• 2

    posted a message on Expansion is great! Don’t believe the cry babys
    Quote from Anarchy1 >>

    Wrong, everybody who is provoked by the title disagrees with me. Neither the people posting in this thread nor all the people posting at hearthpwn are even slightly representing the player base. In fact, the „everyone’s“ you’re talking about are what? 30 people? Do you think that 30 people having a different opinion then me really bothers me? It says nothing about if the majority of players likes or dislikes this exp. it just shows that 30 people angry enough to post here don’t like the game

    The overall reaction from both the fan base and streamers seems pretty negative. When even I’m whining… there’s clearly a problem. I insisted that Galakrond Shaman wasn’t too oppressive ffs.

    Posted in: General Discussion
  • 1

    posted a message on Expansion is great! Don’t believe the cry babys
    Quote from Nawasty >>
    Quote from emkarab >>

    Well, meta is figured out, it's Roguestone and it's just a matter of time before people know it.

     I wish that was true.

    It's combo stone now, combo decks now kill you on turn 7 or 8 consistently (quest mage, miracle rogue and quest warlock)

    I think i'll  try building a face deck for the next few days. Not a fan of an aggro ladder, but that's the only thing I can think of to counter the new decks.

    I wouldn’t even say I particularly hate combos… but when they are as powerful and consistent as they are and with no way to counter them, it’s truly a ridiculous experience to try and play against them.

    If a deck has an OTK, it should be relatively difficult to achieve and require careful planning. Not just playing certain spells or cards that damage you. A good example was the Uther DK card from KFT… This didn’t seem so frustrating to play against because you’d need to spend mana to bounce the horsemen back to your hand… plus there was an inconsistency to it. You couldn’t make mistakes and waste your board clears or try to get a combo piece on the wrong turn and it actually requires skill to play.

    That’s simply not the case with these quest lines.

     

    Posted in: General Discussion
  • 3

    posted a message on Expansion is great! Don’t believe the cry babys
     
     

     i'll tell you how to fix it: increase starting health to 40 - boom! suddenly the game extends from turn 5 aggro lethal or turn 6 OTK lethal to an actually healthy game where minions and board interactions matter again. but they'll never ever do this, because fuck a healthy game, it makes way more money to get mobile players that only have an attention span of 3 minutes to buy tons of packs for the latest and greatest degenerate broken face deck.

    There’s way more to it than that now. There’re too many ridiculous draw cards and piss easy OTKs in the game for that to work. All it would do is weaken aggro decks. 

    There’re literally tens of cards that are dreadfully designed and have no business being in the game. Like an above poster mentioned, it’s really unlikely that the meta will ever return to the way it was even two or three years ago because it would require a hard reset… which incidentally Blizzard actually did four months ago and somehow made it even worse than ever.

    Posted in: General Discussion
  • 0

    posted a message on Expansion is great! Don’t believe the cry babys
    Quote from Psy_Kik >>
    Quote from KillJack >>
    Quote from Shadowrisen >>

    Agreed completely.  There are definitely some balance changes to be made, but that is pretty much a constant.  Folks would do well to remember, that there will literally always be cards and decks outperforming a majority of others, and banning those cards just elevates the next best cards to "broken" status.

    I'll never forget the time someone seriously advocated for a nerf to chillwind yeti.  He wrote this whole diatribe about how Innervate plus the four cost was horribly broken, and how the druid hero power added the extra point to get past Sen'jin Shieldmaster while still having a living yeti, at which point the game was essentially over.

    Inevitably, there will be tweeks to rogue and mage, possibly hunter as well though I'm not convinced there yet.  While we wait, this is a meta where at least seven decks have a serious chance at high legend.  There have been far worse lacks of deck diversity in the past.

    It isn’t that decks are overpowered that’s the problem though. It’s the fact that every deck is either hyper aggro or some sort of combo deck that has close to unlimited removal. This makes playing midrange or control decks nearly impossible as midrange just immediately loses to the hyper aggro decks and control loses to the combo decks.

    I just find the game to be so mindless now. Every single deck just seems to rely on its draw to see whether it wins or loses. There was a time when you’d have to play around or anticipate what your opponent was going to do or save cards for certain scenarios. That’s not the case anymore. Every deck just focuses on smashing their opponent in the face or drawing to a combo. The combo decks have so much cheap removal that they never need to worry about saving it because they have so much more. I genuinely cannot remember the last time I felt like I was fighting for board in a non-arena game.

