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    posted a message on A class that lost flavor

    It s the same for all class, they just rotate mechanism in each class.

    Posted in: General Discussion
  • 1

    posted a message on Bloody Genius

    I got and Idea like this but my initial plan was not only zileax but also using 1 bakefull banker.

    Posted in: Warrior
  • 0

    posted a message on I used to hate arena. Now that's all I play

    Standar, Wild, Arena, all are fine when you start to be bored in one just switch to an other one.

    The only probelm I find in arena, it's sometimes you have only bad pick and got shitty deck (and even you can go for 3/5 win, I don't have the mood for play it.) but in compensation sometimes you got crazy deck so I guess it's ok.

    Posted in: The Arena
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    posted a message on Stuck on rank 20...

    I suggest you kingsbane
    -2 toxicologist
    -1 spirit of the shark
    +2 backstab
    +1 lab recruiter
    (-1 ooze + 1vilepine)


    Other card suggestion.
    Fan of knive was really good and specially with thalnos and drake azur. I don t really like this card now (you got less spell dmg and ennemi early minion stronger) and prefer use Doomsayer, good at turn 2 or 3 vs aggro (or 3 before giant warlock etc..).  Also good after a sap or vanish. But silent and voidripper can be painfull.

    Cards change review:
    Kingsbane  lost some defensive tool with gigling inventor nerf but you got raiding party who helpt it now.
    Probably the best rogue deck except if you facing too much aggro, and at your rank it s maybe the problem. (Basically if you don t draw your lifesteal fast, you die.)

    You don't need so much dmg weapon.
    I won many game with only 8 attack kingsbane.

    I would remove the 2 toxicologist and put a lab recruiter, it's do the same job except you will use it most often on cpt greenskin so you will have dmg and durability and the more important a board presence 5/4 statt with very good battle cry is nice and even better with valeera.

    I used ooze when they were too much druid/warlock with weapon.
    Spirit of the shark is too slow vs aggro and you have already valeera vs control whos is better.
    I would add 2 backstab for control early board and use it for trigger ministrel or raiding party same.

    Posted in: Rogue
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    posted a message on MCT must go

     

    Quote from Livesage >>

    Btw, playing around MCT doesn't necessarily mean never playing more than 3 minions. You can also flood your board with tiny minions and 1-2 big minions to reduce the chances of your big minion being stolen. Or you can "spread your buffs" around so that all the minions are equally good and the loss of one isn't game-breaking. 

     

    Having Lich king and 6 1/1 if MCT steal your lich king game is over. Remplace "steal" by destroy and it still very strong.
    So yes you can play this way but the fact 1/7 to instant lose the game even if you tried to play against it just not fun.
    Most of the time it s better to have max 3 minions.

    Posted in: The Arena
  • 1

    posted a message on Free Rastakhan's Rumble Pack

    Thank You man

    Posted in: General Discussion
  • 1

    posted a message on Dead game!

    The game is not dead but he is dying cause if you joined HS one or two years ago you will only be able to play aggro and maybe 1 full class.
    I play since beta nearly all day and I start to have trouble to have all cards.
    Before with adventure for 2800 gold and only 1 legendary per class it was ok.
    Now I have to decraft all golden card to stay in game and I really start to have trouble to get enough pack each extension because I don't buy packs.

    Posted in: General Discussion
  • 0

    posted a message on Why neutral turn 6 and 7 mana cards are (always? been) bad designed?

    Hello guys.

    I really like to create deck and test, specially midrange or control.
    I don't know for you, but I have the real feeling except some niche cards like Mossy Horror and Geist.
    The cards turn 6 and 7 are really bad and don t fit well for control. (It's also true for some class cards.)

    In fact, except legendary this turns was generally very poor in alternative.

    Why don't we see some silent turn 6 with nice body for exemple.
    And between 7 mana cost and 8 mana cost, I find there is a huge gap of power.

    Do you get the same feeling? What would you suggest?

    Posted in: Standard Format
  • 0

    posted a message on Hearthstone is very bored like now

    You like Hearthstone or not, the game is dying because expansion are expensive in gold and dust.
    There is no more cheap adventure, only big pull of cards and now 2 legendary.

    So yes if you play a lot or play a bit less and preorder each expansion you can follow the move.

    But most of player are between rank 25 and 15 and can at best play tier 1 aggro deck like zoo.
    Or disenchant other class card for a more expansive deck.

