Played against paladin (some hybrid half midrange/half aggro) he got a Pagle from Shredder but I was forced to cope with other dangerous of board and his preassure, for 6-7 turns left for the end and this little badass with '50% chance' gave 5 of 6 or 6 of 7 cards to him! :DansGame I even tried to add him and ask why his Pagle have 85% chance instead?...
Druid vs. Handlock: turn 4 Druid plays this guy, turn 4 Handlock plays Giant - turn 5 Giant dies without any BGH or spells, easy trade! or turn 5 Handlock plays Belcher - next turn we trade for free, wow!.. This OP card completely destroys Belchers if it will get into metagame, hope it won't...
Some little help for so called "midrange-warrior" archetype (there was some attempts to create it before Patron appears, it was like the same control-war, but with Berserki and Piloted Shredders). Analog of Water elemental by stats and manacost. Very strong against any deck, almost immortal against aggro. I guess this stats are too OP, maybe 2/6, 3/5 or even 2/5 - would be better? How do you think?
Next attempt to return into the game some actually weak and weird Blizzard's minion. Really powerful spell, yes, it can be even "broken" in a lot of variations. However from the other side - it's in most occasions very awkward to play if we have 2 or more minions on board (because of almost 100% chance to be overdrawn/get too early fatigue and of course because Cleric - yes, veeery usefull for priest but still one of the weakest minion itself and it can punish us not less than our opponent). I suppose this spell mostly as some new anti-handlock trick, and against all other even control archetypes it wouldn't be OP if our opponent plays carefully, cautiously(as normal players always play against Priest because of strong AOE danger: combo with Auchenai Soulpriest or Lightbomb). So mostly it will be something like advanced Hex or Polymorph if it cast on 2 minion (or even definetly weaker if it cast on single enemy minion) - and can have a really huge overpowered effect on 3+ enemy minions (if they're not some trash like 1/1-tokens of course!) - but who guilty that he put them and anyway he'll keep something like weak analog of 'board' still;) Btw Old Abbey can become one of the most elegant counteraction to Dr. Balance! And there will be a lot of that I call 'mind games' - how to use ability of Gargoyle to own advantage for both players: to draw more cards, not to give draw cards or even try to overdraw opponent.
Really powerfull, yes, it can be even "broken" in a lot of variations. However from the other side - it's in most occasions very awkward to play (because of almost 100% chance to be overdrawn/get too early fatigue and of course because Cleric - yes, veery usefull for priest but still one of the weakest minion and it can hit us not less than our opponent). Can I get some advices about manacost - I suppose to increase it - and whether there should be used the word 'board' and the plural for the minions in wording?
It's up to you. But played Handlock really lot of games and must to say that legendary cards - not a "heart" of this archetype, I would say that 4 giants, 2 drakes, taunt-givers and AOE-s - main, everything else is just a matter of taste. Jaraxxus - definitely not required, one of the strongest handlock version of Lifecoach doesn't consist it (he use Ragna there btw, you can try also). Sylvana - yes, maybe in 80-90% of Handlock builds, but yesterday Savjz tried to play without (deck-list with one ooze and one Syphon soul) - and it was really viable! I even tried it also myself. You have dr. Boom, Ragna - use them, Thaurissan also almost necessary. Try something like this, can replace something to one Faceless also
Why we should invent bicycle?.. It seems to me that this deck not so solid and reliable as standart Handlock and not so exciting and tricky as Malylock. Well, all new trends is good but really why we should refuse from those 2 archetypes and play this?...
Climbed from 15 to 9 with a whole 1 winstreak on EU(midrange Hunt with Ragna, won even 3 face-hunts). Then 12(!!!!), 12(!!!!!!), 1 2 CARL(!!!!!!!!) losses in a raw (with rotation of decks of course)! Is it possible?... Eucking FSPORT!...
Can die against board like Knife Juggler + Leper Gnome (2 from LG +3 "free" from KJ+ 3 from KJ=8), but can freeze a little early aggression and save for you not so little hero's HP, without this pesky feedback of Deathlord and 1 mana less too. Synergy with Hobgoblin, and all other buffs will be just great also!
1
How it can be possible?? I'm a midrange pal, he is a gay-priest: I have perfect starting hand, but...
