Absolutely love this card, never enough AoE targeted at aggro and paladin. In wild this will be a great tech card against aggro paladin terminal cancer. 2 mana more than Shadow word: horror, with a 2/7 body for trading even more minions away. A good inclusion with the new White Lady priest legendary.
I hate voidlord more than any other card right now. Even silencing a Voidlord hardly punishes your opponent because he brings it back with the DK again.
This is generally worse than Baron Gedon (except you can have two) and is almost always worse than Primordial Drake. However it can be very useful with Fan of Knives and Maelstrom Portal. Id say this card will be rarely seen since it is not good against Paladin.
Stonetusk, Dopplegangster, Chaingang, Kun (meh), Arcane tyrant. This does not work in aviana Kun meme decks unless it is a part of a minion based OTK that doesn't already exist.
Giant in wild are horribly annoying but they are quite beatable. I honestly do not see as many giant warlock as I used to once past rank 5 and it is because you cant get as many consistent wins compared to forms of aggro paladin. Naga and Giants are a disgusting combination though and should be nerfed, not because it is the best deck but because it can roll the dice to beat any deck by turn 5.
Dang, great card for securing a board for buffs early and cheap. Loatheb has a the 5/5 body but this is 3mana less making all the difference in the early game. You can also carry two copies... Yikes.
No... They created a new Archetype that will be developed on as expansions come out. They can still support the Archetype by making good cards that do not mention Odd/Even mana costs. The cards they released are very strong and unique, more support with more strong even/odd cards would push the Archetype too much. It is only 6 cards out of 135 new ones. New Archetypes do not have to be good to begin with, I am guessing only one odd/even deck will become viable in this expansion.
This card will be playable but its power level is decided by RNG. It will either straight up win you the game or you will lose a bunch of tempo. This will be a very fun card to play but wont be competitive (at least not in wild).
Would love to see a Midrange Warrior come out from this expansion. This is a very powerful card that technically activates as an injured minion on the turn its played (if it survives) while wiping out a 5 health minion on turn 4. A strong balanced card. Obviously really good in Arena.
Great card if the conditions are met but it seems to push Baku onto Druid which I believe is an underwhelming combination when you have access to the Druid DeathKnight. Great to have more strong taunts to punish those Paladins though.
It is a very strong minion and many of Shamans most used cards are an even mana cost (obviously some good ones are odd). Would work alongside Jade in wild. It can be assumed it will only get better as more expansions come out. Not too sure if it this has enough support to become part of a real deck right now but we will see.
0
Absolutely love this card, never enough AoE targeted at aggro and paladin. In wild this will be a great tech card against aggro paladin terminal cancer. 2 mana more than Shadow word: horror, with a 2/7 body for trading even more minions away. A good inclusion with the new White Lady priest legendary.
0
I hate voidlord more than any other card right now. Even silencing a Voidlord hardly punishes your opponent because he brings it back with the DK again.
1
This is generally worse than Baron Gedon (except you can have two) and is almost always worse than Primordial Drake. However it can be very useful with Fan of Knives and Maelstrom Portal. Id say this card will be rarely seen since it is not good against Paladin.
0
Any more tips on how to beat Aggro Pally? I face them 90% of the time....
1
Stonetusk, Dopplegangster, Chaingang, Kun (meh), Arcane tyrant. This does not work in aviana Kun meme decks unless it is a part of a minion based OTK that doesn't already exist.
0
A better Shifter Zerus with a beast tag.
0
Giant in wild are horribly annoying but they are quite beatable. I honestly do not see as many giant warlock as I used to once past rank 5 and it is because you cant get as many consistent wins compared to forms of aggro paladin. Naga and Giants are a disgusting combination though and should be nerfed, not because it is the best deck but because it can roll the dice to beat any deck by turn 5.
0
Dang, great card for securing a board for buffs early and cheap. Loatheb has a the 5/5 body but this is 3mana less making all the difference in the early game. You can also carry two copies... Yikes.
5
No... They created a new Archetype that will be developed on as expansions come out. They can still support the Archetype by making good cards that do not mention Odd/Even mana costs. The cards they released are very strong and unique, more support with more strong even/odd cards would push the Archetype too much. It is only 6 cards out of 135 new ones. New Archetypes do not have to be good to begin with, I am guessing only one odd/even deck will become viable in this expansion.
0
This card will be playable but its power level is decided by RNG. It will either straight up win you the game or you will lose a bunch of tempo. This will be a very fun card to play but wont be competitive (at least not in wild).
1
Might be good but taunts which are summoned from the deck do not count towards the quest sadly.
0
Wow this is a good card in terms of value.
7
Would love to see a Midrange Warrior come out from this expansion. This is a very powerful card that technically activates as an injured minion on the turn its played (if it survives) while wiping out a 5 health minion on turn 4. A strong balanced card. Obviously really good in Arena.
2
Great card if the conditions are met but it seems to push Baku onto Druid which I believe is an underwhelming combination when you have access to the Druid DeathKnight. Great to have more strong taunts to punish those Paladins though.
3
It is a very strong minion and many of Shamans most used cards are an even mana cost (obviously some good ones are odd). Would work alongside Jade in wild. It can be assumed it will only get better as more expansions come out. Not too sure if it this has enough support to become part of a real deck right now but we will see.