• 2

    posted a message on New Neutral Epic Card Revealed - Elwynn Boar

    How would this be a +2 on the deaths counter? Does "activating a deathrattle" count the same as "actual minion death," mechanically? Based on the wording of the card, it seems like effects like Play Dead or Call of the Grave wouldn't increment the check for "7 dead boars." They would just give you the sword if seven boars had already died prior to when the effect checks the death-count.

    The way I'm reading this, it's a +1 at best, assuming your discovered boar doesn't get polymorphed before it can die.

    Posted in: News
  • 0

    posted a message on Patch 20.8.2 - Balance Changes for Priest and Druid - Bugfixes

    Because the issue is Renew, not Wandmaker. The change you're suggesting would technically affect Priest's ability to get Renew from Wandmaker, but it would also affect every other deck that uses Wandmaker in classes where the pool of 1-mana spells aren't particularly problematic.

    Wandmaker is the good sort of generation, if you ask me. It has enough constraints so that the pool it draws from is consistent without being reliable. You can't play a Wandmaker and KNOW that you'll get Devolving Missiles, for example, but you know that playing Wandmaker might get you that specific card, so you can try for it. The problem when Renew is in the pool is that Renew then generates even more resources -- maybe a Palm Reading, which generates even MORE resources. It can really get out of hand. If you're running Renew in your deck with that specific gameplan, fine. But being able to luck into it consistently (not reliably, but consistently) via Wandmaker is a problem of Renew, not a problem of Wandmaker.

    They've correctly identified that the issue is "Renew does too much to be fair at the 1-mana slot," so "let's move it out of the 1-mana slot" is a perfectly good solution.

    Posted in: News
  • 1

    posted a message on The Demon Seed

    @Nidnam: The claim is that it is "disgusting," which is hyperbolic to say the least. C'thun isn't disgusting for a lot of the same reasons: It requires a bunch of setup and card sequencing and control in the meantime to pull off. The number of times I've actually seen C'thun played from C'thun decks is vanishingly small, and I suspect that "Double Backfire OTK" is even less statistically likely to happen. It's POSSIBLE to do a bunch of crazy stuff -- just watch any of MarkMcZ's videos. But this one doesn't exactly rise to the level of "disgusting" for previously-stated reasons.

    Posted in: The Demon Seed
  • 1

    posted a message on The Demon Seed
    Quote from fjl93 >>

    2 Backfire + Hero Power = 36 damage. Disgusting.

     That is not how math works at all. That's 8 damage total, which is 13 short of the 21 you need to get access to Tamsin, and even then, she only applies future damage taken to your opponent. You're fundamentally misunderstanding how these Questline cards work.

    Posted in: The Demon Seed
  • 1

    posted a message on Illidari Inquisitor
    Quote from Pr1ncipe4i20 >>
    Quote from fabjx >>

    I have been wondering:

    is this abomination of a card balanced?

     stop crying, there are tons of defensive cards in all classes to counter it. U can poly to not be revived, u can secret 8 armor, u can play warrior, u can use taunts, armor cards stuff that get u ahead of DH's Inquisitor face strategy.

    I love how one of the "tons of defensive cards" this person suggests is Polymorph, a card that is not in Standard. But then, they also suggest "taunts" as if those do anything to stop an 8/8 with Rush.

    Posted in: General Discussion
  • 7

    posted a message on Wailing Caverns Mini Set - New Cards

    Shaman aren't going to get straight-up card draw, because that's one of Shaman's weaknesses. So instead there's conditional card draw with some relatively minor deckbuilding constraints. Sure, if you play only this on curve, you might break an Elemental chain. But if you're willing to do that, it's probably because you didn't have an Elemental worth playing that turn anyway, so the chain was going to be broken regardless. This way you come out of it with a 2/3 body and a spell, and possibly an Elemental as well. That's pretty good for 3 mana.

    Besides which, there's nothing saying you HAVE to play this on 3. You could play it on 4 alongside a Kindling Elemental (or a 2-cost Elemental that previously got discounted by a Kindling).

    The card is a little situational, yeah. It isn't an auto-include, and it isn't an auto-play-on-3. That's fine. Even with those caveats, it's a good card.

    Posted in: News
  • 1

    posted a message on SIR
    Quote from Brigamir >>

    I know it's a bad card design- in fact i thought Blizz had tried to nip mill decks before so it seemed weird they'd release this?vMaybe I'm wrong. Either way raging only invites trolls, I just wanted to add my angst to the list lol

    There's a difference between the mechanic of "milling cards" and "mill decks." Certainly the latter employs the former to achieve its ends, but the problem lies in the truly excessive amount of mill from the deck, and not the comparatively tame amount produced by cards like Tickatus.

    Blizzard has done a lot to disincentivize decks like Mill Rogue that forced you to draw cards at an absurdly accelerated rate (while often refilling their own deck, so as to not fall behind in fatigue). These decks are frustrating to play against from top to bottom, with no reasonable counterplay, and that usually warrants intervention from Blizzard.

    Contrast this with Tickatus, who needs much more deck support and has much less replayability. Sure, Y'shaarj brings him back for another round, and that's annoying, but you can keep playing your deck in the meantime. In other words, Tickatus is a powerful card, but he's not an automatic death sentence. There are plenty of games that can weather Tickatus's shenanigans. This is not the case for Mill Decks in general, which rely on hyper-aggro as the only possible "counterplay," and that's not even reliable.

    Posted in: Duels
  • 1

    posted a message on Guidance does not trigger Unbound Elemental effect
    Quote from TheHiddenNinja7 >>
    Quote from arneankann >>.

     By this logic Crossroads Gossiper shouldn't trigger when he's ressurected by Redemption since the card has already been played when he comes to life. Guess what, it does trigger. 

     I agree. Every other card I can think of doesn't trigger off of the effect that summoned it.

    This specific one is because Crossroads Gossiper has an "after" timing trigger, and not a "when" timing trigger. You're right that it's a bit of an edge case, because there aren't many interactions like this. But part of Redemption's effect is to summon a minion. If that minion is Gossiper, then Gossiper is on the board before Redemption "finishes" casting. Then, since Gossiper is already there, it checks to see if any friendly Secrets have been revealed. Redemption has been revealed, hooray! It's buff time.

    If Gossiper had a "when" or "whenever" trigger, its check would occur earlier in the sequence. Specifically because this is an "after" effect, Gossiper can gossip about themselves. ("Oh my Yogg, can you believe I died? For real. Totally dead, but I'm like, back now. Seriously.")

    Posted in: Card Discussion
  • 3

    posted a message on Dissatisfied with the nerfs...

    I love how everyone's acting like you can't have Kazakus and Hysteria in the same deck anymore. With the sheer amount of spell-generation in Priest, there are plenty of bites at the Hysteria-apple even if you don't run it in your decklist (to satisfy Kazakus's deck-building condition).

    You've got Renew, you have Palm Reading, there's Venomous Scorpid (who can also take out a minion or two on the way), not to mention Sethekk Veilweaver.

    Sure, it won't be as reliable, but it's not "goodbye forever," it's "see you around."

    Posted in: General Discussion
  • 5

    posted a message on THE SHAMAN BUFFS

     I seen the changes, but I don't know.

    Posted in: General Discussion
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