I am doing alright on diamont rank 4 atm. But many people are playing the Bad Luck Albatros. That is just nasty for my 7/7's. And they are important later on to keep going if I can finish it in the midgame. NERF the albatros!!! :)
Games that are not lost due to Albatros are going pretty well. This build feels way better than the more defensive build I started out with at the launch of the expansion.
The deck didnt really work out for me in the end. Not all enemies are aggro. It has no real endgame. But I just reached legend with another warrior deck: :)
I wrote a mulligan guide 2 hours ago, after i got to legend. So probably you missed that. But now it's there :)
About the elementary reaction. It is just ment as a draw/cycle 1 card. When you happen to double up on it that is just a bonus. Happens sometimes. So just play it whenever you got 2 mana to spare. It is the only option for more draw/consistency for this deck besides putting in minions for draw. And this deck just really needs all it's card types (clears/healing/creatures) every game. So pratically it makes the deck 28 cards instead of 30.
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I am doing alright on diamont rank 4 atm. But many people are playing the Bad Luck Albatros. That is just nasty for my 7/7's. And they are important later on to keep going if I can finish it in the midgame. NERF the albatros!!! :)
Games that are not lost due to Albatros are going pretty well. This build feels way better than the more defensive build I started out with at the launch of the expansion.
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Good to hear. Keep on rocking :)
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Dragon Roar
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Creator bows his head :)
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The deck didnt really work out for me in the end. Not all enemies are aggro. It has no real endgame. But I just reached legend with another warrior deck: :)
https://www.hearthpwn.com/decks/1324987-highlander-got-legend
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You are right. No paladin deck without Truesilver Champion. My bad... :)
Also, your deck looks great. Only thinking about the missing Scaleworm. But maybe that is all right. I'll play the deck and find out.
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Ehhh I made it like the first or second day of the expansion.
Have been playing other decks since. So if you ask this because you are thinking about spending you limmitted dust, I will will not aswer with YES.
I'm gonna revisit this pala soon. Than I can tell you more :)
Maybe other players can aswer...
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That's a card that is hard to evaluade in mind. Run it and see I would have to say :)
Might clutch up your hand to much. But heey, who knows.
Good luck on your adventures!
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Took your advise. Also switched ALDOR PEACEKEERPER out for ZANDALARI TEMPLAR. That card works fine in this deck it seems. Makes for a nice power turn.
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Yeah you might be right. I put LAY ON HANDS in because I was running low on cards some games. I'll give FACELESS a try.
Also the +2/+2 handbuffer and +3/+3 dragon handbuffer might be an option. I think ALDOR PEACEKEEPER might go out. And maybe the 1-drop.
I'll run some tests and update the list. Thx for the feedback :)
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It can only be played on 3 mediocre minions. And this deck does not have too much card draw. So trying to pull that off is not worth it in my opinion.
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Maybe in that case you want MECHANICAL WHELP as wel.
Let us know how it goes for you :)
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Good to hear you had some fun :)
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I love "Reno" decks and controllish board-figher decks. This is some fun I made me.
Its just that i dont like rushing face :)
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Thank you.
I wrote a mulligan guide 2 hours ago, after i got to legend. So probably you missed that. But now it's there :)
About the elementary reaction. It is just ment as a draw/cycle 1 card. When you happen to double up on it that is just a bonus. Happens sometimes. So just play it whenever you got 2 mana to spare. It is the only option for more draw/consistency for this deck besides putting in minions for draw. And this deck just really needs all it's card types (clears/healing/creatures) every game. So pratically it makes the deck 28 cards instead of 30.
Good luck on your further endeavours :)