Whenever somebody insults you, say "oh i have 80 quest, but seems I need to find somebody who is more friendly".
That's how you raise children.
You won't get the chance to reply. Your opponent will just un-friend you immediately after insulting you.
I've stopped accepting friend requests altogether. There are simply too many ill behaved, socially maladjusted children over the age of 20 playing this game for the friend function to be useful.
I don't see how this deck can win in this meta. I played 6 games in casual, facing 3 mages, 2 warriors and a shaman, and never stood a chance in any match. It's impossible to pull off any of the combos against mage, where you constantly have to counter their board, and warrior just removes your respawned minions without breaking a sweat. Just seems like another failed attempt to bring priest back from tier 5.
I tried this out at rank 5 and had to concede to control warrior as soon as he played Omega into Zliliax. Hardly scientific but it gives me a strong hint as to why this archetype hasn't emerged in this meta so far. Warrior defines this meta, and if a deck can't challenge it, that deck is going to struggle.
The only one of these nerfs with which I strongly agree is the one to Raiding Party. At 3 Mana it was too easy for a rogue to generate incredible combos and equip the wagglepick.
The other nerfs seem unwarranted, particularly that of preparation, which is a signature rogue card. Again it seems as if Blizzard is intent on destroying the value of classic cards rather than achieving a balance. Consider that this Nerf also effectively applies to Sprint, another classic card, which becomes much more difficult to play.
I'm not seeing how to win with this deck. I'm losing to other mech hunters, druids and mech paladins, which just out-tempo me. The deck has very few answers to them. What am I not understanding?
It says "summon 2 minions... to replace it." Why not simply "summon 2 minions?" Does it mean that if you target an enemy minion that you will summon 2 minions for your opponent???
One can always rely on the hearthpwn community to denegrate the poster rather than to argue the point.
I happen to agree with the OP that these teasers are largely a waste of time. They don't really give me any reason to be excited about the expansion exactly because they say so little about it.
So, I just got my first legendary in many, many packs, and it's Hex Lord Malacrass, and all I can think is "Damn, what can I do with this? Nothing. So Disappointing."
Shouldn't getting a legendary be more exciting than this? than this? Isn't a legendary supposed to open up new decks and new strategies? Too often, it seems that they don't. A high proportion of legendaries are simply crap. Too high, I think, high enough that it's a serious problem for the game.
I went to the trouble of listing legendary cards in standard that I think rarely if ever see play, and confirmed my intuition by consulting hsreplay.com. See the complete list below. By my estimation, nearly half of all legendaries in standard are virtually useless.
Utility cards that can fit in many types of decks e.g., Zilliax
The following legendaries just don't fill any of those roles. They're useless filler. By printing these cards, Blizzard is causing two significant problems for the game:
The meta feels stale because, given a small pool of effective, build-around legendaries, there are far fewer deck archetypes than might otherwise be the case.
Players feel cheated and disappointed when they receive a poor legendary. We receive far less value per pack than the odds of 1 legendary per 20 packs might suggest. Blizzard is effectively cheating us by reducing the value of the average legendary.
I recognize that there will always be some cards that are stronger than others, and consequently decks that are more successful with those cards. However, I think that Blizzard has neglected to ensure that legendaries are valuable enough that the game has variety and players feel rewarded.
I note that some legendaries in the list have at times been playable. This is particularly true of those in the Classic set. But even back int he early days, they were at best niche cards. I was surprised to see that Cairne Bloodhoof is as little played as he is. Still, a player who opens this card will want to play it now, and as of now, it has little value.
I would be remiss if I did not make special mention of Duskfallen Aviana: What a steaming pile of crap! Why would they ever print this? Of course, this was the first legendary I got out of any Witchwood pack. It felt just awful. I'm still bitter.
It felt almost as bad as I when I opened my very first legendary in the Classic set, and it was Millhouse Manastorm. This quickly became the very first legendary I ever dusted.
The Crap Legendaries
Each card name is followed by the percentage of decks in standard in which it appears, according to hsreplay.com.
Last night of the short February season, I'm at rank 1 and 2 stars. I was in the same position the night before, when I lost 5 in a row and had to close my way back.
