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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
     
    Quote from Klipce>>

    Hey I'm still working on my class, very happy of the feedback I got. I see that some people don't like the idea of a class that is separate from Warcraft but it's what I want to do, sorry if it's not to your taste. I'll try to use more diverse art as this seems to be a big concern.

    Here are the cards I was thinking about for Phase 1, tell me what you think !

    THE DETECTIVE - Solving mysteries with style

    Basic infos on the class :

    The class' Hero, Hero Power and Token card that comes up often.

    I know most of them are Wild but I think it's ok since they exemplify the class' style. Here are 3 more that could make it instead :

    Always happy to get more feedback.

    Happy CCC to all !

    Wait, so when does the Puzzle token show up?

    • You forgot the border on Interrogation. The effect is okay, but with no way of being able to see your opponent's hand, this type of effect simply won't work. The effect also seems too complicated for a Basic card.
    • Inquiring Explorer has a cool ability, but it should probably lose 1 stat point. Probably make it a 3/6.
    • Lively Tea Cup should say "cast a spell" instead of "play a spell". The effect is fine, but it seems weird when this is in the same set as Priest of the Feast.
    • Jackpot Machine is odd and weak. It has synergy with the "spell in your opponent's hand effects", but you still give them all of those Coins. It's also guaranteed to burn a card like Gnomeferatu. Some people won't like that.
    • Sword of Questions has the same problem as Interrogation. You won't know how many spells are in their hand until after you play it. It looks like you'll need at least 6 spells before you break even, so it seems weak.
    • There's already a card in the game called Flying Machine, so your Flying Machine will need a new name. I also don't understand the effect. Magnetized minions? Magnetized to what? Itself? Just in general?
    • Lurking Presence I like, but it sticks out as on oddball in this set of cards.
    • I like Skimming Mind. The effect is nice, although without being able to see your opponent's hand, it's entirely possible that their hand will already have a lot of spells, and their next hand won't have that many.

     Thanks a lot for the feedback !

    Puzzle is a Token that is not produced by the Hero Power so I can't use it in Phase I but it will be a core part of the Classic Set.

    Investigation and Sword of Questions have a mechanic that I really like and that works well with Puzzles. I plan on making more cards like Inquiring Explorer so that one can have more information about the opponent's hand.

    Speaking of Inquiring Explorer, the previous version was 3/6 but it felt a bit weak since the cards in your opponent's hand will most likely be unhelpfull and their is some anti-sinergy with Puzzles. I'll think about it though.

    Lively Tea Cup and Flying Machine I just forgot about the other card... The first I think I will tweak, maybe "restore 3 to both players". The second is a bit messy and I saw someone else making the same card so I think I'll scrap it.

    Jackpot Machine is hard to balance but with the milling potential of the class and the "spells in hand" effects I think it's good as it is.

    Lurking Presence is meant as a Control tool to metagate Fatigue since the class has a lot of card draw. Maybe not the best thematicaly but I like the mechanic.

    Skimming Mind is more of a Combo disturber/enabler, allowing you to catch your opponent of guard and fish for answers or combo pieces.

    Thanks again, I'll make sure to take your thoughts into consideration.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    Hey, I've seen it being called out a couple times so I want to know for sure : is it allowed to use Wild cards as exemple cards for Phase I ? I can always come up with Standard cards but I already made cool cards for Wild sets and I would love use them in Phase I. I can't find any rule against it but maybe I should have looked closer. Looking forward to a definitive answer, thanks in advance.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    Hey I'm still working on my class, very happy of the feedback I got. I see that some people don't like the idea of a class that is separate from Warcraft but it's what I want to do, sorry if it's not to your taste. I'll try to use more diverse art as this seems to be a big concern.

    Here are the cards I was thinking about for Phase 1, tell me what you think !

    THE DETECTIVE - Solving mysteries with style

    Basic infos on the class :

    The class' Hero, Hero Power and Token card that comes up often.

     

    I know most of them are Wild but I think it's ok since they exemplify the class' style. Here are 3 more that could make it instead :

    Always happy to get more feedback.

    Happy CCC to all !

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    Hey, THE DETECTIVE is back ! Updates and new cards incomming.

    Updates based on feedback:

    =>

    =>

    =>

    Now onto new cards:

    Well hope y'all liked it. I would still love feedback so please leave some. Still having trouble with sizing, I hope it's not to disturbing.

    Happy CCC to everyone !

