They don't seem in a hurry to balance Duels. There are some easy fixes that could be done:
DH Hero Power - Only the Leftmost cards gives +1 attack when you play it
Warlock - Killmox +1/+1 only when discard and you can only choose from 3 cards when you use the hero power.
Should also do minor changes to a lot of other things since you mostly always see the same starting hero power, same treasures being picked even if there are MULTIPLE combinations.
Highlander Hunter, went 22-7 in 2 days, rank 5 diamond to legend. It wasn't even my intention to try to hit legends, but the deck is pretty strong in the meta, having super good match up and equal match up from what I experienced (no real bad match up).
Yup that's something the dev should change... I did lose a game by 1 turn once... I had lethal on board, he ended his turn and we both exploded for the draw. With the new cards, they should raise the limit to 100 or 110 turns (some RARE game would be longer, but at least you'd have a shot to win if you're playing well).
Hunter is hard, but not impossible. I'll write a guide when I can, but there are 2 possibilities:
1- Mech Hunter: Execute is pretty strong to get rid of a big minion they just magnetized to take advantage of a trade. Dyn-o-matic are just useless and you must try to take board control even if that means dropping an Omega Devastator on 4. I'd say they will still in 60-65% of the time though.
2- Zul'Jin/Frenzy Hunter: Just saw that one appear lately. They'll try to boost their 1 mana drop and hit hard with Tundra Rhino and a lot of boosted 1 drop at the end. Just calculate how much they can you hit for and armor up. You should also get taunt minion up near the end (keep Hecklebot). I lost my match yesterday, but the hunter had double huffer from Zul'jin and one of them got Frenzied. And with the Tundra Rhino, he still only killed me by 4 hp, so RNG was a big factor in my loss.
Not sure which rank you are, but between 5 and legends, most decks are Rogue and Warrior. Lucentbark is a super bad match up as his mage (you can win, but it's hard). Nomi priest is ok if you get your 2 Brawl early and stack some armor. Not sure the list OTK priest are running at the moment (didn't see any on ladder).
Totally Agree! This deck doesn't have good 1 drop else and I prefer to armor up for 2 mana on turn 2. And against aggro, I'll usually gain at least 4 armor from my Eternium Rover. The 1 mana cost here is the big argument.
If it's the deck, I do agree I started by playing a trending deck and did some adjustements on the way. There are a lot or variation (most play 0 or 2 town crier, not all play Darius, most play 0 or 2 Supercollider) and not all have BOTH Shield Slam and Execute. That is just the deck that allowed me a 31-5 in a week to get to legend rank and I shared it, that's all.
For the remplacements, I'd for sure keep Darius, but those are cards I did play when tweaking the deck (and some other Warriors are playing. I didn't check anywhere for those except what I thought...
You could go for a 2nd Hecklebot I'd say. You could also get a Harrison Jones if you are facing a lot of Warriors and Rogue or a Acidic Swamp Ooze. It could be an Unseen Saboteur too which can mess up some combos for Mage, Warrior and Rogue.
Like Hypnotizing said, Elysiana is a core to win vs other warriors and shaman. There is no other card that give you 10 (20 with Baleful Banker) turns to play...
Summon mage is done! Is Shudderwock Shaman like big shaman for you but with Elysiana and Shudderwock to continue the game? (there was a little when I hit legend, but not too much). Send me a link to an example deck to be sure.
0
They don't seem in a hurry to balance Duels. There are some easy fixes that could be done:
DH Hero Power - Only the Leftmost cards gives +1 attack when you play it
Warlock - Killmox +1/+1 only when discard and you can only choose from 3 cards when you use the hero power.
Should also do minor changes to a lot of other things since you mostly always see the same starting hero power, same treasures being picked even if there are MULTIPLE combinations.
1
Highlander Hunter, went 22-7 in 2 days, rank 5 diamond to legend. It wasn't even my intention to try to hit legends, but the deck is pretty strong in the meta, having super good match up and equal match up from what I experienced (no real bad match up).
0
Lol don't know if you watched some Grandmaster Hearthstone, but some game went to the limit and a lot ALMOST went to the limit sadly.
0
You could put a 2nd Hecklebot or an Unseen Saboteur. It depends what you are usually facing the most.
0
Yup that's something the dev should change... I did lose a game by 1 turn once... I had lethal on board, he ended his turn and we both exploded for the draw. With the new cards, they should raise the limit to 100 or 110 turns (some RARE game would be longer, but at least you'd have a shot to win if you're playing well).
0
Glad to see it's still working nice even if meta is shifting! (I did not play as much since the new month).
2
Hunter is hard, but not impossible. I'll write a guide when I can, but there are 2 possibilities:
1- Mech Hunter: Execute is pretty strong to get rid of a big minion they just magnetized to take advantage of a trade. Dyn-o-matic are just useless and you must try to take board control even if that means dropping an Omega Devastator on 4. I'd say they will still in 60-65% of the time though.
2- Zul'Jin/Frenzy Hunter: Just saw that one appear lately. They'll try to boost their 1 mana drop and hit hard with Tundra Rhino and a lot of boosted 1 drop at the end. Just calculate how much they can you hit for and armor up. You should also get taunt minion up near the end (keep Hecklebot). I lost my match yesterday, but the hunter had double huffer from Zul'jin and one of them got Frenzied. And with the Tundra Rhino, he still only killed me by 4 hp, so RNG was a big factor in my loss.
0
Not sure which rank you are, but between 5 and legends, most decks are Rogue and Warrior. Lucentbark is a super bad match up as his mage (you can win, but it's hard). Nomi priest is ok if you get your 2 Brawl early and stack some armor. Not sure the list OTK priest are running at the moment (didn't see any on ladder).
2
You could try a 2nd Hecklebot or a 2nd Town Crier, but Omega Devastator is a pretty strong card in the deck.
2
Totally Agree! This deck doesn't have good 1 drop else and I prefer to armor up for 2 mana on turn 2. And against aggro, I'll usually gain at least 4 armor from my Eternium Rover. The 1 mana cost here is the big argument.
0
Militia Commander is already twice in the deck sadly :)
2
? For the Deck or replacements?
If it's the deck, I do agree I started by playing a trending deck and did some adjustements on the way. There are a lot or variation (most play 0 or 2 town crier, not all play Darius, most play 0 or 2 Supercollider) and not all have BOTH Shield Slam and Execute. That is just the deck that allowed me a 31-5 in a week to get to legend rank and I shared it, that's all.
For the remplacements, I'd for sure keep Darius, but those are cards I did play when tweaking the deck (and some other Warriors are playing. I didn't check anywhere for those except what I thought...
2
You could go for a 2nd Hecklebot I'd say. You could also get a Harrison Jones if you are facing a lot of Warriors and Rogue or a Acidic Swamp Ooze. It could be an Unseen Saboteur too which can mess up some combos for Mage, Warrior and Rogue.
2
Like Hypnotizing said, Elysiana is a core to win vs other warriors and shaman. There is no other card that give you 10 (20 with Baleful Banker) turns to play...
0
Summon mage is done! Is Shudderwock Shaman like big shaman for you but with Elysiana and Shudderwock to continue the game? (there was a little when I hit legend, but not too much). Send me a link to an example deck to be sure.