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    posted a message on How are Paladins still being left in their current state?

    The biggest problem with Paladin is their early game. The have some the most powerful early game cards that all synergise with each other I have ever seen in HS. There have been early game broken cards in the past but nothing as consistent as Paladin right now. First Day of School is a really over-tuned card, playing cards for zero mana has historically been bad news. Unless it's a heal or a delay tactic they are usually broken. Also playing a 3/4 and tutoring a minion (for only 3 mana) is also too powerful when the requirement of having a secret in play is so easy to fulfil. 

    Consistency is the key problem, where as other decks "might" have a good early game, Paladins "will" have an good early game and it's so hard for most decks to recover from the powerful plays they have in the first few turns.

    Posted in: General Discussion
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