For aggro decks it's pretty much a 2 mana removal. Because once taunt is gone they have no need to trade.. Mid game you spend all your mana for a good tuant minion and they have four minions on board and you might have a chance to come back, But with Owl you are pretty much screwed. It's just costed way to low for what it does for aggro decks.. I think silence should be done in different ways rather than just targeting a minion. Maybe like it only works against Deathrattle minions.. Doesn't take taunt away but takes the deathrattle away.. and have it for at least four mana.
Great card for druid, something to play to help with aggro and trades well. also if they ignore it you ramp up to a shredder or shej or maybe even the new druid four drop which would be sick.. It's kinda like a soft taunt minion which is good for druid in the early game.
You have healing, 10hp of healing. plus hero power... This deck is pretty favored against all hunters unless you have a horrible draw and they draw perfect. The key is playing well against the traps. use lores to heal and if ahead draw.. or even heal back up your wars if they just used an owl. i honestly think also healing touch is better than healbot.. bc you can use it on your big minions as well and cost 2 less to use.
1
At first i thought this card would be to slow..But it does surprisingly well!!!
This card is soo good against Priest, Mage and Rouge.. I don't regret crafting this card at all
1
For aggro decks it's pretty much a 2 mana removal. Because once taunt is gone they have no need to trade.. Mid game you spend all your mana for a good tuant minion and they have four minions on board and you might have a chance to come back, But with Owl you are pretty much screwed. It's just costed way to low for what it does for aggro decks.. I think silence should be done in different ways rather than just targeting a minion. Maybe like it only works against Deathrattle minions.. Doesn't take taunt away but takes the deathrattle away.. and have it for at least four mana.
0
i could see a yolo Astral Communion deck with this
0
i would just go full ramp. take out combo and put 2 drakes that will help for card draw.
also swap loatheb for empire. for the chance to reduce the cost of Aviana.
also it's good to still run BGH.
if you want to still run combo then go more mid range. lower the curve and take out every thing above rag
If you go ramp, then I prefer Sen'jin, over shredder. Sen'jin also works well with Kel'thuzad.
5
Play this in Shaman, kill a big legendary then Ancestral Healing. Have a 10/10 taunt :D
and if they silence the taunt just gooooooo face lol, if you're not dead
0
Great card for druid, something to play to help with aggro and trades well. also if they ignore it you ramp up to a shredder or shej or maybe even the new druid four drop which would be sick.. It's kinda like a soft taunt minion which is good for druid in the early game.
0
From what it looks like, and from what i'm hoping is he has some kinda board clear or aoe.
2
You have healing, 10hp of healing. plus hero power... This deck is pretty favored against all hunters unless you have a horrible draw and they draw perfect. The key is playing well against the traps. use lores to heal and if ahead draw.. or even heal back up your wars if they just used an owl. i honestly think also healing touch is better than healbot.. bc you can use it on your big minions as well and cost 2 less to use.
3
Yeah I put 1 combo in and it helped a lot against other match ups.
3
Yeah it won't work I just tested it with ghoul :(