea Deckhand = 10 damage)
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He meant how good is inspire mage if compare. These 2 decks half or more made of shit, hunter have far more rng (12 vs 3 cards) and so naturally sucks....