    So yes the game will die, when people will be bored to stuck rank 20/15 OR have to play only 1/2 class in order to have competitive deck
    If you are new player you will need a new year for having only 4 expansion, the new one and the 3 older. (in standar.)
    So if you want to be able to play with something else than classic cards you will need at least to buy 60 pack of each extension so 60x4=240 packs to buy. Nice "free 2 play"

    Casual player are 90/95% hearthstone's players and all together they are the real income of Blizzard.
    So yes, if casual player leaves the game because it's more expensive in dust and moreover extension are boring.
    The game will die.

    I think in 2 years HS will really start to die, but don't worry.
    Blizzard like money, and they will do a Hearthstone 2 for a fresh and "balanced" start for everyone.

    Posted in: General Discussion
  • 0

    posted a message on Help me improve my Oil Rogue

    My opinion is you lack of tempo and put too much dmg.
    Kingsbane is enough for win, you don't need cold blood or Oil combo.

    I think you are oblige to have Green Skin and valeera for this reason.
    Green skin with valeera and specially lab recruiter is really strong. Good buff and really nice body on board.
    Double gingling with valeera and sending back with vanish for more tempo and more weapon swing is also pretty strong.
    Double deadly poison with valeera is also insane.
    Doomsayer is good early and also after a vanish of course.

    I find shiv pretty bad since early minions have been powerlvl in HP and you have already many draw option.

    From my experience 2 lab recruiter is too much and Blade furry with this deck is strong but 2 is also too much.

    Aggainst aggro you will have more trouble but it s not lose at 100%.

    I did Rank 3 standar with this deck and that can go Legend.

    Good Luck

    ### Kingsbane
    # Class: Rogue
    # Format: Standard
    # Year of the Raven
    #
    # 2x (0) Preparation
    # 2x (1) Deadly Poison
    # 2x (1) Doomerang
    # 1x (1) Kingsbane
    # 2x (2) Cavern Shinyfinder
    # 2x (2) Doomsayer
    # 1x (2) Lab Recruiter
    # 2x (2) Leeching Poison
    # 2x (2) Sap
    # 2x (2) Toxicologist
    # 1x (3) Gluttonous Ooze
    # 1x (4) Blade Flurry
    # 2x (4) Elven Minstrel
    # 1x (5) Captain Greenskin
    # 2x (5) Giggling Inventor
    # 2x (6) Vanish
    # 2x (7) Sprint
    # 1x (9) Valeera the Hollow
    #
    AAECAaIHBsgDqAjTxQKA0wK77wLg+gIMigHEAcsDzQP2BIYJqc0Csc4C5dEC2+MCovcC4vgCAA==
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Posted in: Wild Format
  • 0

    posted a message on The Search for Golden Jaraxxus - A coding question

    Calculate by card not by pack.
    The chance of a legendary is 1/100 (20 pack = 100 cards)
    So the chance to have a 2nd legendary in the same pack (1/100)^2, that's 1/10.000 .
    According with a fresh start with 0 pity timer for "the first between legendary."

    If your pity timer is max (39 pack without legendary)
    You will have 1/100 to have 2 legendary.

    Posted in: General Discussion
  • 0

    posted a message on Has Blizzard really gone too far? My answer is NO

    There is no more Naxxramas, black rock mountain adventure who was very cheap in gold and cool to keep playing in F2P.

    That was the first nerf F2P. (2800 gold for each wings was pretty cheap and cool!)

    The second was 2x more legendary per expansion and now many deck needs 1or 2 of new legendary expansion for works because they are really OP! (Legendary has always been the problem to craft and now they are multiplicate by 2)

    The third nerf, was overpowering all news cards and not only legendary. (That means you will more need the next extension than the previous, so that encourage you to open pack)

    So I believe you can no more play HS, f2p except if you play a lot like streamer and specially in arena.
    And when you want ladder a lot you don't really want to farm arena.

    So if you want all cards, and try fun deck building it s no more possible. You will have to dust some classes and in the future you will be able to play only 2 or 3 max.  (And for people who are already playing 2/3 class you are going to play only one.)

    Except if you put maybe 120€ every expansion. It's like 40€/per month. It's decent.

    But you can't say Hearthstone is a real F2P if you need to play it 8 hours per days.
    And when gold give you "advantage". (more deck = more adaptibilty for counter the meta in your rank)

    My opinion is hearthstone will die in 2 years, because people will become bored to decraft and decraft.
    Having less and less cards for follow standard format.

    Posted in: General Discussion
  • 0

    posted a message on The most frustrating deck

    All aggro "Flood board deck or face deck" with 0 strategy.

    Posted in: General Discussion
  • 3

    posted a message on Should I take a break?

    Hearthstone 2014:
    -Have your aoe and punish board flooder.

    Hearthstone 2018:
    -Clean full board 3/4 time. Paladin keep vomit their cards and have a chance to win.

    Posted in: General Discussion
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