So I have 6 hours left and think "ok, this is still doable. I can still make it to legend."
First attempt with cube hunter, mixed success, I get to 4 stars, and fall back to 2.
4 hours to go, I switch to secret paladin. Get to 5 stars. I fail to beat the final boss twice, fall back to 2 stars.
2 hours to go, I switch to control priest. I face multiple mid-range hunters and trade wins for a while.
Finally, I have 5 stars at 3 minutes to go in the season.
I queue into kingsbane rogue. I beat him solidly...
And I'm at rank 4 with 1 star. The season reset during the game. I get no credit for queueing in time.
0
You won't get the chance to reply. Your opponent will just un-friend you immediately after insulting you.
I've stopped accepting friend requests altogether. There are simply too many ill behaved, socially maladjusted children over the age of 20 playing this game for the friend function to be useful.
2
I don't see how this deck can win in this meta. I played 6 games in casual, facing 3 mages, 2 warriors and a shaman, and never stood a chance in any match. It's impossible to pull off any of the combos against mage, where you constantly have to counter their board, and warrior just removes your respawned minions without breaking a sweat. Just seems like another failed attempt to bring priest back from tier 5.
0
I tried this out at rank 5 and had to concede to control warrior as soon as he played Omega into Zliliax. Hardly scientific but it gives me a strong hint as to why this archetype hasn't emerged in this meta so far. Warrior defines this meta, and if a deck can't challenge it, that deck is going to struggle.
0
It can't because it has two health and thus won't die when it attacks a 1-attack Carpet
1
The main advantage of this over Yogg (Praise Yogg!) is that this card can't kill itself and cancel the effect.
5
Why is this happening? What made Curse decide to shut down the site? No explanation is given in the post.
0
The only one of these nerfs with which I strongly agree is the one to Raiding Party. At 3 Mana it was too easy for a rogue to generate incredible combos and equip the wagglepick.
The other nerfs seem unwarranted, particularly that of preparation, which is a signature rogue card. Again it seems as if Blizzard is intent on destroying the value of classic cards rather than achieving a balance. Consider that this Nerf also effectively applies to Sprint, another classic card, which becomes much more difficult to play.
5
Why does Rafaam sound like Triumph the Insult Comic Dog?
0
I'm not seeing how to win with this deck. I'm losing to other mech hunters, druids and mech paladins, which just out-tempo me. The deck has very few answers to them. What am I not understanding?
0
It says "summon 2 minions... to replace it." Why not simply "summon 2 minions?" Does it mean that if you target an enemy minion that you will summon 2 minions for your opponent???
2
This plus myra's seems out of control
5
Mana Wyrm died for this.
0
One can always rely on the hearthpwn community to denegrate the poster rather than to argue the point.
I happen to agree with the OP that these teasers are largely a waste of time. They don't really give me any reason to be excited about the expansion exactly because they say so little about it.
5
So, I just got my first legendary in many, many packs, and it's Hex Lord Malacrass, and all I can think is "Damn, what can I do with this? Nothing. So Disappointing."
Shouldn't getting a legendary be more exciting than this? than this? Isn't a legendary supposed to open up new decks and new strategies? Too often, it seems that they don't. A high proportion of legendaries are simply crap. Too high, I think, high enough that it's a serious problem for the game.
I went to the trouble of listing legendary cards in standard that I think rarely if ever see play, and confirmed my intuition by consulting hsreplay.com. See the complete list below. By my estimation, nearly half of all legendaries in standard are virtually useless.
Legendaries should fill certain roles:
The following legendaries just don't fill any of those roles. They're useless filler. By printing these cards, Blizzard is causing two significant problems for the game:
I recognize that there will always be some cards that are stronger than others, and consequently decks that are more successful with those cards. However, I think that Blizzard has neglected to ensure that legendaries are valuable enough that the game has variety and players feel rewarded.
I note that some legendaries in the list have at times been playable. This is particularly true of those in the Classic set. But even back int he early days, they were at best niche cards. I was surprised to see that Cairne Bloodhoof is as little played as he is. Still, a player who opens this card will want to play it now, and as of now, it has little value.