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from NiRaSt>>
    Quote from Klipce>>

    Hi everyone. Last year I was to late to join the CCC but this time around I want to be part of it. I don't have much experience with card creation so I'm looking for as much feedback as possible. Withot further ado, here it comes :

    THE DETECTIVE

     

    A class all about solving mysteries with style

    Being a big fan of the game "professor Layton", I wanted to build a class around it. 

    The professor is a true gentleman, which in game translates to effects that apply to both players (like the hero power)

    He is also a smart detective, quick to pick up hints and solve puzzles. Puzzles are token cards unique to this class that play into the control focus of the class, as well as enabling a mill archetype (the following cards should be from the Classic set, not the Basic cards, I'll change it enventually)

    Now, you might think that the professor is just an old man solving ridiculously complex puzzles late at night, but he is more than that. He's a man of action, ready to step in and fight for justice.

    Last but not least, he is accompanied by many friends, in particular he's loyal assistant Luke Triton who's eager to fight crime and make as many animal friends as possible.

    Overall, this class has access to a lot of draw, powerful removal and some self sustain tools, making it great for Control and Combo archetypes, with some Mill options. It lacks raw power and stong minions, however, so it wouldn't be suited for Mid-range and Aggro decks.

    Well I believe that'll about do it. I hope you like this class as much as I do. Any feedack will be very appriciated, especially in regard to balance or image sizing (I'm not sure that I'm doing it right...)

    Very excited to take part in this competion !

     I'd make the hero power generate the token. This gives you more synergy with your class, as well as make it legal for the competition, since, during this phase, your cards can't generate unique tokens unless they're the same as your hero power's. You could either make those coming from your hero power cost 0, or not have your opponent get one.

    Then it is you! is a 4 mana Flame Lance which is also a basic card and Jackpot Machine is a Consecration that mills a card, I'd increase the cost of both by 2. I know you said the point of the class is milling, but Puzzeled Apprentice is straight up bad in most cases, I'd make it give both players a puzzle. Everything else seems fine.

     Thanks for the feed back ! I always have a hard time balancing cards so I really appreciate it. I like your suggestions so let's discuss them.

    HERO POWER. Originaly I was gonna make it give a Puzzle to both players but I feel like it's not straight forward. I don't like the idea of a hero power generating token cards, eventhough it would give a oot of consistency to synergie cards. I was think of making Puzzles the center of the Classic set but not appear in Basic cards for simplicity. Maybe something like "draw a card and give a Puzzle to your opponent" could work...

    THEN IT IS YOU! I completly forgot about Flame Lance, thanks for reminding me. I think that rather then making the exact same card I should change it, maybe 7 or 6 damage for 4 would be right. The idea is to have a solid single target removal tool for the class so I don't want to make it to expensive.

    JACKPOT MACHINE. So yeah it's similar to Consecration but I think the coins offer some compensation to the opponent. I don't know what would be best between making it 4 mana or deal 1 to all enemies. Maby the later would be more intersting since it would be a cheap AoE.

    PUZZELED APPRENTICE. I completly agree with you, the card would be better and more synergystic this way. Maybe "add 2 Puzzles to your opponents hand" could work but I think I'll keep it for later designs

    I'm not quite done with all the cards I'll submit so I'm trying to seen what sticks. Thanks again.

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    Hi everyone. Last year I was to late to join the CCC but this time around I want to be part of it. I don't have much experience with card creation so I'm looking for as much feedback as possible. Withot further ado, here it comes :

    THE DETECTIVE

     

    A class all about solving mysteries with style

    Being a big fan of the game "professor Layton", I wanted to build a class around it. 

    The professor is a true gentleman, which in game translates to effects that apply to both players (like the hero power)

     

    He is also a smart detective, quick to pick up hints and solve puzzles. Puzzles are token cards unique to this class that play into the control focus of the class, as well as enabling a mill archetype (the following cards should be from the Classic set, not the Basic cards, I'll change it enventually)

     

    Now, you might think that the professor is just an old man solving ridiculously complex puzzles late at night, but he is more than that. He's a man of action, ready to step in and fight for justice.

     

    Last but not least, he is accompanied by many friends, in particular he's loyal assistant Luke Triton who's eager to fight crime and make as many animal friends as possible.

      

    Overall, this class has access to a lot of draw, powerful removal and some self sustain tools, making it great for Control and Combo archetypes, with some Mill options. It lacks raw power and stong minions, however, so it wouldn't be suited for Mid-range and Aggro decks.

    Well I believe that'll about do it. I hope you like this class as much as I do. Any feedack will be very appriciated, especially in regard to balance or image sizing (I'm not sure that I'm doing it right...)

    Very excited to take part in this competion !

    Posted in: Fan Creations
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