I've been watching a couple of streams, and seen the hunter hero power. This got me thinking, if the hunter uses his power every turn and lasts out, 16 turns, then he wins. This is of course, not counting healing and such. I haven't really seen any other, hero powers that can also do this. I was just wondering you guys opinions on this matter and if other heroes can do the same.
Also do games normally last longer than 16 turns, or even get up to that point. Not seen to many games to make a decent guess on this yet.
They are just probably testing the game out. Servers and stuff like that. I doubt they'd be able to handle so many people, plus the game is F2P, so I doubt they'd do something like this.
I like it, have you had much success with it? The main thing I'm worried about (Not having played), is the overload ability hurting you, when you try to do multiple things in one turn then having little to no mana next turn.
Yea, after the feedback I do certain see the problem with finishing games, this seemed like a good idea. However I may need to adjust my strat to include some damage to heroes. Thanks for all the feedback, will have a think and try to re-adjust my deck, will post back when I have found a good or decent enough fix.
Thanks for the information about overload. I thought it worked that way, so that's why I wanted to go with a generally low cost deck. This is just a rough draft of the deck and will some help I hope to develop it. I haven't really made a deck around a strategy before, as I mainly played when I was 10, I just put in card that I liked the look off :). Thanks for the feedback.
For Zorges, I didn't see your deck, but looks like we had the same idea, however the general one with my deck is to keep the cost as low as possible, to try to keep inline with Overload, as it can hinder you quite a lot I think.
I have another question about Expert AI's, is the deck they use always the same, or does it change from game to game. For example, if I play a Shaman, will the card in their deck change, or would I be playing the same deck over and over again.
I used to be a massive Yu-Gi-Oh fan. I even have the good and evil duel disks! I probably spent way too much money. I've never played MTG, but have played Pokémon, online a little.
Hey, so I've been watching a lot of the live-streams of the beta, admittedly not seeing as many Shamans, as I'd hope to see. However I came up with a idea for a deck and I thought I'd share it with you. My idea, is to have lots of low cost card, no more than 3 mana, this allows you to be able to make plays from the off as chances are you will get a 1 or 0 cost card. (I've seen a lot of people stuck for their first turn as they have nothing to play). Next is when you hit the 6 or so mana mark, you'd be able to pump out a lot of spells, and line your defenses with Taunt minions to protect, them that buff your spells. The minions in my deck also don't have very high attack as most of the damage will be coming from the spells you play, the purpose of the minions are just purely protection.
Also, with not having seen many shaman, I was wondering if anyone could please explain the Overload mechanic a little more for me. Is the less mana for the opponents turn or my next turn? Thanks and would love some feed back about the deck.
I like the idea to this deck. One thing thought would card like Malygos improve the damage that Explosive Shot does? I know it seems like a silly question, but do spell power cards, improve every single damage ability?
0
Here's hoping! http://www.hearthpwn.com/decks/10551-shaman-test-v1
0
Alright, thanks for the discussion. I thought it probably wasn't as over powered as I thought it was. :)
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I've been watching a couple of streams, and seen the hunter hero power. This got me thinking, if the hunter uses his power every turn and lasts out, 16 turns, then he wins. This is of course, not counting healing and such. I haven't really seen any other, hero powers that can also do this. I was just wondering you guys opinions on this matter and if other heroes can do the same.
Also do games normally last longer than 16 turns, or even get up to that point. Not seen to many games to make a decent guess on this yet.
0
They are just probably testing the game out. Servers and stuff like that. I doubt they'd be able to handle so many people, plus the game is F2P, so I doubt they'd do something like this.
0
Yea, seems like so. I've been playing a lot of Duel of Champions, while I wait and just get destroyed by decks with lots of low cost minions.
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Mainly a lurker, good luck to all!
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I like it, have you had much success with it? The main thing I'm worried about (Not having played), is the overload ability hurting you, when you try to do multiple things in one turn then having little to no mana next turn.
0
Yea, after the feedback I do certain see the problem with finishing games, this seemed like a good idea. However I may need to adjust my strat to include some damage to heroes. Thanks for all the feedback, will have a think and try to re-adjust my deck, will post back when I have found a good or decent enough fix.
0
Thanks, I have put it in my deck, and took out Shieldbearer as it has no attack, and I get some taunt minions for cards like Feral Spirit and Ancestral Healing
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Thanks for the information about overload. I thought it worked that way, so that's why I wanted to go with a generally low cost deck. This is just a rough draft of the deck and will some help I hope to develop it. I haven't really made a deck around a strategy before, as I mainly played when I was 10, I just put in card that I liked the look off :). Thanks for the feedback.
For Zorges, I didn't see your deck, but looks like we had the same idea, however the general one with my deck is to keep the cost as low as possible, to try to keep inline with Overload, as it can hinder you quite a lot I think.
0
I have another question about Expert AI's, is the deck they use always the same, or does it change from game to game. For example, if I play a Shaman, will the card in their deck change, or would I be playing the same deck over and over again.
5
you need to put '[card]', instead of the spaces. It's just the square bracket and then card. Hope this helps.
0
I used to be a massive Yu-Gi-Oh fan. I even have the good and evil duel disks! I probably spent way too much money. I've never played MTG, but have played Pokémon, online a little.
0
Hey, so I've been watching a lot of the live-streams of the beta, admittedly not seeing as many Shamans, as I'd hope to see. However I came up with a idea for a deck and I thought I'd share it with you. My idea, is to have lots of low cost card, no more than 3 mana, this allows you to be able to make plays from the off as chances are you will get a 1 or 0 cost card. (I've seen a lot of people stuck for their first turn as they have nothing to play). Next is when you hit the 6 or so mana mark, you'd be able to pump out a lot of spells, and line your defenses with Taunt minions to protect, them that buff your spells. The minions in my deck also don't have very high attack as most of the damage will be coming from the spells you play, the purpose of the minions are just purely protection.
Also, with not having seen many shaman, I was wondering if anyone could please explain the Overload mechanic a little more for me. Is the less mana for the opponents turn or my next turn? Thanks and would love some feed back about the deck.
0
I like the idea to this deck. One thing thought would card like Malygos improve the damage that Explosive Shot does? I know it seems like a silly question, but do spell power cards, improve every single damage ability?