I would be remiss if I did not make special mention of Duskfallen Aviana: What a steaming pile of crap! Why would they ever print this? Of course, this was the first legendary I got out of any Witchwood pack. It felt just awful. I'm still bitter.
It felt almost as bad as I when I opened my very first legendary in the Classic set, and it was Millhouse Manastorm. This quickly became the very first legendary I ever dusted.
The Crap Legendaries
Each card name is followed by the percentage of decks in standard in which it appears, according to hsreplay.com.
Classic
14 out of 30 total
The Beast 0.02%
Millhouse Manastorm 0.02%
Nozdormu 0.02%
Nat Pagle 0.04%
Illidan Stormrage 0.04%
Hogger0.05%
Gruul0.05%
Lorewalker Cho 0.07%
Onyxia0.08%
Lord Jaraxxus 0.1%
Cenarius0.1%
Deathwing0.1%
Cairne Bloodhoof 0.1%
King Mukla 0.1%
Rastakhan's Rumble
11 out of 23
Hir'eek, the Bat0.09%
Griftah0.10%
Gonk, the Raptor 0.1%
Wardruid Loti0.1%
Gral, the Shark 0.3%
War Master Voone 0.3%
Hex Lord Malacrass 0.3%
Zentimo0.5%
Halazzi, the Lynx 0.5%
Princess Talanji 0.5%
Bwonsamdi, the Dead 0.5%
The Boomsday Project
9 out of 23
Dr. Morrigan 0.01%
Harbinger Celestia 0.01%
Whizbang the Wonderful *
Zerek, Master Cloner 0.04%
Flark's Boom-Zooka 0.04%
Boommaster Flark 0.08%
The Storm Bringer 0.1%
Myra Rotspring 0.2%
Floop's Glorious Gloop 0.3%
The Boomship 0.3%
The Witchwood
12 out of 23
Duskfallen Aviana 0.002%
Blackhowl Gunspire 0.02%
Splintergraft 0.02%
Emeriss 0.09%
Glinda Crowskin 0.1%
Lady in White 0.1%
Dollmaster Dorian 0.2%
Toki, Time-Tinker 0.2%
Archmage Arugal 0.3%
Face Collector 0.3%
Chameleos 0.4%
Countess Ashmore 0.7%
K&C
8 out of 23
Temporus 0.008%
The Runespear 0.03%
The Darkness 0.06%
Dragon Soul 0.06%
Woecleaver 0.1%
Ixlid, Fungal Lord 0.1%
Geosculptor Yip 0.2%
Kingsbane 0.2% **
KFT
8 out of 23
Moorabi0.005%
Prince Valanar 0.02%
Lilian Voss 0.02%
Bolvar, Fireblood 0.03%
Professor Putricide 0.05%
Arfus 0.1%
Rotface 0.1%
Blood-Queen Lana'thel 0.2%
Un'Goro
10 out of 23
The Voraxx0.01%
Sherazin, Corpse Flower 0.01%
Ozruk 0.01%
King Mosh 0.04%
Unite the Murlocs 0.06%
The Last Kaleidosaur 0.09%
Swamp King Dred 0.1%
Tyrantus 0.1%
The Marsh Queen 0.2%
Clutchmother Zavas 0.2%
* Whizbang is very different from your typical legendary. I only mention him here for the sake of completeness.
** Kingsbaneis surprising to find at such low rates of play. The nerf to Leeching Poison punished this legendary excessively.
5
Last night of the short February season, I'm at rank 1 and 2 stars. I was in the same position the night before, when I lost 5 in a row and had to close my way back.
So I have 6 hours left and think "ok, this is still doable. I can still make it to legend."
First attempt with cube hunter, mixed success, I get to 4 stars, and fall back to 2.
4 hours to go, I switch to secret paladin. Get to 5 stars. I fail to beat the final boss twice, fall back to 2 stars.
2 hours to go, I switch to control priest. I face multiple mid-range hunters and trade wins for a while.
Finally, I have 5 stars at 3 minutes to go in the season.
I queue into kingsbane rogue. I beat him solidly...
And I'm at rank 4 with 1 star. The season reset during the game. I get no credit for queueing in time.
Fuck this game.