    It’s not just this expansion. It’s been heading this way for a long time. Scholomance and Darkmoon Faire both had some cards that were awful for the game imo but Forged in the Barrens was a genuinely horrible expansion and this one seems even worse. Blizzard seems to want this to be the direction that the game is heading though. I’m not really sure why.

     The only new deck I've found so far that can survive the onslaught of removal and aggro (sometimes), fights for the board in a fairly oldschool way and can potentially kill the new range of combo decks before they go off like a mid-range deck needs to is divine shield paladin. The deck kinda builds itself, but it isn't cheap, you need a lot of legendaries. There is elemental shaman of course as well, that builds like a midrange deck, but in reality plays out like an aggro deck.

    There is probably more...new meta and all that. But every other midrange deck i've tried mixing in what seem like decent new cards on paper can't fight for the board well enough to get in chip damage against quest decks.

    Yeah, I guess Paladin is a little slower than the other non combo decks, but unfortunately it still has mechanics that I find to be frustrating to play against. Handbuffing is another thing I find extremely irritating when it’s overpowered as again, it’s completely non-interactive. 

    If I were to sum up my complaints about Hearthstone in it’s current form, it would be that. Non-interactive. 

    Posted in: General Discussion
  • 5

    posted a message on Expansion is great! Don’t believe the cry babys
    Quote from Shadowrisen >>

    Agreed completely.  There are definitely some balance changes to be made, but that is pretty much a constant.  Folks would do well to remember, that there will literally always be cards and decks outperforming a majority of others, and banning those cards just elevates the next best cards to "broken" status.

    I'll never forget the time someone seriously advocated for a nerf to chillwind yeti.  He wrote this whole diatribe about how Innervate plus the four cost was horribly broken, and how the druid hero power added the extra point to get past Sen'jin Shieldmaster while still having a living yeti, at which point the game was essentially over.

    Inevitably, there will be tweeks to rogue and mage, possibly hunter as well though I'm not convinced there yet.  While we wait, this is a meta where at least seven decks have a serious chance at high legend.  There have been far worse lacks of deck diversity in the past.

    It isn’t that decks are overpowered that’s the problem though. It’s the fact that every deck is either hyper aggro or some sort of combo deck that has close to unlimited removal. This makes playing midrange or control decks nearly impossible as midrange just immediately loses to the hyper aggro decks and control loses to the combo decks.

    I just find the game to be so mindless now. Every single deck just seems to rely on its draw to see whether it wins or loses. There was a time when you’d have to play around or anticipate what your opponent was going to do or save cards for certain scenarios. That’s not the case anymore. Every deck just focuses on smashing their opponent in the face or drawing to a combo. The combo decks have so much cheap removal that they never need to worry about saving it because they have so much more. I genuinely cannot remember the last time I felt like I was fighting for board in a non-arena game.

    It’s not just this expansion. It’s been heading this way for a long time. Scholomance and Darkmoon Faire both had some cards that were awful for the game imo but Forged in the Barrens was a genuinely horrible expansion and this one seems even worse. Blizzard seems to want this to be the direction that the game is heading though. I’m not really sure why.

    Posted in: General Discussion
  • 0

    posted a message on New Shaman Epic Card Revealed - Tiny Toys

    That’s irrelevant. You bogspine knuckles and evolve and voila… busted evolve Shaman again. Just like everyone loved before.

    Posted in: News
  • 6

    posted a message on Patch 20.8.2 - Balance Changes for Priest and Druid - Bugfixes

    But you enjoy being smacked in the face by endless weapon decks?

    Posted in: News
  • 0

    posted a message on If Mage dies, Control warrior will probably take over

    Aside from Warlock... which I don’t even think would be Control Warrior’s biggest problem...

    Control Warrior loses massively to Paladin and big Druid decks... both of which are currently top two tiers in the meta and stand to get stronger when Mage is nerfed.

    It also doesn’t do very well against Rogue. There’s not a chance it’s going to be top tier during this expansion.

    Posted in: General Discussion
  • 1

    posted a message on About deck of lunacy

    The main problem is that you can’t play around it. It’s very frustrating to play against cards that you have no idea are even in your opponents deck.

    Posted in: Standard Format
  • 0

    posted a message on Most frustrating early expansion ladder ever...
    Quote from Talkers >>
    Quote from Shadowrisen >>

    I don't mind telling you, you guys are fucking nuts.

