Again, it all just feels like a misdiagnosis of the problems. Like, isn't Cannon + Tokens obliterating everything in the midgame a bigger problem?
I'd love to see them nerf cards like Khadgar and Primalfin Lookout (cut Primalfin for Gorillabot A-3) so you can't rapidly transition to murlocs from any semi-successful midgame comp rapidly and without long investment in Murlocs.
Galactic Murlocs winning isn't the issue, rather the issue is that it's the only transition strat, and pretty much nothing else can go galactic because the midgame is kinda f***ed. Megasaur probably isn't as much of a problem as everything that helps murlocs get tonnes of triples so they can fairly easily discover Megasaur.
To look only at the end of things, without focusing on the process which leads to the end, isn't going to be useful.
1
Should Hunter DK have a 30 second timer? It's mandatory to watch netflix or youtube once he's up and all these slow AF players take the whole turn to choose a zombeast... so rfffin annoying...
1
Very true, I am completely staying away from Millhouse for this reason. Bad rolls with Millhouse is last place for sure...
1
It just sucks... I used to enjoy BGs but everyone going for murlocs is just killing the fun... I hate having to stop playing a game... I can't remember the last time I played just one game for the day...
1
Playing Bran, level 2 since turn 2... rolled for only 3 pogos and died on turn 10... staying on level 2... this game hates me sometimes
1
lol, yeah bad rolls are bad anywhere (I play D&D and those nat 1's are brutal :P)
1
I've noticed that there are times I roll really really bad, like turn 6 and I'm at 18 health while 2-3 other players are clearly high rolling.
Quit and move on?
4
Menagerie changes do nothing against Divine Shield Poisonous Murlocs with Brann and Megasaur...
1
Yeah I won one without murlocs too :P
1
Sorry buddy, murlocs mostly don't work when you push it early. You have to get incredibly lucky to pull it off from the beginning. Good non salty players know that you need to have a good midrange build and hit tavern 5 in order to fish for a Bran, the King or the discover 2 murlocs, so you can triple and get the Megasaur. I too have been in many lobbies where Murlocs don't win, and I never claimed that they do (Learn to read it will do wonders).
The problem lies in the final comp of Bran/triple/Mega and now Amalgadan. Demons, Dragons, Pirates, Managerie take time to build up and being able to be taken down by a 2-3 turn comp should not be a thing. And yet, you can see most players going for the Murloc comp. I am one of them and it is incredibly effective to the point of feeling dirty lol.
In the future avoid the condescending tone and be more articulate in your discussion, it will do wonders!
4
They need to go for at least a season... With the new Brann it's just Murloc spam and everyone is on a race to get murlocs from tavern 5 forward... it is sucking the fun out of the game. There is nothing more frustrating than pulling a good dragon run and lose against divine shield and poison just because the other players got lucky an pulled a Brann with 5 murlocs to get a Beast to give the tiny things those abilities. It destroys variety and strategy as there is only one tribe that is able to win most of the time.