Turn 1: my zombie, his 2 zombies with coin out,
turn 2: my juggler, his PWS and trade with juggler for free,
turn 3: my muster for battle and trade with 1 his zombie, his... ta-dam!.. you are right, pyro and 2-d PWS - board is clean!
turn 4: hero power + minibot, he put, right - deathlord!
turn 5: have nothing to play except 2-d muster for battle + hero power, and what do you think what play he??? right - holyfucking nova!
turn 6: play second zombie + hero power, he steal zombie of course
Is this game honest at all? Esports you say? I'd rather say cheat-sports
0
Played against paladin (some hybrid half midrange/half aggro) he got a Pagle from Shredder but I was forced to cope with other dangerous of board and his preassure, for 6-7 turns left for the end and this little badass with '50% chance' gave 5 of 6 or 6 of 7 cards to him! :DansGame I even tried to add him and ask why his Pagle have 85% chance instead?...
0
Felguard*2 + this shit*2 = new zoo retard meta under the motto 'tuck the fempo!'
1
34
Oasis Snapjaw
0
Druid vs. Handlock: turn 4 Druid plays this guy, turn 4 Handlock plays Giant - turn 5 Giant dies without any BGH or spells, easy trade! or turn 5 Handlock plays Belcher - next turn we trade for free, wow!.. This OP card completely destroys Belchers if it will get into metagame, hope it won't...
0
HobGoblin Warrior will come?
0
0
Some little help for so called "midrange-warrior" archetype (there was some attempts to create it before Patron appears, it was like the same control-war, but with Berserki and Piloted Shredders). Analog of Water elemental by stats and manacost. Very strong against any deck, almost immortal against aggro. I guess this stats are too OP, maybe 2/6, 3/5 or even 2/5 - would be better? How do you think?
6
What's stronger - stone or clemency?
Stoneskin Gargoyle
Northshire Cleric
Next attempt to return into the game some actually weak and weird Blizzard's minion. Really powerful spell, yes, it can be even "broken" in a lot of variations. However from the other side - it's in most occasions very awkward to play if we have 2 or more minions on board (because of almost 100% chance to be overdrawn/get too early fatigue and of course because Cleric - yes, veeery usefull for priest but still one of the weakest minion itself and it can punish us not less than our opponent). I suppose this spell mostly as some new anti-handlock trick, and against all other even control archetypes it wouldn't be OP if our opponent plays carefully, cautiously(as normal players always play against Priest because of strong AOE danger: combo with Auchenai Soulpriest or Lightbomb). So mostly it will be something like advanced Hex or Polymorph if it cast on 2 minion (or even definetly weaker if it cast on single enemy minion) - and can have a really huge overpowered effect on 3+ enemy minions (if they're not some trash like 1/1-tokens of course!) - but who guilty that he put them and anyway he'll keep something like weak analog of 'board' still;) Btw Old Abbey can become one of the most elegant counteraction to Dr. Balance! And there will be a lot of that I call 'mind games' - how to use ability of Gargoyle to own advantage for both players: to draw more cards, not to give draw cards or even try to overdraw opponent.
1
Really powerfull, yes, it can be even "broken" in a lot of variations. However from the other side - it's in most occasions very awkward to play (because of almost 100% chance to be overdrawn/get too early fatigue and of course because Cleric - yes, veery usefull for priest but still one of the weakest minion and it can hit us not less than our opponent). Can I get some advices about manacost - I suppose to increase it - and whether there should be used the word 'board' and the plural for the minions in wording?
0
It's up to you. But played Handlock really lot of games and must to say that legendary cards - not a "heart" of this archetype, I would say that 4 giants, 2 drakes, taunt-givers and AOE-s - main, everything else is just a matter of taste. Jaraxxus - definitely not required, one of the strongest handlock version of Lifecoach doesn't consist it (he use Ragna there btw, you can try also). Sylvana - yes, maybe in 80-90% of Handlock builds, but yesterday Savjz tried to play without (deck-list with one ooze and one Syphon soul) - and it was really viable! I even tried it also myself. You have dr. Boom, Ragna - use them, Thaurissan also almost necessary. Try something like this, can replace something to one Faceless also
-5
Why we should invent bicycle?.. It seems to me that this deck not so solid and reliable as standart Handlock and not so exciting and tricky as Malylock. Well, all new trends is good but really why we should refuse from those 2 archetypes and play this?...
0
Climbed from 15 to 9 with a whole 1 winstreak on EU(midrange Hunt with Ragna, won even 3 face-hunts). Then 12(!!!!), 12(!!!!!!), 1 2 CARL(!!!!!!!!) losses in a raw (with rotation of decks of course)! Is it possible?... Eucking FSPORT!...
8
Can die against board like Knife Juggler + Leper Gnome (2 from LG +3 "free" from KJ+ 3 from KJ=8), but can freeze a little early aggression and save for you not so little hero's HP, without this pesky feedback of Deathlord and 1 mana less too. Synergy with Hobgoblin, and all other buffs will be just great also!