• 0

    posted a message on Rank 5 Mill Rogue - 73% Winrate

    In my opinion, to be consistent, you have to put in 2 fal'doreis... I also thought to cut squidface, but cutting both may be too much... So what to cut next? I was asking because I didn't play this deck at all... After I play some games with it I think I should get a better idea... I'll let you know what will work for me ;)

    Posted in: Rank 5 Mill Rogue - 73% Winrate
  • 2

    posted a message on Rank 5 Mill Rogue - 73% Winrate

    Can you tell me what are your thoughts about putting in Fal'dorei Strider instead? I know it may not be the best for the scope of the deck, but with the hard drawin you can have a quite good board to pressure opponent or to trade maybe against more aggroish decks... let me know. Great deck tho I'll play it fo sure as I'm a rogue and mill lover :P

    Posted in: Rank 5 Mill Rogue - 73% Winrate
  • 0

    posted a message on Anti-meta Jade Rogue [64% win rate]

    I would say a nice swap could be the btg for the argus if u are facing more reno than aggros in ranked :D

    Posted in: Anti-meta Jade Rogue [64% win rate]
  • 0

    posted a message on Anti-meta Jade Rogue [64% win rate]

    Yes that was somthing i also thought, but finding a spot is really hard! So i prefered focusing on the deck's strengths. What did you took of? Thank you for commenting btw, i would apreciate if u upvote the deck :D

    Posted in: Anti-meta Jade Rogue [64% win rate]
  • 1

    posted a message on [LEGEND] because i hate reno????

    dude it's obvious u've never played a control deck, where u dont need to take microdecisions, but every single sh*t u do u have to think (minion placement is also needed in controls). And u're example rly doesnt fits: what's so difficult in placing 2 minons next to themselves to play a argus between? Playing control (especially reno decks where u have 1x) u have constantly to make decisions on how to AT LEAST survive until turn 6 (if u draw reno), and trying not to die before it. I don't see much skill needed in putting a 1/2 plus 1/1 with charge and on second turn playing a weapon. As a control i start at 24 hp cause until turn 2 i dont even play anything (a mistress of mixtures if i'm lucky) and u already have 3 minions (the buccaneer is fkin broken) beating my ass. The "board clear problem" doesnt exist too because u can vomit ur hand the very next turn again and keeping beating my ass, or because on the turn i played a board clear i'm so low on hp i automatically lose if i dont have reno (which still is 1/30 probability to draw).

    Ps: every "microdecision" u have to do in aggro, u also have to do it in controls (u speak of trading like hard, but it's the fkin base of the game dude) + 2k other "microdecisions" :D And trading now is not even needed anymore u just go face and have so much dmg i cant even contest. Even pros like amaz or lifecoach proved it... (lifecoach even covered enemy board and went only face). Trust me, play a control and then tell me again if zoolock is hard

    Ps 2: i have to play a big legendary to win a game, u need just a bunch of 1-2-3 drop. SO SKILLFULL

    Posted in: [LEGEND] because i hate reno????
  • -4

    posted a message on [LEGEND] because i hate reno????

    Y'all needed some dumb sh*it guy who calls reno and kazakus cancer (who need an entire deck built around them) to realize that beneath the grounds countered 1-copy decks? Btw beneath was also used by some pros before, so u must be rly idiots to don't know this. Anyway who plays aggro is a braindead... so yeah... it fits :D

    Posted in: [LEGEND] because i hate reno????
  • 3

    posted a message on Anti-meta Jade Rogue [64% win rate]

    Thank you for the comment :) I'm at 70% win rate too now but with about 40 games played 

    Posted in: Anti-meta Jade Rogue [64% win rate]
  • 0

    posted a message on Kabal Crystal Runner

    Despite ppl crying for broken card, this is not! the best case scenario is u play it turn 4, after playing a secret on turn 3. This is a strong tempo play indeed, but that's it! if u wanna play this for free u have to play 3 secrets! 3! it means that u play it for free at turn 6 in the best case... what kind of benefit could u take from this?  It doesn't even have any "special" effect like (broken) Thing from Below, who sh*ts twice on this! Would have been different with a "spell power+1" for example. Surely it's a good card but seems not that great comparing to other already existing...

    Posted in: Kabal Crystal Runner
  • 0

    posted a message on New Priest Card - Mana Geode

    Finally a very strong early drop for priest! I think it's very good in combo with other card like Power Word: Shield and the upcoming Kabal Talonpriest. By the way those cards are even not necessarily needed 'cause it can trade well with most of 1- drops and some 2-drops getting a very good early board to stop faster decks. Totally in love with the card! I'm looking forward to playing priest with Gadgetzan!

    Posted in: Card Discussion
  • 9

    posted a message on Shaku, the Collector

    It rly sucks, Undercity Huckster is waaay better since shaku is not gonna attack more than once (99% of times). 

