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    posted a message on Design That Card!

    Battlecry: Deal 5 damage to ALL minions. (Wherever they are)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.17 - Submission Topic

    Lose a few early fights to get shinies ! Also some Dragon synergy for Battlegrounds.

    Golden Version (for even more gold !) :

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.16 - Discussion Topic

    Not sure of the balance of this but 6 Demons seems hard enough to make it right.

    Posted in: Fan Creations
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    posted a message on Custom Hero Powers

    Hello ! I'm back at it again (while I wait for the next custom class competition). I tried some new mecanics, hope you like it.

    Tell me what you think !

    Posted in: Fan Creations
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    posted a message on Custom Class - The King

    Very nice work ! I like this class and your designs are very elegant. Huge praise for your Hero Power, it's in my opinion the hardest part of a class design but you make it look easy. A few minor balance tweeks to make here and there but this is mostly fine.

    However, as @McF4rtson pointed out, your keyword Fly is broken because it makes minions basically immune to attacks and most decks in Hearthstone aren't equiped to deal with that. I know MtG has Flying and it's fine in that game but MtG also has Reach, Flying in almost every color, lightly restricted deck building (especially compared to Hearthstone), a completely different attack system and lots of removal. Here are some ways I would try to fix that :

    • Keep the same effect, but make it temporary. Maybe it only last one turn, maybe it's like Stealth and it disappears after the minion attacks. This would arguably be a worse Stealth but you can balance around that.
    • Change the effect of Fly to "Can ignore Taunt". A bit specific but quite useful in Aggro and Midrange.
    • Change the effect of Fly to something along the lines of "Can't be affected by effects that didn't target this". The idea is that when you want to catch the flying minion, you have to focus on them. The wording might have anti-synergy with mass buffs so be careful with that.

    Side note : I think you got some good flavor but it could be better. The name of the class doesn't really evoke it's angelic nature. Also using the Paladin card border is confusing since their is quite a lot of flavor overlap between the two. Finally, I don't see flavorwise why some of your angels get Fly while others don't. Obviously it makes sense from a design standpoint but the story behind that isn't really on point.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.14 - Submission Topic

    "Fly you fools !"

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Finalist's Poll

    Tahu Sagewind is strong, I agree, but let's be honest, Aggro decks in Hearthstone are crazy enough for this card to win you 1 turn at best. Besides, a few burst techs can defeat it and it doesn't work if it's drawn. If anything, it would force Aggro players to play/plan around it which would by a nice skill test on their part.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Submission Thread

    "What's that sound I keep hearing ?"

    Keywords interaction clarification :

    Echoes of this spell keep Twinspell so they add a copy without Twinspell (but with Echo) to your hand, making this spell a crazy value/burn generator. This is why it costs 2 when it would arguably be fair at 1 Mana.

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic
    Quote from Thezzy >>
    Quote from Klipce >>

    After learning that unofficial keywords where not allowed, I went back to the drawing board and came up with this spell that focuses on repetitions. This hasn't been seen in Hearthstone (yet) but Twinspell and Echo should interact in a nice way, letting you add multiple copies of the spell to your hand. With this card you have lightnings for days which can be useful for Malygos combos, control Shaman, overload Shaman or even Aggressive builds who need extra damage to finish off the opponent. Tell me what you think !

    I think it should cost 1 mana. The Overload means it technically costs 3 mana. And it fills your hand with 1 damage spells that Overload you further. Hand size would quickly become an issue so 1 mana seems better. If the opponent wants to flood their hand to deal something like 7 damage, let them. Their hand will be full and they'll be Overloaded for 7 next turn.

     The original version was 1 mana in fact but with Malygos/Eureka in standard and Emperor Thaurissan in wild I don't want to make the combos too easy to set up. I know 3 mana for 1 damage seems weak but Shaman has access to a lot of Spell damage and the card it self generates so many extra copies that it's probably worth it if you play accordingly. I also want to promote other uses beside Malygos combo, namely burn (withproper setup) and control.

    Posted in: Fan Creations
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    posted a message on Custom Class - The Astromancer (Updated until Galakrond's Awakening)
    Quote from user-100133260 >>

    Why would you waste time doing this

     Why would you waste time hating on other people's hobby on a forum that is litteraly dedicated to said hobby ?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    After learning that unofficial keywords where not allowed, I went back to the drawing board and came up with this spell that focuses on repetitions. This hasn't been seen in Hearthstone (yet) but Twinspell and Echo should interact in a nice way, letting you add multiple copies of the spell to your hand. With this card you have lightnings for days which can be useful for Malygos combos, control Shaman, overload Shaman or even Aggressive builds who need extra damage to finish off the opponent. Tell me what you think !

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    "They can't see you if you can't see them."

    I Love Ogres ! Here I wanted to use these 3 unofficial keywords and tried to find a coherent theme to merge them together (let me know if their is an appropriate Monty Python reference). For those who don't know, Elusive = "Can't be targeted by spells or Hero Powers", Cleave = "Also damages to minions next to whomever it attacks" and Clumsy = "50% chance to attack the wrong target". I think it's on the strong side, even with the low stats, but Clumsy makes it fairly inconsistant and Elusive means it can't be buffed with spells so idk it seems fine to me. Let me know what you think !

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic
    Quote from Primus7112765 >>

    So is there any point to the submission topic now then?

     The submission topic is for final submissions only. It's closed the first few days to encourage people to take the time to refine their first draft, maybe come over to this topic and give each other advice. Submissions and the likes they get here don't count for the competition.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    Let's do a quick round of reviews. Baware that I'm not very familiar with the Mounty Python so I'm probably gonna miss most of the jokes.

    @WUBRGWUBRG : Cool concept ! Secrets are at their best when they are random and Paladin clearly doesn't have the best ones. Commander Rhysa might be kinda OP with some Hunter or Mage secrets tho...

    @Nohva : I think it's balanced considring Restless Mummy. I'm not sure that "revive" is a game term tho, I think you just "summon" minions that died this game. Also the Deathrattle is basicaly Reborn so I suggest you use that instead. You might also want to make it an elemental since it's a Ragger and it has a "last turn" requirement.

    @whatTheHeck : Immune sounds too powerful on a minion. 10 cost means is a drawback but Rush means it has a big impact on the board right away and then if it gets buffed it's just out of control. Also it's neutral so all the mana/minion cheating in the world is available, making the battlecry not so limiting. Big Shaman or big Paladin would be unstoppable with this. Also I think you would have to use the "Cast when drawn" keyword on the token and tokens aren't allowed anyway.

    @Thezzy : Taunt + Reborn is a nice combination. Maybe the last part could be worded as "it keeps Taunt when Reborn", making it more aligned with Immortal Prelate. Seems expensive tho, Reborn is only 1 Mana and Taunt is basicaly free.

    @GuruGamma : Great flavor but it's hard to evaluate the balance. I feel like it costs too much. Maybe having it Recruit Beasts instead of 4 or lower cost minions you could make it better in terms of flavor and power.

    Posted in: Fan Creations
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    posted a message on Opinions on Large Competitions

    I get that but then how which time frame would you mods be confortable with ? I don't think you can get below one month without putting enourmous pressure on contestants. Being rushed to produce full sets in a few days by myself just to please some vocal audience members who aren't affected by the time pressure would make me quit the competition because I know there are gonna be some week or day on which I can't get anything done and that is going to crush my chances in the competition overall.

    Posted in: Fan Creations
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