I legit just played the 1st bounty 3 times to progress the Legendary quest. I despise Mercenaries so I figured that would be the quickest way to get it over with.
- KnightQC
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TokiWoTomare posted a message on Even freebies can't make me play mercenariesPosted in: General Discussion -
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3nnu1 posted a message on Matchmaking broken?Posted in: MercenariesSo blizz said that your MM takes into account ur mercs EQUIPED inventory, but I have unequipped everything and got matched against a guy with 4 level 30s with maxxed level 7 equipment twice in a row (couldnt see rest of his mercs because well i got destroyed obviously).
Anyone else experienced this as well? I feel its matching with what you have UNLOCKED not EQUIPPED.edit: 10 matches now of diff opponents with maxed equipment, like how do you even compete? People who farmed tasks pre-nerf are way ahead.
Dropped from 6900 to 6000You are not meant to compete unless you spend lots of money
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user-8557115 posted a message on The HearthPwn Tavern Is Closing Its DoorsPosted in: NewsEVERYONE!
Join fluxflashers new card game site: outof.cards
Like this comment and tell your awesome hearthstone/cardgame friends to share news for the upcomming new and improved "hearthpwn" ;)
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IroniceagleHS posted a message on [Legend] Meta Control Warrior (80%+ winrate)Posted in: [Legend] Meta Control Warrior (80%+ winrate)As you foretold in your warrior section, I did just hit the 90 turn limit. It was a huge dissapointment for me however because my opponent drew way too aggresively and burned through his deck 8 turns before i did. The only way we ended up with a draw, was because my opponent got Archivist Elysiana from Archivist Elysiana. Somehow he hit fatigue sooner than I did however and i was two turns away from killing him before we hit 90 turns…
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Ninsew95 posted a message on [Legend] Meta Control Warrior (80%+ winrate)Posted in: [Legend] Meta Control Warrior (80%+ winrate)Quote from Hypnotizing >>Went 65% winrate from rank 10 to 5, love your deck.
Same. Best matchup 81% against Warlock, worse 46% against Mage.
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Hypnotizing posted a message on [Legend] Meta Control Warrior (80%+ winrate)Posted in: [Legend] Meta Control Warrior (80%+ winrate)Went 65% winrate from rank 10 to 5, love your deck.
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demon0n3 posted a message on [Legend] Meta Control Warrior (80%+ winrate)Posted in: [Legend] Meta Control Warrior (80%+ winrate)loving this deck so far, im on a winning streak! finish the rest of the guide man!
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Grammual posted a message on [Legend] Meta Control Warrior (80%+ winrate)Posted in: [Legend] Meta Control Warrior (80%+ winrate)Grommash works great as for me)
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Atramentar posted a message on [Legend] Meta Control Warrior (80%+ winrate)Posted in: [Legend] Meta Control Warrior (80%+ winrate)For the most part in Hearthstone, you want minions that are good in the turn they can be played. Playing a 1 mana 1/3 on turn 1 is far superior than playing a 2 mana 2/2 in turn 2. Waiting to magnetize it means it sits in your hand forever, which is not good.
It's more about the body than it is about the armor. For instance, rogue can't properly deal with a 1/3 in turn 1, whereas they can easily remove any 2 health minion without even spending mana.
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Highlander Hunter, went 22-7 in 2 days, rank 5 diamond to legend. It wasn't even my intention to try to hit legends, but the deck is pretty strong in the meta, having super good match up and equal match up from what I experienced (no real bad match up).
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Hunter is hard, but not impossible. I'll write a guide when I can, but there are 2 possibilities:
1- Mech Hunter: Execute is pretty strong to get rid of a big minion they just magnetized to take advantage of a trade. Dyn-o-matic are just useless and you must try to take board control even if that means dropping an Omega Devastator on 4. I'd say they will still in 60-65% of the time though.
2- Zul'Jin/Frenzy Hunter: Just saw that one appear lately. They'll try to boost their 1 mana drop and hit hard with Tundra Rhino and a lot of boosted 1 drop at the end. Just calculate how much they can you hit for and armor up. You should also get taunt minion up near the end (keep Hecklebot). I lost my match yesterday, but the hunter had double huffer from Zul'jin and one of them got Frenzied. And with the Tundra Rhino, he still only killed me by 4 hp, so RNG was a big factor in my loss.
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You could try a 2nd Hecklebot or a 2nd Town Crier, but Omega Devastator is a pretty strong card in the deck.
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Totally Agree! This deck doesn't have good 1 drop else and I prefer to armor up for 2 mana on turn 2. And against aggro, I'll usually gain at least 4 armor from my Eternium Rover. The 1 mana cost here is the big argument.
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? For the Deck or replacements?
If it's the deck, I do agree I started by playing a trending deck and did some adjustements on the way. There are a lot or variation (most play 0 or 2 town crier, not all play Darius, most play 0 or 2 Supercollider) and not all have BOTH Shield Slam and Execute. That is just the deck that allowed me a 31-5 in a week to get to legend rank and I shared it, that's all.
For the remplacements, I'd for sure keep Darius, but those are cards I did play when tweaking the deck (and some other Warriors are playing. I didn't check anywhere for those except what I thought...
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Like Hypnotizing said, Elysiana is a core to win vs other warriors and shaman. There is no other card that give you 10 (20 with Baleful Banker) turns to play...
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You could go for a 2nd Hecklebot I'd say. You could also get a Harrison Jones if you are facing a lot of Warriors and Rogue or a Acidic Swamp Ooze. It could be an Unseen Saboteur too which can mess up some combos for Mage, Warrior and Rogue.
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This brawl is the best brawl so far. I'm just a little disappointed you don't get the 10 gold per 3 wins. Each game is still quite long and you can't win everytime with random people likely. It would have at least gave some replay value... Or give us the 5 tavern brawl win quest all week long!
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Wailing soul combo? Works automatically at turn 10 for sure, maybe before
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When you spawn a lot of really small minions in order to buff them... like violet teacher or imp master, than you savage roar or bloodlust usually. You can't summon those minions directly.