• 0

    posted a message on Priest Death Knight Revealed: Shadowreaper Anduin

    OTK Priest incomming

    Radiant / Mirrage Caller > Shadow Vision > Shadow Vision .. ... . . .etc ...... 89 Seconds turn OTK

    Posted in: News
  • 1

    posted a message on New Priest Card Revealed: Acolyte of Agony

    This card is not that bad. It has potential.

    Posted in: News
  • -1

    posted a message on New Card Revealed: Skulking Geist

    This card will thinn the number of Jade decks ... eventually the decks will be played when people pull this card out

    Posted in: News
  • 1

    posted a message on New Rogue Rare Revealed - Roll the Bones

    This should have been a priest or shaman card. WTH ?

     

    Gieff the rogue the Archbishop and give priests this card

    Posted in: Card Discussion
  • 0

    posted a message on New Card Reveal: Skulking Geist

    The only problem with this card!!!

    This exists, jade doesn't play anymore, evolve isn't played, priests play it because they can/need to ... AN NOBODY WILL EVER PUT IT IN DECK. Seriously, this card will exist but not played, because people won't use powerfull 1 mana spells afraid of the card. Nice job blizz meta-defining just through existance and not through playability

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Rare - Desperate Stand
    Quote from elandan >>
    Quote from DaddyGoat >>

    This is great for Primalfin Champion and might actually make The Last Kaleidosaur playable!

    Think of this scenario... you cast Primalfin Champion and Divine Strength or Adaptation or Blessing of Wisdomon turn two with coin.  Next turn if it lives you cast Desperate Resistance and then run the murloc into something that will kill it.  You get Primalfin Champion BACK for free after the attack and then castDivine Strength again!

     

     

     plus you get back the desperate resistance card so you can cast it on him again and keep him alive forever until he's either silenced or double killed by your opponent
     The value !!! It doesn't work with double kill. When it dies first time it ressurects without buff and you get buffs in hand
    Posted in: Card Discussion
  • 1

    posted a message on Rogue Hero Card Reveal - Valeera the Hollow
    Quote from s1ayer85 >>
    Quote from xNuts >>

    OK , new combo with 3 cards only  - Leeroy> Cold blood > Copied CB > Shadowstep> Leeroy - 20 damage with 3 cards +1 reflection 

     Great! I'm also curious, if shadowstep can remove Plague Scientist before pyromancer board clear. In that case Shadowstep can be great card in control rogue deck with different utilities :)
     
     I think the game gives you the minion in hand and then Pyro aoe's. It's like when casting Holy Nova with Pyro and Cleric. you deal 2dmg, heal for 2 then, draw cards then pyro goes on.
    Posted in: Card Discussion
  • 0

    posted a message on Rogue Hero Card Reveal - Valeera the Hollow
    Quote from FortyDust >>
    Quote from KinU4U >>

    Actually is semi-bad. Situational, you need vanish in hand to clear the board after your "stealth" turn. You need to draw cards and those 2 giants that will double themselves over 2 turns(1 original, 1 copy, next turn 2nd original 1 copy)

    You get 5 heal, don't die this turn. Enemy pushes minions on board. You play vanish otherwise you might die. You don't get a copy of vanish. 

    And now the game becomes a RNG fiesta. If you had some cheap cards/spells/minions you start doubling up those cards, and virtually you could play 3 giants. If you don't have vanish or something good to clear the board ... 

    RNG. RNG RNG

     Did you just literally complain about the inherent RNG of drawing from a deck in a card game?
     I did .. did I ? man. This card turns me inside out. I want to see it in play. From now on this card is NEUTRAL. Not bad, not good, not playable, not dust .. just neutral....untill expac comes
    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card Reveal - Ultimate Infestation
    Quote from Boethion >>

    Druids Call of the Wild, so lets see how much the community cries about this one and how fast it will be nerfed, or if its ok, since its not a Hunter card.

     Make it 11 mana to be balanced.
    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Legendary Revealed! - Lilian Voss!
    Quote from SmoothModule >>

    Curves well with that 5 mana 5/6 that discounts other class cards by 2

     If you have spells that don't help you it means you didn't put the right spells in your deck. Also the randomness it will be frustrating
    Posted in: Card Discussion
  • 0

    posted a message on New Priest Card Reveal - Obsidian Statue
    Quote from Griffin404 >>
    Quote from Manuelo46 >>

    Considering priest has its own heals, the lifesteal property seems kinda crappy.

    The deathrattle is pretty dank tho but for 9 mana...

     On the latest livestream it was hinted at that the Priest DK Hero is ShadowPriest related, so the heal might be more relevant than we can see from the current cards.
     If the legendary HERO Priest Card costs more than 6 then it will be useless. It needs to cost like 4/5 and hero power deals 2 dmg, heals for 2 ... simple but efficient
    Posted in: Card Discussion
  • 0

    posted a message on New Priest Card Reveal - Obsidian Statue

    This is mediocre. It's so slow and there are better options. Free from Amber followed by ressurect and not this.

    Posted in: Card Discussion
  • 0

    posted a message on Rogue Death Knight Revealed - Valeera the Hollow

    Simple, combo activator, use 3 mana Headcrack, get a copy, use copy, end turn, gain 2 headcracks in hand, Next turn you can only play 3 and gain 3 in hand.

    Posted in: News
  • 0

    posted a message on Rogue Hero Card Reveal - Valeera the Hollow

    Actually is semi-bad. Situational, you need vanish in hand to clear the board after your "stealth" turn. You need to draw cards and those 2 giants that will double themselves over 2 turns(1 original, 1 copy, next turn 2nd original 1 copy)

    You get 5 heal, don't die this turn. Enemy pushes minions on board. You play vanish otherwise you might die. You don't get a copy of vanish. 

    And now the game becomes a RNG fiesta. If you had some cheap cards/spells/minions you start doubling up those cards, and virtually you could play 3 giants. If you don't have vanish or something good to clear the board ... 

    RNG. RNG RNG

    Posted in: Card Discussion
  • 2

    posted a message on Defile
    Quote from veryexoticdancer >>

    Combo this with Kara Kazham! and Acolyte of Pain is much better than Flamestrike

     Why would i want to do the following :
    Use 3 cards, 10 mana > Deal 4 dmg to all minions, draw 3 cards, kill my own minions a 1/1,2/2,3/3 (ignore acolyte)
    ???? 
    Posted in: Defile
  • To post a comment, please login or register a new account.