Oh, that's a collectible card? It seems pretty solid, but I'm not sure where it goes. It doesn't really have any synergy, it's just a lot of stats. Like a phat Houndmaster that doesn't need a beast.
Silence priest, handlock (if it comes back), maybe even viable just generally in any midrange or control deck. +4/+4 and taunt is a huge buff, since it can also be used to push 4 extra damage or get a favorable trade. In Paladin for example, its absolute worst case scenario is: 9 mana, summon a 5/5 and a 5/5 with taunt, which isn't even that bad.
It's the battlecry that makes this card so much stronger, though. It's basically like two mini-swipes in one, in a class that benefits from whirlwind effects.
I don't really understand this card. She would have been better as a vanilla 5/6 Lifesteal for 5, or hell even a 4/6, because she would be less susceptible to silence, and you wouldn't run the risk of accidentally discarding it before turn 5 because you wouldn't need to run discard mechanics to use it.
There better be some really strong discard synergies in this set. This shit will never be viable as it currently stands. Even Lakkari Sacrifice and Clutchmother Zavras are subpar. Without MTG-style graveyard manipulation mechanics I don't see discard ever working outside of hyper-aggressive zoo decks, in which case you just use overstatted minions and mitigate the discard downside by hero powering for more cards.
Quest cards and death knight heroes will still be in the card pool for the next year and a half. It's likely that Blizzard will release new cards to support the underpowered quests, so these may fade in and out of the meta as time goes on.
But now I see that keeping reasonably up to date with collecting will require a lot more purchases or an insane increase amount in time spent.
They're still going to have Adventures baked into expansion releases starting with the next expansion after Un'goro, and are likely going to implement some other new reward schemes to make it easier to get more packs.
I'd say that the cards we've seen so far are generally quite solid. It's hard to evaluate exactly how the meta will shake out without experiencing it, unfortunately. A lot of key cards are rotating out and we don't even have a complete picture of the new set.
I will say that Un'goro is going to be the foundation for the next year of competitive play and will remain relevant for the next two years, so you'll get a lot of mileage out of the good cards, and at least a few of the legendary quests are going to be core components of new meta-defining archetypes that'll be around for the next two years.
If you only focus on Standard, now would also be a good time to go back through at least Grand Tournament so you can disenchant any of those cards that aren't good, interesting, or that you have no attachment to. Dusting obsolete cards, especially golds, epics, and legendaries, will give you a decent leg up in crafting.
Also keep in mind that you'll be getting refunded the full crafting cost for all the cards being added to the Hall of Fame. Assuming you have all of those (and at this point you should), that's at least 3640 dust. More if some or all are golden.
True elementals (fire, earth, air, water) are tied to the elemental planes, a fusion of life-giving spirit with one of the four natural elements.
Arcane, shadow, and fel "elementals" aren't really elementals in the same sense of the word, as they exist outside of the natural elements. They're usually created to act as familiars, or are anomalies accidentally created from volatile magic. And mana wyrms and mana serpents aren't elementals either, they just feed on arcane energy. I don't believe Mana Geodes are actually considered elementals either. Elemental ascendants are shamans or cultists who have transformed into elemental beings, but are likewise not true elementals.
If you think it was 44 packs you miscounted. The data was extensively analyzed during TGT pack openings, with a huge sample size (15,000+ packs from over 300 submissions), and the graphs showed that nobody opened more than 40 packs without getting at least one Legendary.
I literally pulled my only WoG Legendary on my 40th pack yesterday, and I bought 41 packs.
Even if it's still playable, Azure Drake is a perfectly viable if not outright superior replacement for draw and even without Healbot there are better options for healing in druid. So I'd say yes.
1
1
Seems like a great card for midrange and control decks. Should fit into Silence Priest, too, and Handlock if that ever comes back.
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The theme behind Bring it On is excellent, regardless of how viable it is or isn't.
2
Mirror Image the spell or Mirror Image the minion? I assume it's the spell, so I guess it could be alright in Quest Mage to help stall against aggro.
Not bad, might see some play in that archetype.
0
It's the battlecry that makes this card so much stronger, though. It's basically like two mini-swipes in one, in a class that benefits from whirlwind effects.
0
Would need more synergies than that to make discolock viable outside of aggro zoo decks, I think.
As it stands, this is basically a vanilla lifesteal card with a downside.
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I don't really understand this card. She would have been better as a vanilla 5/6 Lifesteal for 5, or hell even a 4/6, because she would be less susceptible to silence, and you wouldn't run the risk of accidentally discarding it before turn 5 because you wouldn't need to run discard mechanics to use it.
There better be some really strong discard synergies in this set. This shit will never be viable as it currently stands. Even Lakkari Sacrifice and Clutchmother Zavras are subpar. Without MTG-style graveyard manipulation mechanics I don't see discard ever working outside of hyper-aggressive zoo decks, in which case you just use overstatted minions and mitigate the discard downside by hero powering for more cards.
2
Quest cards and death knight heroes will still be in the card pool for the next year and a half. It's likely that Blizzard will release new cards to support the underpowered quests, so these may fade in and out of the meta as time goes on.
2
As soon as you can without putting yourself in too much danger. You need the 6/6s to push for damage since the deck doesn't have any burst.
0
I'd say that the cards we've seen so far are generally quite solid. It's hard to evaluate exactly how the meta will shake out without experiencing it, unfortunately. A lot of key cards are rotating out and we don't even have a complete picture of the new set.
3
True elementals (fire, earth, air, water) are tied to the elemental planes, a fusion of life-giving spirit with one of the four natural elements.
Arcane, shadow, and fel "elementals" aren't really elementals in the same sense of the word, as they exist outside of the natural elements. They're usually created to act as familiars, or are anomalies accidentally created from volatile magic. And mana wyrms and mana serpents aren't elementals either, they just feed on arcane energy. I don't believe Mana Geodes are actually considered elementals either. Elemental ascendants are shamans or cultists who have transformed into elemental beings, but are likewise not true elementals.
You're right about the djinni, though.
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Considering that I'm buying the adventure with gold that I earned by playing for free...
2
Fun Brawl, except for the seemingly endless Hunters running Mechwarper + Metaltooth Leaper.
No, no, guys! That's super creative!
2
If you think it was 44 packs you miscounted. The data was extensively analyzed during TGT pack openings, with a huge sample size (15,000+ packs from over 300 submissions), and the graphs showed that nobody opened more than 40 packs without getting at least one Legendary.
I literally pulled my only WoG Legendary on my 40th pack yesterday, and I bought 41 packs.
1
Even if it's still playable, Azure Drake is a perfectly viable if not outright superior replacement for draw and even without Healbot there are better options for healing in druid. So I'd say yes.