Wild Pyro, Lightforged Blessing, 3x Sound the Bells. Against aggro, that clears the board, heals to full, and leaves you with a 6/4 lifrsteal pyromancer . Dunno if any paladin deck will exist that needs anti aggro tools, but that's a really strong option
A 5/5 for 5 with rush wouldn't see play. Adding 1 Mana for "Battlecry: draw a bad card" doesn't make it any more tempting. Might work in a Zul'jin value/control deck, but, I don't think that will be any good
So a Springpaw for 5 mana would not see play? Cause that is exactly what you expressed here.
As a standalone card, this is great value, but average tempo. 5/5 rush is good, but for 6 mana slightly overpriced. But you get a second one without spending a deckslot and it affects the board immediately. Seems reasonable in hunter. Maybe you can even put the +3/+3 and shuffle 3 cards in your deck spell on it to get a 8/8 rush twinspell (the twin will prob be 5/5).
And as others have said, the most obvious synergy is Zuljin. I think this card will be played.
It'll be the minion that gets shuffled, not the spell. It'll be a 5 Mana 8/8 rush beast, which is very good
Your dudes are still dead to hellfire and most board clears
No they aren’t. This foils all sorts of board clears, INCLUDING Hellfire, Blizzard, Flamestrike, Defile, Blastwave. You can’t assume that the board is filled with 1/1’s just cause you are playing against Paladin.
Fandral turns Jade Idol into 1 Mana summon 1 shuffle 3, KeeperKeeper Jade Idol into 3 Mana summon 2 shuffle 3, and in that light, Fandral is better. Fandral works with minions as well, and it's better to pull with Oaken Summons. Fandral definitely wins, and even he's not always run
A 5/5 for 5 with rush wouldn't see play. Adding 1 Mana for "Battlecry: draw a bad card" doesn't make it any more tempting. Might work in a Zul'jin value/control deck, but, I don't think that will be any good
it looks like a decent midrange card, great in wild spell hunter, that's for sure.
it's a high value card, 5/5 rush is around 4.5 mana (militia commander), but you get for 1.5 "draw a card"
how is a 5/5 rush minion worth 4.5 mana!?!?
you can determine how much a minion will cost by adding up their stats, then dividing it by two. then you can account for their keywords and abilities. so a 5/5 minion would be worth 5 mana, and adding rush will not decrease the value by .5
Militia Commander was 4 mana because the 5 attack could not go face. it could only trade for the 5 attack. this can hit your opponents face for 5 damage. and therefore, is worth more mana.
Your equation is used to find "fair" cards, which don't cut it anymore.
2
Unless they dump most of the remaining Hunter cards into this package, it ain't gonna work
1
I really doubt it will be any good, but Blizzard knows better than me
24
It's burnout on your end. Take a break
6
Wild Pyro, Lightforged Blessing, 3x Sound the Bells. Against aggro, that clears the board, heals to full, and leaves you with a 6/4 lifrsteal pyromancer . Dunno if any paladin deck will exist that needs anti aggro tools, but that's a really strong option
0
Is it too much to ask for a very specific kind of card for a specific class? Yeah, tbh. Let the designers design the cards
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Nope, it definitely wouldn't
2
It'll be the minion that gets shuffled, not the spell. It'll be a 5 Mana 8/8 rush beast, which is very good
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"Dudes" means "silver hand recruits"
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Fandral turns Jade Idol into 1 Mana summon 1 shuffle 3, KeeperKeeper Jade Idol into 3 Mana summon 2 shuffle 3, and in that light, Fandral is better. Fandral works with minions as well, and it's better to pull with Oaken Summons. Fandral definitely wins, and even he's not always run
9
HOW DARE YOU QUESTION RAFAAM, THE SUPREME ARCHEOLOGIST
0
Nothing like holding onto 4+ dead cards for 20+ turns amirite
1
A 5/5 for 5 with rush wouldn't see play. Adding 1 Mana for "Battlecry: draw a bad card" doesn't make it any more tempting. Might work in a Zul'jin value/control deck, but, I don't think that will be any good
1
Your equation is used to find "fair" cards, which don't cut it anymore.
0
That's... Not many. Only one in all of Year of the Raven.
0
Honestly, I think we can count on this getting nerfed so that it no longer lets you choose a treasure, and just gives you a random one instead.