Ok, most people have made pretty convincing arguments, and I will by all means accept that. This thread was not made to be one sided, so all your feedback has been really helpful. Now, another question stands. If (IF, I don't mean it's happening but if) power creep were to arise, what would Blizzard do to combat it?
I don't see why a 3 mana 5/5 is deemed to be inevitable. 3/4 is now the standard and has been for 3 expansions, we haven't seen a 4/4 in that time-frame yet...
So are you telling me that if the next 3 expansions release 3 mana 3/4, that no one will complain? Everyone will say 'Why would I play this if we already have these cards'. Also, I'm pretty sure that 3 mana 3/4 was not the standard stat-line at the beginning of the game, as there were cards like Scarlet Crusader, which is not equal to a 3/4. So I think that 3 mana 3/4 has become accepted over time, and wouldn't have been accepted as balanced in the beginning of the game.
First of all nobody cares, nobody will play evil heckler or frost rager anyway so those are bad examples.
Secondly twenty years of MTG teaches us that power creep isn't going to kill off any cardgames anytime soon.
At no point did I say that Evil Heckler and Ice Rager will see play, they were just used as examples of blatant power creep. Also, I the reason that 20 years of power creep in MtG hasn't killed the game is because of their brilliant system, as I've been saying, where they control and reset the power creep.
I disagree with OP, power-creep is nothing natural to CCGs. It is possible to develop new cards that see play without making the meta stronger. You just need to widen the variety of playable decks. That is why this expansion (correctly) doesn't have many cards that fit existing decks. Existing decks don't need new good cards, non-existent decks do! That is what people don't see and complain "ugh! I won't use any of these cards on my decks!" They should thank Blizzard for that, because that is how you expand a game.
Well, first off, I'm pretty sure power creep is natural for TCGs and CCGs, as most people have said. I'm not fully against them releasing 'bad' cards, but my only issue with it is that people will eventually get mad and leave. If Blizzard keeps releasing cards like Poisoned Blade, players will get annoyed, and they will probably stop playing for a bit.
There is no need to stop the power creep, its natural in a TCG.
It doesn't necessarily need to be completely stopped, but at least controlled. I'm not sure about you, but the day when a 3 mana 5/5 is the accepted stat line, I will not be impressed. I guess everything else will be on par, but it still feels really awkward.
Don't forget they're a business. Also, power creeping is their way of "buffing" old cards but gaining money from it. That's really what it is.
That is also true, but they could still make money as they deal with power creep. Like I was saying with Magic, they are dealing with power creep efficiently, and by no means are they failing as a business. In fact, they are a very big and successful business, and if Hearthstone can implement a system that is equally as successful, they could easily deal with power creep at the same time.
I honestly didn't read your post and it might be very well written but we have endless powercreep threads already up and going.
I get that there are a lot of power creep threads, but this one isn't really talking about the power creep itself, but something I haven't really seen addressed. It's more talking about what system Blizzard will implement to stop it.
Hey guys, KaoticKreature here, after all of the videos that have been made about Power Creep, I wanted to address something that most people haven't. Just to clarify, I will not be talking much about the actual power creep itself, as it is already proven (Ice Rager > Magma Rager, Evil Heckler > Booty Bay Bodyguard), but I will be talking more about how Blizzard will deal with the uprising.
So the main issue is, when will Blizzard bring down the hammer on power creep, and how. Eventually, cards will need to be a lot more powerful to see play, e.g. a new 3 mana 3/4 will just be acknowledged as close to useless as we already have one, therefore, a 3 mana 4/4 will need to be implemented, and the cycle will restart. This (after a while, mind you) will eventually reach the point where a 3 mana 5/5 is viable, and a 3 mana 3/4 (Spider Tank, which is considered decent at the moment) will just be in the 'Trash Tier' of Hearthstone. So the question still stands, when and how will Blizzard deal with this.
