This deck is so insanely powerful and unexpected. Your opponent essentially has to kill you as quick as possible, or keep the board clear until they can kill you. Almost every minion in this deck can become a OTK with 2x Divine Spirit and 1x Inner Fire in hand.
As long as you can boost your minion's health to 7 or better, you win in a single turn typically.
For early visions try to get potion of madness against decks that will be playing card draw or deathrattle minions. If that doesn't show up, grab a SW:P or divine/inner per usual. You basically need to last or keep the board until AT LEAST turn 5 to get your combo off.
Be aware of Mage Ice block. If they've generated spells they could have a polymorph in hand afterward, which you likely won't recover from.
I just went from rank 14 to 11 with no losses. FeelsSMOrcMan.
I actually switched to wild last week as well. I still play standard, but wild is way more fun than I ever thought it would be. I assumed Wild would be similar to playing legacy in MTG and I didn't want to deal with that headache.
Instead I found standard, but with more deck variety.
I think this is a situational question. The top 15% of players are going to climb back to their ranks easily at the start of the month. However, most players are going to have trouble in the first 7-10 days of a ladder reset because they're going against the better players starting on their climb.
I will say that there probably is a sweet spot in the middle/ middle end of the month where you may have better odds playing against newer, less experienced players.
It really comes down to skill level IMO. Your skill determines how hard the climb is, regardless of the time of month.
a budget cheap hunter would also work , a lot of gold farm potential due to its fast nature ( you either win or loose by turn 8 ) , or even a budget pirate/charge warrior .
Yeah, I'm being smashed at Rank 20 by what appears to be veteran players with expensive decks...
Most of those are people moving up the ladder that were likely high ranked. 20-16 ranks are tough for the first week of the month due to reset. People logging on and moving back to their <10 ranks
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Hobart Grapplehammer
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I did the same. Upvoted the other one.
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This deck is so insanely powerful and unexpected. Your opponent essentially has to kill you as quick as possible, or keep the board clear until they can kill you. Almost every minion in this deck can become a OTK with 2x Divine Spirit and 1x Inner Fire in hand.
As long as you can boost your minion's health to 7 or better, you win in a single turn typically.
For early visions try to get potion of madness against decks that will be playing card draw or deathrattle minions. If that doesn't show up, grab a SW:P or divine/inner per usual. You basically need to last or keep the board until AT LEAST turn 5 to get your combo off.
Be aware of Mage Ice block. If they've generated spells they could have a polymorph in hand afterward, which you likely won't recover from.
I just went from rank 14 to 11 with no losses. FeelsSMOrcMan.
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Edit: Removed comment as I found that this is a copied decklist from another player. Even the description is copied.
Left comment on proper decklist and downvoted.
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Rallying Blade
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Kalimos, Primal Lord
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I actually switched to wild last week as well. I still play standard, but wild is way more fun than I ever thought it would be. I assumed Wild would be similar to playing legacy in MTG and I didn't want to deal with that headache.
Instead I found standard, but with more deck variety.
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No.
Edit: I made it to 9 with Pirate Warrior cheese. Thanks Blizzard!
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I'm playing this in wild. Traded a Naga Corsair and Southsea Captain for 2x Ship's Cannon and a Heroic Strike for Sir Finley Mrrgglton. I just went from Rank 25 to 16 before losing my first match. Pirate warrior is extremely strong unless you're not doing your mulligan correctly.
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I think this is a situational question. The top 15% of players are going to climb back to their ranks easily at the start of the month. However, most players are going to have trouble in the first 7-10 days of a ladder reset because they're going against the better players starting on their climb.
I will say that there probably is a sweet spot in the middle/ middle end of the month where you may have better odds playing against newer, less experienced players.
It really comes down to skill level IMO. Your skill determines how hard the climb is, regardless of the time of month.
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This is pretty much the general idea for a good mid range hunter. Costs less than 2k to craft. You can also change around a few cards as needed.
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Most of those are people moving up the ladder that were likely high ranked. 20-16 ranks are tough for the first week of the month due to reset. People logging on and moving back to their <10 ranks
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SPlatte nailed it. The 3 Un'goro packs are for 70M players.