There's probably going to be a lot more of weapon removal in the meta, I'm not sure if it will make sense to run this weapon or not. The opponent has 4 turns to remove it.
This is the weapon you don't want to remove if your opponent has it equipped. Maybe there will be a tech card, "trade weapons with your opponent" or "equip your opponent's weapon"?
You actually would want to remove it, just, not until it's lost most of it's charges. Ooze it too early and they get free ramp. Let them break it and they get 20 mana in a turn. Seems like it'll be interactive and fun, I hope it sees play
I anticipate a neutral minion that protects your weapon in some way, such as one that gives your weapon immune during your opponent's turn as long as it's alive. Otherwise, acidic swamp ooze will make all these weapons unplayable. With protection, though, 9 face damage and 3 Tortollan Primalist ticks will be very good
Yeah, hearthstone is not random, the devs use something called 'weighted RNG' to get the results they want. They say this is for 'fun' but really it is to influence you to spend money.
Zero evidence for that, zero logical support for that.
Why does when ever someon e have a question everyone says go to the salt thread.
There's a difference between asking a genuine question someone can reasonably be expected to answer, and posting thinly-veiled complaints in the form of a question. If you have deckbuilding questions, you'd find plenty of people happy to help
A big part of "skill" in HS is knowing the immediate meta. If you play till rank 5 and then stop, the next month, the meta will change and you'll be "rusty". If you grind hard for a week and your rank doesn't change, you're still much better than you were a week ago, so keep trying. If you wait till next month, you'll have to learn a new meta.
All of them see play, just not in tier 1. OTK/control Paladin, midrange hunter, elemental mage, and control warrior all use DK's as are all reasonably strong, rogue DK is used in wild mill rogue, and have ever heard of "token shaman", which is a very strong deck that uses the DK?
If you started playing at release you can play the entire game by being completely f2p. However, if you started later on and have a shoddy base selection $100-150 per year should equalise you well enough for you to eventually go f2p. :)
True, this post assumes you've been playing for a while and have a good foundation of standard cards already. You can have success f2p for sure, but I want to be able to play pretty much all decks, which means I have to pay a little more.
some people can be very lucky with packs and only need to spend 50-100$ while others need more money to get the stuff they need
Over the course of 200 packs or so, luck doesn't play much of a factor. It's certainly possible that you could pull exclusively bad legendary cards, or exclusively good ones, but the vast majority of people will pull a handful of good legendary cards and a handful of bad ones, in which case $50 is plenty.
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I anticipate a neutral minion that protects your weapon in some way, such as one that gives your weapon immune during your opponent's turn as long as it's alive. Otherwise, acidic swamp ooze will make all these weapons unplayable. With protection, though, 9 face damage and 3 Tortollan Primalist ticks will be very good
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Come on, one more piece of healing/taunt for control hunter and we'll be golden!
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Aesthetically, maybe, but functionally, they're integrated into the "spell" genre so much that they can't be removed.
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The two death knights are both worth crafting eventually if you're loaded with dust, but never craft hogger
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Why does everyone always forget Bling-o-Tron's Beauteous Brawl?
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A big part of "skill" in HS is knowing the immediate meta. If you play till rank 5 and then stop, the next month, the meta will change and you'll be "rusty". If you grind hard for a week and your rank doesn't change, you're still much better than you were a week ago, so keep trying. If you wait till next month, you'll have to learn a new meta.
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All of them see play, just not in tier 1. OTK/control Paladin, midrange hunter, elemental mage, and control warrior all use DK's as are all reasonably strong, rogue DK is used in wild mill rogue, and have ever heard of "token shaman", which is a very strong deck that uses the DK?
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I could hit seven with the only-cards-with-females-in-the-card-art deck I built during a contest with a friend, does that mean Blizzard is sexist?
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Yes
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