I don't know what's happened since yesterday, but my winrate with this deck has gone down a lot. Out of the 15 games I played with it today, I won maybe 3. Matchups that seemed easy now feel nigh-unwinnable. Even against things that should be straightforward, such as rogue and warlock. It's probably just my bad luck, but feels bad anyway.
Played this deck for about an hour tonight, went 8-2. I am at a pretty low rank as I haven't played much standard lately, but I am still quite impressed with how well this deck works against the current meta. I was a little skeptical about the inclusion of Cinderstorm, but it really shuts paladin down.
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What's the next card
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NEXT: A minion that draws you cards
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Wording is pretty weird, basically makes it so you pay for each other's hero powers
NEXT: A weapon with 0 durability
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Heal Mind Shatter
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.
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A card with start of the game:
Just for reference, they are Shadow Word: Pain, Shadow Word: Death, and Shadow Word: Horror.
NEXT: A card that synergizes with Shadowform.
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NEXT: A 3-mana 3/3
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NEXT: A new hero card for mage
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I don't know what's happened since yesterday, but my winrate with this deck has gone down a lot. Out of the 15 games I played with it today, I won maybe 3. Matchups that seemed easy now feel nigh-unwinnable. Even against things that should be straightforward, such as rogue and warlock. It's probably just my bad luck, but feels bad anyway.
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Echo card with a requirement:
Next: Another mech-related card for Warrior
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Played this deck for about an hour tonight, went 8-2. I am at a pretty low rank as I haven't played much standard lately, but I am still quite impressed with how well this deck works against the current meta. I was a little skeptical about the inclusion of Cinderstorm, but it really shuts paladin down.
Very nice deck, +1
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Next: Something new for Taunt Druid
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Works just like Corruption
NEXT: A minion that can't attack
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NEXT: A boss from Monster Hunt as a legendary creature
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NEXT: A 0 mana priest spell