I have not played a single game that felt fun in 4 days. Its all randomness or aggro bullshit plus a little jade.
Pls Blizzard, make the game at least a little more dependent on skill and judgement and a little less of determening whether your opening hand has a chance of winning the game.
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Sep 25, 2017Posted in: General DiscussionIt's not going to happen. Blizzard figured out that subhumans prefer aggro/rng games with minimum skill and they will pay money for it too.
Sep 25, 2017Killzun posted a message on 64 health to 0 in a single turn. Is this a thing now?Posted in: General Discussion
It's one of the most unskillful decks, even more unskillful than Pirate Warrior. The only reason is not as popular is because it is boring AF.
Ice Barrier, Ice Barrier, Frost Nova, Doomsayer, Frost Nova, Doomsayer, Blizzard, Blizzard, Ice Block, Ice Block, while drawing cards. You are basically delaying the game until you can draw the pieces you need.
At least vs an aggro deck you can move on to the next game. In this one, these idiots think that because you rope and pretend to think that makes you a "good" player.. EleGiggle
Lap dogs, all of you!
Sep 21, 2017Posted in: General Discussion
Casual games today:
Golden Jade Druid
Golden Evolve Shaman
Golden Dragon Priest
Golden Pirate Warrior
This game is full of try harder idiots ROFL
Sep 14, 2017Posted in: General Discussion
2017 Americas Summer Hearthstone competition:
Decks Archetype: Jade Druid (34) and Highlander Priest (28) (Overall Priest decks - 31).
There is a total of 34 players. Yes, you guessed it. the ALL brought Jade Druid EleGiggle and almost all brought Priest.
That right there should tell HS devs there is something wrong...
Sep 13, 2017Posted in: General Discussion
Random effect help shorten the gap between good players and bad players. Allowing bad players a chance to win. The more people winning, the more money Blizz makes. A genius financial approach, a disastrous gaming approach. Bad plays should not be rewarded with random, game changing effects. It would be the same shit as just flipping a coin... At that point is not a card game anymore.
Sep 13, 2017Posted in: General Discussion
Fucking pirate warrior and jade druid after jade druid, these nerfs can't come fast enough and if they aren't enough to repress Jade Druid I think i'll take a break, stupidest card design of all time.It won't hurt Jade Druid as much and the Nerf to PW, which is necessary, will only help JD.
Sep 4, 2017Posted in: General Discussion
There really needs to be an option to sell your cards in this game...
Aug 30, 2017Posted in: General Discussion
Even the spell brawl has Pirate Warrior scum in it. I mean, they get destroyed most of the time, thankfully, but what even are these subhuman creatures?
You must be the blandest, most neurologically incapacitated vegetable that ever put Darwin to shame if the first thought that pops into your mind when you see a brawl (especially this kind) is: "Eh, Pirate Warrior". I even question if these hobgoblins try or are even able to read the rules of the brawl.
We've spent dozens of centuries being the apex predator thanks to our intelligence alone, and now the humans I interact with the most are these failed abortions which will probably breed and create a future generation that will share this world with my future nephews. It's just fucking depressing.
And this isn't to say I like this brawl. I just respect more an asshole that beats me on turn 1 with those whacky (and stupid) OTKs, than these... purge fodder that can't even compute a weekly line of rules.You are as bad as they are, thinking they can read...
Aug 14, 2017Posted in: General Discussion
From Shamanstone to Druidstone
Jul 18, 2017Posted in: General Discussion
It is the biggest bullshit ever. Slow, boring and with random effects...
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Nov 3, 2016user-20917973 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion
This is fucking unbeliavable.. 12 games today, 10 shamans already. Can't Blizzard fucking see this? And all of them are so fucking lucky, having every answer exactly in hand, right when they need it.. rolling spellpower exactly when they need it, right now as I'm writing this a fucking shaman rolls 2 spellpowers as his first 2 totems with weapon and portal in hand... I can't even win with decks that I teched against Shamans?
How is this even close to being fair?
Oct 14, 2016Maukiepaukie posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion
So let me guess, Kolento played a couple of games of anyfin paladin again? I guess so because I met a bunch of unoriginal retards playing the uninteractive deck on ladder. So fcking retarded.
Oct 6, 2016user-21163857 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion
Played the brawl, actually made me realize how braindead the playerbase had become.
They're just trying to swarm the board, no matter how it made it weaker because it removed the possibility of their minions hitting twice. Even just using the HP seemed above their capabilities since they saved my minions because of it.
Result ? Sure, I got low HP by turn 5, but by turn 6, they have no board, I have a full one. GG.
Jul 27, 2016exr29070 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionIn MtG a well placed Clash of Wills/Void Shatter would be able to counter any of these non-interactive cards (CotW included), in HS you just sit and watch.See this is interesting. Scatter to the Winds... the whole Instant mechanic.Picture it... The player has to make a choice between spending all their mana on one turn to go all in on a full zoo board or big minion; OR they leave a few (2?) crystals left over to be able to trigger an Instant to prevent their opponent from some BS. Clash of Wills especially would destroy a turn 8 CotW or a turn 4 FF. Void Shattering the first Prep when the Auctioneer hits the board. :drool: Even an instant buff on a small taunt minion could bait out the Charge win condition of some decks and stop it in its tracks, giving you a turn to react.This would also make Overload actually mean something, and would make Druid a bit more flexible and powerful, at a defensive cost of an Innervate. In theory, people should start to make choices about their decks and tech in other lesser seen spells and minions to get the other player to waste their Instants, and everyone is left making choices about their decks, strategically baiting out instants and removals, and we have to think about what we're doing and why we're doing it; if we don't, it can and will be punished.The saddest part of all this? I'm sitting here at work on a second screen dicking around; I stopped playing Magic in 1996 and I play Hearthstone so casually that I do my daily quest and weekly TB and not much else. I reached Rank 10 once by accident and otherwise have no idea what rank I am or care; and yet, I can sit here and come up with an interesting mechanic based on your idea."Professional designers"? 4 mana 7/7, turn 8 summon all your shit, turn 10 re-summon all your shit, rogues draw your whole fucking deck for like 8 mana, shamans LOLverload, turn 6 10/9 for hunters, OTK combos, 1/5 for 3 that gets bigger and bigger, heal for 30, and Gods you can't counter. GG. The fact that there are no Stop timers designed into the game kind of tell you that they never intended for Instants to be implemented, and they want you to be able to play a bunch of shit uninterrupted.