    I have 23/27 deck slots filled right now, at least two decks for all classes, and approximately 17 or 18 of them are not at all analogous to previous meta decks, depending on how generous you want to be with minionless mage.

    I will admit, a few of them have to throw in the watch posts because they are too good to avoid if you want to play up to the level of the higher tier decks, but so what?  Every class except hunter clearly has viable options, and the hunter issue is far from settled (I just personally haven't found anything yet).

    Don't get me wrong, I have been thoroughly educated on the fact that most people have no state of satisfaction and would truly bitch about anything, but to unironically title this "most frustrating" anything . . . maybe it's a well-hidden April Fools joke, in which case, good for you, but I think we all know it's not.

    EDIT:  For the record, I meant 23/27 standard decks.  Gotta keep a few classic standards built for fun.

     Hunter seems to be centered around watchtowers early (1-cost weapon with them is insane, as you can clean the board) and big beast late. Hunter was yesterday at 42% winrate on HSreplay, now it is 46%. 

    He received small beast support which finally enabled Leorrox/KK/Rhino package. I am courious if developers actually thought about this. It looks they were focused on small/medium size beasts and instead there is coming back archetype that failed year ago, was thrown in trash for a year and now was enabled by cards for this aggro/tempo hunter. 

     OTK Hunter is really strong imo. It’s just not what people traditionally associate with Hunter so not many people have tried it. I think it’ll be at least tier 3 when the meta settles but probably tier 2.

    Posted in: General Discussion
  • 0

    posted a message on Most frustrating early expansion ladder ever...
    Quote from P4dge >>
    Quote from KillJack >>

    I’m all for competition... but I agree that it is just so unfun. 

    It’s just Rogue after Rogue for me. It’s a deck that’s almost impossible to play against with any other strategy than “I hope I draw my removal” and the other decks are the same.

     

     What deck(s) are you using?

     A variety of slower decks. Don’t misunderstand, I’m not doing badly. I have a decent winrate. It just feels like my wins come when RNG is on my side, and I lose when it isn’t. 

    Posted in: General Discussion
  • 0

    posted a message on Most frustrating early expansion ladder ever...
    Quote from Raptarius >>
    Quote from Aegis24 >>

    Seriously if you’re not facing “hey loser” rogue it’s some stupid OTK deck or a warlock burning your deck away.  Zero imagination on ladder right now.  Never thought I’d miss the opening day aggro.  Thus far this release has been pretty bad between the bugs and the obnoxious decks popping up already.  At least aggro ends things quick one way or another.   Seriously does no one experiment anymore?  Or do they all just flock to the streamer decks now without even trying something of their own?

     it's nothing to do with imagination, people have always played the most powerful thing and you see less and less variety the higher the rank you are. if you are concerned with the meta you can direct your disgruntlement at blizzard, they are the ones who decide the balance of things and create new cards. it's not a matter of people not experimenting, it's that everything is figured out extremely quickly and most of the experiments are too weak to take to ladder.

     But part of the problem is exactly this.

    You say that it’s something you see as you climb the ladder, but this simply isn’t true. The matchmaking system is so busted now that you’ll be facing these decks at Bronze 10. 

    Posted in: General Discussion
  • 0

    posted a message on Most frustrating early expansion ladder ever...

    I’m all for competition... but I agree that it is just so unfun. 

    It’s just Rogue after Rogue for me. It’s a deck that’s almost impossible to play against with any other strategy than “I hope I draw my removal” and the other decks are the same.

     

    Posted in: General Discussion
  • 0

    posted a message on Kazakus, Golem Shaper
    Quote from user-100207016 >>

    rly?

     

     No.

    Posted in: Kazakus, Golem Shaper
  • 6

    posted a message on Pre-Launch Party & Pre-Release before Forged in the Barrens Launches March 30!
    Quote from Andrei2007 >>
    Quote from user-100296182 >>

    Why they do this shit of letting streamers create and test decks for a week and ruin the fun for the other players? Does my money worth less than theirs or something? I used to play a lot and i really loved this early days of the expansion when everyone was playing everything, trying new decks, playing fun decks. Nowadays you play vs netdecking since day 1. I never bhough any more packs since they started doing this and almost left Hearthstone because of it. I just do not feel compeled to play netdecking 100% of the time...

     nobody forces you to spoil your fun. just ignore hs news until expansion day

     

     Doesn’t change the fact you’ll be playing against net decks from day one rather than other people’s ideas.

    Posted in: News
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