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Member for 7 years, 3 months, and 12 days
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n3r0s1 posted a message on Pint-Size PotionPosted in: Pint-Size Potion55% Meta-Defining! haha
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tehjargonz0r posted a message on Hobart GrapplehammerPosted in: Hobart GrapplehammerFour. The answer is four.
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tehjargonz0r posted a message on Hobart GrapplehammerPosted in: Hobart GrapplehammerThe entrance animation is awesome though
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DarkDenius posted a message on Soggoth the SlithererPosted in: Soggoth the SlithererGreetings there. Time has come for another review, so today we got Soggoth the Slitherer in our scope.
Let's begin with stats distribution. He is 5/9, which equals a 7 mana creature (Captured Jormungar) with a 1 stat off, with taunt and spell shield, let's call it like that, for 9 mana. So, what can we count? 5/9 as 6.5 mana, taunt(1 stat) as 0.5, and spell protection, as 0-1 stat fee(Faerie Dragon, Spectral Knight) for 0.5. Let's also remember Arcane Nullifier, as he follows the same math, as i counted. So, Soggoth's value-manacost should be 8 mana. Why is he 9 mana then? Maybe, because he is a huge minion, they counted each bonus as 1 mana, as they are combined. Taunt + Spell shield is a very unpleasant combo, because taunts are usually removed with Spells, and spell-immune minions are killed with minions.
So, here we have a guy who cant be Hexed, Polymorphed, Entombed, Mind Controlled(if anyone still remembers this card), and so on. And he has 5 attack and 9 health, which will kill or heavily damage several minions in most cases. He is enough to take down most 1-6 drops, and also have some health, that cant be finished off with pings/direct spells. So, he might kill few big ones.
Now, let's see, which countermeasures people might have to get rid of him. First of all, paladins shouldnt take much effort to enroot him. They carry Equality, Aldor Peacekeeper and/or Humility + Stampending kodo or Book Wyrm. Anyfin-paladin can spend his Anyfin Can Happen(1st one), to invest 12 damage into him, if all nessessary murlocs have died by that time. However, if the paladin spends 2nd Anyfin, murlocs will have 8 attack, which means he cant just 1v1 trade with the legendary. He can consume 1-2 murlocs, saving you 8-16 life.
Warlocks is an intersting one. If it is zoo, he can have real problems with killing Soggoth. It would take him double Power Overwhelming, which weren't spent by turn 9+,keep that in attention. Or chargers like Leeroy Jenkins, Doomguard, which are not enough my themselves, taking 3-4 damage worth of minions and buffs, or, in best caus efor us, his entire board. Reno variation can use Twisting Nether, Leeeroy jenkins + Faceless Manipulator combo(hah, just realised, he would just copy your Soggoth with it). Another powerful way is Sylvanas Windrunner + Power Overwhelming or Shadowflame. In that cause he will be your problem, not warlock's.
If hunter doesnt have Deadly Shot, which lands on Soggoth the Slitherer, or Savannah Highmane, while Tundra Rhino is on board(count, how often you see this scenarion. I cant remember more than 3 times), he will have real issues. Or have Sylvanas Windrunner + Fiery Bat + Kill Command to roll the chance to get your taunt.
Priests dont have much to do, but Pint-Size Potion + Shadow word; horror, and any cards that can interract with 3 attack minions. Or he will waste both potions to steal it, but it will require both of them in hand + a toll to steal past turn 9, which should be a rare case as well. Oh, Sylvanas Windrunner + Shadow Word: Death. Still a 2 card combo, which he might not have.
Other classes should have real troubles with Soggoth the Slitherer, except warrior with enraged Grommash Hellscream.
Moreover, the only popular neutral threat that can deal with Soggoth is Sylvanas Windrunner, as even Ragnaros the Firelord cant kill it, leaving on 1 hp, which should be ended with a minion sacrifice.There is also The Black Knight, but now he is VERY uncommon. Like, you may meet him once per 20-30 matches, but everything may change after Gadgetzan's taunt fiesta.Nowadays the only deck that use him are Astral Communion-ramp druid and some warriors. Very rarely anybody else, but might be. What is more, warrior with his "BUFF STUFF +x/+x, give your taunt even more heaviness" can utilize Soggoth really well, as the healthier Soggy is, the more minions it will consume to die. Same goes for Grimy Goons faction in general.
So, to finish the line, I can say that this legendary is interesting. It can be Overpowered, it can be underpowered, everything is considered by situation he is palyed into. All in all, he is a sticky guy to be faced against, and can cause some unfavourable trades for your opponent, or will give you a chance to clear the board, if enemy chooses not to run his boys into it. Does he worth crafting? I dont think so. Only in case of you liking it badly, or wanting to try some heavy-lategame-oriented control deck, or just want to craft one of the missing leegndaries for your collection. Does he worth dusting. Same, i dont think so. Ask yourself, whether you want him to be in your collection, or in your deck(s). If not, or if you need dust to finish a legendary/deck you want - well, you can dust it, at your own farewell.
If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):
The Expert Set:
Neutral legendaries: Onyxia | Baron Geddon | Malygos | Deathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy Jenkins| Harrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight
Class ones: Al'Akir the Windlord | King Krush | Cenarius | Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus | Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream
The Whispers of the Old Gods Set:
Neutral legendaries: N'Zoth | Soggoth
Other Sets:
Kel'Thuzad | Arch-Thief Rafaam
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Drakhuz posted a message on Felfire PotionPosted in: Felfire PotionCersei Lannister likes this card
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Snoobl posted a message on Silverware GolemPosted in: Silverware GolemThis is a Doomguard summoning two Silverware Golems. 5 Mana for 11/13 stats, sounds game winning to me.
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It's pretty funny how people are trying to calculate the value of this card by adding the mana it would take to play these effects as if it where 4 cards. A single card that does 2 things is definitely more valuable that 2 cards with the same effect, a card that does 4 things combined instead is really something that belongs to the mayor of value town even if we don't count the ramp/innervate/kun shenanigans a druid is capable of.
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I played some thief rogue in ungoro, Elise works very well with peddler and you can get insane turns with a double discounted hand but the deck is really inconsistent since not only rogue struggles with card draw but you also have to find usable stuff. Ironically when I saw prince valanar I thought that the only archetype that card would have been played into was thief rogue but nope, we have a much better 4 drop here.
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I crafted this card on day one and tested it extensively, it works, it can be done. There's a lot of room to build your own deck like you want so I guess the card is pretty resilient to meta changes. I also beat a few of those "tier 0" quest rogue, once even if I burned one brawl due to opponent playing coldlight oracle so it must be a good card, it's not super strong, I don't see this card being popular like aggro in gadgetzan if the devs don't print broken taunts and it's better this way.
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I play a Reno mage and this card could be useful to get rid of huge spells you often get from babbling book, cabalist's tome, etc that sometimes you don't know how to play without lose tempo. I'd like to craft Solia but losing Reno really makes me wonder how this deck will survive any aggressive deck in the near future. Once you past rank 15 aggro decks destroy you if you don't Reno as soon as you can quite often :/
Of course the right cards could save Solia from Wild but it's hard to tell now.