I have said it for years now. they need to stop with all this gameplay patchwork and reboot the entire game by redesigning it.
they have the experience and the data now, they should take a hard a look at what works, what doesnt work, what set of internal rules they need to implement on how designing future cards, how to approach secrets, weapons, charges, discovery,etc, what needs to be added, removed or changed, what new twists they can add to the core formula of the game, so it can remain fresh the whole time. also RNG should not be the lazy de facto equalizer for the impact of the cards which they design, it should only be there to spice up the game experience.
Battlegrounds is the most popular mode right now because multiple aspects of its gameplay can be tweaked and new stuff can be introduced in every season without breaking its functionality. you can change the armor, you can change the hero ability, you can change the minions, you can ban heroes, you can add companions, new heroes or minions, and so on. This continuous array of changes has helped the mode to remain so fresh and interesting.
On the other hand, the main mode has become static and stale despite adding overpriced cards every two months. the new cards end up creating broken metas. then we have to wait for the delayed fixes, and when the game starts becoming balanced and interesting, the next cards arrive. rinse and repeat. players are fed up with this situation and it screams that it is time for Blizzard to do to Hearthstone, what they did with Overwatch. reboot it. otherwise, there could as well call the game Battlegrounds.
It will also be the last major update to the Mercenaries mode as we align our goals and focus on continuing to make Hearthstone the best digital card game in the world.
translation: our new game mode with aggressive monetization flopped.
0
6 - 0 loses so far. gets obliterated by all the meta decks.
4
I have said it for years now. they need to stop with all this gameplay patchwork and reboot the entire game by redesigning it.
they have the experience and the data now, they should take a hard a look at what works, what doesnt work, what set of internal rules they need to implement on how designing future cards, how to approach secrets, weapons, charges, discovery,etc, what needs to be added, removed or changed, what new twists they can add to the core formula of the game, so it can remain fresh the whole time. also RNG should not be the lazy de facto equalizer for the impact of the cards which they design, it should only be there to spice up the game experience.
Battlegrounds is the most popular mode right now because multiple aspects of its gameplay can be tweaked and new stuff can be introduced in every season without breaking its functionality. you can change the armor, you can change the hero ability, you can change the minions, you can ban heroes, you can add companions, new heroes or minions, and so on. This continuous array of changes has helped the mode to remain so fresh and interesting.
On the other hand, the main mode has become static and stale despite adding overpriced cards every two months. the new cards end up creating broken metas. then we have to wait for the delayed fixes, and when the game starts becoming balanced and interesting, the next cards arrive. rinse and repeat. players are fed up with this situation and it screams that it is time for Blizzard to do to Hearthstone, what they did with Overwatch. reboot it. otherwise, there could as well call the game Battlegrounds.
0
first game, first win. excellent.
2
7-0 loses so far. gets destroyed by everything.
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it gets obliterated by the blood death knight.
4
translation: our new game mode with aggressive monetization flopped.
it has the same fate of HOTS.
2
7-0 losses so far. completely useless deck. aggro decks simply obliterate it.
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it gets completely obliterated by Druid with Kazakusan
better play Druid instead.
2
ok Bobby.
4
and ever worse, they are targeting kids. puppies, indeed.
0
it gets completely obliterated by mages. avoid it.
0
10-0 loses so far. Shaman is unplayable in the current meta.
5
it's the same picture!
1
you cared enough to reply to it.
3
as a Warlock hero portrait. But instead of mana and health, he is consuming the sweat and tears of his employees.