    Posted in: Shaku, the Collector
  • 0

    posted a message on Problem with 1 deck only [Reno Bug(tm)]

    First of all thanks for answering, it seems like it's really a scale problem... I made a few tries and noticed that the bug happens with 100% or higher scale... I also tried changing themes and with the default one I have the problem also with 90% scale... I'm no expert but seems like if the list is too long and goes of the hearthstone window, it causes the problem. Hope this will help a little in your work of fixing, thank you again and keep it up with your great job! :D

    Posted in: Innkeeper Feedback & Support
  • 0

    posted a message on Problem with 1 deck only [Reno Bug(tm)]

    Hi guys, I already searched existing topics but found nothing. As the title says I have problems with 1 deck only (Link). When I start the game with this deck, it won't be displayed. Another issue is: if I play a deck before this one, it will show again the list of the previous deck and continues with blank rectangle. Any other deck I have works well. Hope you can help me :D Thanks.

    Innkeeper logs

    [2016-05-14 18.36.20] Innkeeper/0.2.9.0 (Release)
    [2016-05-14 18.36.20] [System] OS: Microsoft Windows 10 10.0.10586 (64 bit)
    [2016-05-14 18.36.20] [System] GPU: Intel(R) HD Graphics 4000 (10.18.10.4276)
    [2016-05-14 18.36.20] [System] Display 1: 1366x768 (Primary)
    [2016-05-14 18.36.20] [System] Screen scaling factor is 1,00x
    [2016-05-14 18.36.20] [System] Aero is enabled!
    [2016-05-14 18.36.21] [System] Loaded app data from C:\Users\Luca\AppData\Local\Innkeeper\Innkeeper.data
    [2016-05-14 18.36.21] [IPC] Starting servers...
    [2016-05-14 18.36.21] [IPC] Servers started.
    [2016-05-14 18.36.21] [UI] Starting Electron...
    [2016-05-14 18.36.21] [UI] Electron started.
    [2016-05-14 18.36.23] [UI] UI is ready!
    [2016-05-14 18.36.23] [Update] Checking for updates...
    [2016-05-14 18.36.23] [Update] No updates found!
    [2016-05-14 18.36.23] [Auth] Logging in...
    [2016-05-14 18.36.24] [Auth] Login successful!
    [2016-05-14 18.36.24] [Log] Config file was OK
    [2016-05-14 18.36.34] [Hearth] Found Hearthstone! [A]
    [2016-05-14 18.36.34] [Hearth] Region is EU
    [2016-05-14 18.36.38] [Log] Found Hearthstone path: C:\Program Files (x86)\Hearthstone
    [2016-05-14 18.36.38] [Log] Found Hearthstone log path: C:\Program Files (x86)\Hearthstone\Logs
    [2016-05-14 18.36.50] [Hearth] Found 1281 cards.
    [2016-05-14 18.37.15] [Log] New game started: deck "CNR CONTROL" [#837988258, Verified]

    UI logs

    [2016-05-14 18:36:22.929] ping
    [2016-05-14 18:36:22.975] Your version is: 0.2.9
    [2016-05-14 18:36:23.776] ping
    [2016-05-14 18:36:24.193] First use: false
    [2016-05-14 18:36:38.684] SceneChanged: Object { GameID: 'hearth', Scene: 'LOGIN' }
    [2016-05-14 18:36:47.859] SceneChanged: Object { GameID: 'hearth', Scene: 'HUB' }
    [2016-05-14 18:36:49.873] SceneChanged: Object { GameID: 'hearth', Scene: 'COLLECTIONMANAGER' }
    [2016-05-14 18:36:57.882] SceneChanged: Object { GameID: 'hearth', Scene: 'HUB' }
    [2016-05-14 18:36:59.592] SceneChanged: Object { GameID: 'hearth', Scene: 'TOURNAMENT' }
    [2016-05-14 18:37:15.816] NewGameFound: Object {
    GameID: 'hearth',
    Deck: 837988258,
    Type: 'Unranked',
    Spectating: false }
    [2016-05-14 18:37:15.858] PlayerCardChanged: Object { GameID: 'hearth', Card: 'LOE_011', Count: -1 }
    [2016-05-14 18:37:15.924] PlayerCardChanged: Object { GameID: 'hearth', Card: 'OG_281', Count: -1 }
    [2016-05-14 18:37:15.958] PlayerCardChanged: Object { GameID: 'hearth', Card: 'CS2_076', Count: -1 }
    [2016-05-14 18:37:16.482] SceneChanged: Object { GameID: 'hearth', Scene: 'GAMEPLAY' }
    [2016-05-14 18:37:38.856] PlayerCardChanged: Object { GameID: 'hearth', Card: 'LOE_077', Count: -1 }
    [2016-05-14 18:37:49.783] SceneChanged: Object { GameID: 'hearth', Scene: 'TOURNAMENT' }

    Posted in: Innkeeper Feedback & Support
  • 1

    posted a message on [LEGEND]SteveFrench's Midrange Hunter 3.1

    Don't have dreadscale. Think unstable ghoul works too? Thanks

    Posted in: [LEGEND]SteveFrench's Midrange Hunter 3.1
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