Great design for a legendary, and it fits the general theme of this expansion. There's some decent 10 cost minions out there with relatively low attacks (dragons).
Meh. I play HS everyday, so whenever they release an expansion, I'm there to support the team because they're making great content. November or December, I don't care. Keep making great content, and I'll be there with my dollars.
This card is insidiously powerful in something like Priest that has really strong death rattles. However, even outside of Priest, some primes are really strong. I might have to craft this one.
Skull of Gul'dan is broken as hell. If they fix that and Aldrachi Warglaives, that would help a lot. It's simply too much value and too much healing. I don't know why anyone rated Aldrachi Warglaives so low. I've seen DHs restore almost their full health from it.
LoL! I knew it was coming. Beating even a competent DH player is ridiculously hard. They have to get bad card draws over and over again to have a chance. With ludicrous cards like Skull of Gul'dan, that almost never happens.
Paladins have Tip the Scales and Scalelord to help support the Murloc archetype. While it may not be a tier 1 deck, it along with the existing Murlocs in standard and the new neutral murloc that gives 1+1 to all Murlocs on the board, it's going to be an annoying deck to deal with. However, if that fails, you still have the Librams and Lady Liadrin to fall back on.
I wouldn't count out spell Druid since it is supported by a stupidly strong legendary that can be heavily discounted. That said, I think spell Mage will be better.
I agree with you that Warlock seems a bit lost in terms of direction.
11
Wow, didn't know this was a legendary, I thought it was an epic card. Pretty lackluster TBH.
0
Nice!
0
Great design for a legendary, and it fits the general theme of this expansion. There's some decent 10 cost minions out there with relatively low attacks (dragons).
4
I'll be crafting this asap.
1
Meh. I play HS everyday, so whenever they release an expansion, I'm there to support the team because they're making great content. November or December, I don't care. Keep making great content, and I'll be there with my dollars.
Also that new Warlock hero portrait is perfect!
7
Druid players seeing this and remembering that Druids have multiple zero cost spells...
2
Oh no......
0
Yeah, there's no way you can allow that card to stay on the board for more than one turn.
0
I think about this with Res priest and all the annoying minions it runs, and I just shudder uncontrollably.
0
This card is insidiously powerful in something like Priest that has really strong death rattles. However, even outside of Priest, some primes are really strong. I might have to craft this one.
0
Kel'thuzad is pretty slick.
4
Skull of Gul'dan is broken as hell. If they fix that and Aldrachi Warglaives, that would help a lot. It's simply too much value and too much healing. I don't know why anyone rated Aldrachi Warglaives so low. I've seen DHs restore almost their full health from it.
0
LoL! I knew it was coming. Beating even a competent DH player is ridiculously hard. They have to get bad card draws over and over again to have a chance. With ludicrous cards like Skull of Gul'dan, that almost never happens.
0
I got 7 legendaries in 55 packs. Here's my video;
https://www.youtube.com/watch?v=-CDBD7CLDgc&t=12s
Pretty happy about my haul. I only got 4 legendaries from 70 packs in Descent.
1
Paladins have Tip the Scales and Scalelord to help support the Murloc archetype. While it may not be a tier 1 deck, it along with the existing Murlocs in standard and the new neutral murloc that gives 1+1 to all Murlocs on the board, it's going to be an annoying deck to deal with. However, if that fails, you still have the Librams and Lady Liadrin to fall back on.
I wouldn't count out spell Druid since it is supported by a stupidly strong legendary that can be heavily discounted. That said, I think spell Mage will be better.
I agree with you that Warlock seems a bit lost in terms of direction.