Jul 27, 2016user_72948 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion
So borrrrrrreedd of coming up against C'thun deck.......come on people use some imagination!!!
Jul 13, 2016Posted in: General Discussion
I'm just going to leave a tiny insight here of my friend's/family member's experience with hearthstone:
1. I started hearthstone coming from magic the gathering and YGO so I had a lot of experience "sucking it up" since I don't have a lot of spare income, and I haven't spent a dime until WoG prerelease, it was harsh but still fun, but I rationalize it by saying I already liked card games before facing the F2P experience of HS for the first 2 years before I spent some cash in the WoG prerelease deal.
2. My sister starts playing HS this year, I encourage her, I build budget decks for her, she enjoys the animations, the feelings that adveture events give, even tries tavern brawls that she knows are going to be hard for her for having a tiny collection (the we start at full mana legendary parade for example). But she just doesn't commit to the game, she plays like 2 hours a week, and just if she's in the mood of loosing 70% of the time, the begginer experience was fine until she started playing casual gaining class levels because eventually she stoped playing new players like her and started facing netdecks that are efficient. The highest ranked rank she has reached is 18, and because I put her there. SO, she's a player that wont spend money on blizzard's game because of the feelsbad of casual.
3. My girlfriend starts playing HS a couple of months ago, she build her own mage deck, she enjoys it, she starts facing netdecks and unstoppable strategies for a collection with only a couple of rares while in casual, she has better things to do than to lose every night against way stronger decks than her's in a sub format that is supose to be for begginers, now she's playing ori and the blind forest and every night she tells me how much fun she had during the nevel she went through, so, less money for blizzard because of the casual experience.
4. I've invited 7 friends into the game, only 3 stayed, 2 of them spent money in the game, 1 because he felt like jumping into ranked fast was worth it (so 1 in 9 people I know), the second one did it just to get good, so hedidn't actually WANTED to spend money on the game he felt he HAD TO, and that just generates animosity against the community that made him spend money just to stay on level, he doesn't play regularly any more.
So all in all, I think the game as casual as it is (and believe me, HS is a very straight forward game) the casual sub-format is not actually helping people stay in the game wich that was what was promoted when the game started, a place where new and unprepared players could play and get gold and experience without the pressure of ranked play.
Casual needs fixing, and I believe it could be done really easily, link the combined account level to what type of players you can face, just like with WoW's battlegrounds, there should be "level gaps" combined level 9 to 20, 21 to 50, etc etc. So you will face players with the same TIME/EXPERIENCE ration in the game as you do, doesn't matter if you have 5 hours a day or just a couple of games every day. and the ones that want to playtest high level cards will face only people that have commited the same time to get similar level cards. NOW, you will see from time to time the "wallet warrior" that just bought into HS and is level 20 but has a ton of cards, he will level up quickly anyway so he will face the real level gap he has to and at least he won't be able to go back and push on non-wallet players.
Side note: People keep saying "but you can go arena and earn gold and dust" did you actually played arena when you started? have you ever played draft format in other games? Arena is an individual format in itself, and finnishing 2-3 or 1-3 in arena as a new player is even a worst feelsbad than losing in casual because 150gold is a LOT for a new player.
EDIT: Made bold the starting phrase of the key part in my wall of text so my main opinion can be read easily.
Jul 4, 2016Dimirx posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion
The Story of My Life - Noob Edition
One day, a friendly budget warlock stumbled upon something called, "ranked." This happy warlock thought to itself, "Yeah! I got this..." Using its budget zoolock deck, it entered the danger zone. "It is time to shine!" It exclaimed before taking its seat and awaiting its opponent when, suddenly, a paladin arrives-- taking her seat with her fancy card back. Lady Liadrin...a name I will never forget.
I was about to concede at first meet, for her shining armor and blue fancy card back were far too much for my newbie eyes to bare. Quickly, Magni, the warrior, flung his hand out onto my shoulder and cried out, "What are you, stupid? Don't give up just because she has a better appearance than you! Or because she has a better card back than you! Go on...give it a try! Ya got nothing to lose, lass!" With that, I felt confidence-- I felt strength-- I was all powerful!
~10 minutes later~
After many cards from the N'Zoth Paladin net deck were thrown at me, I finally chose defeat."You win...this time." That being said, I turned to Magni and said, "I told you I should have conceded instead of getting completely humiliated."
All Magni had to say was, "So sorry, my friend..."
Story written by: a beginner to ranked
Magni played by: a pro to ranked
Warlock played by: a noob to ranked
Lady Liadrin played by: a faggot
Jun 12, 2016Shoorsh posted a message on Stuck around Rank 14 (Wild) with N'Zoth Priest. Not sure what I'm doing wrong.Posted in: Priest
Double CoH, double auchenai, double embrace, double excavated evil
May 24, 2016Banquetto posted a message on Blizzard, either make Priest competitive or just kill it off.Posted in: General Discussion
Again proof from tempostorm.com that the class is not competitive. The top Priest deck is Rank 8 and there are 8 classes, what does that tell you?It tells me that you can't count, because there are actually nine classes.
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