Magic the Gathering fixes this issue perfectly. For those of you who don't know, this is how it works. There are different formats; Standard, Modern, Legacy and Vintage (just the normal, 1v1, constructed formats), and in each format, a certain set of cards can be played. In Standard, only the 2 most recent sets can be played, meaning that if they want, they can just reset the power creep FOR STANDARD. This does not mean that it would fix it for Modern, Legacy or Vintage, but Standard is the focus.
But would Hearthstone do something like that? Maybe have 'Fresh', 'Developed' and 'Classic' formats, where 'Fresh' would be the set that just came out (tweaked a bit if it's an Adventure), 'Developed' would be the few recent sets, maybe 2 or 3, and 'Classic' would be all-time, for Veterans. This would allow new players to jump straight in and have a chance in 'Fresh', while Veterans can still play their favourite decks from back in the day in 'Classic'.
Or would they have a completely different approach? I really can't think of another way to do this, but that might be due to my limited thinking and experience from MtG.
If you guys have ideas, discuss it in the comments, and there could definitely be some cool ideas as to how to fix it.
Anyway guys, that brings me to the end of my topic, and I would like to see what goes down in the comments. See ya later!
TL; DR: Inarguably, there is power creep in the game, there will eventually be 3 mana 5/5 minions, Magic the Gathering fixes this well, how would Hearthstone do it?
EDIT: Ok, most people have made pretty convincing arguments, and I will by all means accept that. This thread was not made to be one sided, so all your feedback has been really helpful. Now, another question stands. If (IF, I don't mean it's happening but if) power creep were to arise, what would Blizzard do to combat it?
HrrlakGaleshard: Could be a cool finisher for a Spell Damage/Malygos Shaman deck, not even exclusive to Ogre decks.
OgreLeader: Your logic was about right with the balancing, think it should be fine.
Just as a lore thing, I don't think that Orgrimmar Aspirant should be an Ogre, I think he is an Orc. Overall, pretty cool cards. By they way, are you going to be making any different races?
How about stuff like Imp and Whelp with so many variants?
Actually u can link all of the variants of whelp or imp or treants here, u just need to use their code instead of just name, that code might be harder to find, but u can do it for example like this:
(1) write "whelp" into the search (2) click on "cards" tab (3) select the kind of whelp u would like to link and go to its page (4) right click on the card and select "show picture" (5) now in your browser where u write http links, there is a direct link to the card and at the end there is a number (for ex. 14524.png) and that is what u need to put between to link proper whelp/imp/treant
So this card is basically a mini, one-turn Ysera. It has below average stats (5/6 is average for a 5 drop), but it comes with an up-side. Since the meta will slow down, it won't be a 100% chance you will get the effect off, but when you do, it will be a nice advantage. So overall, it could be a nice addition to any control deck and a nice boost to existing Dragon decks. Anyway, please up-vote this card if you like it, see ya later!
You could make it 'Must be played from your hand.' By the way, if you want to make it like that, maybe bump up the stats by a Health or two, just a Boulderfist Ogre at the moment with a downside. Also, not sure if this would see play, if Shaman needed a big threat like this, they would just play Boulderfist Ogre.
0
Ok, most people have made pretty convincing arguments, and I will by all means accept that. This thread was not made to be one sided, so all your feedback has been really helpful. Now, another question stands. If (IF, I don't mean it's happening but if) power creep were to arise, what would Blizzard do to combat it?
0
So are you telling me that if the next 3 expansions release 3 mana 3/4, that no one will complain? Everyone will say 'Why would I play this if we already have these cards'. Also, I'm pretty sure that 3 mana 3/4 was not the standard stat-line at the beginning of the game, as there were cards like Scarlet Crusader, which is not equal to a 3/4. So I think that 3 mana 3/4 has become accepted over time, and wouldn't have been accepted as balanced in the beginning of the game.
0
At no point did I say that Evil Heckler and Ice Rager will see play, they were just used as examples of blatant power creep. Also, I the reason that 20 years of power creep in MtG hasn't killed the game is because of their brilliant system, as I've been saying, where they control and reset the power creep.
0
Well, first off, I'm pretty sure power creep is natural for TCGs and CCGs, as most people have said. I'm not fully against them releasing 'bad' cards, but my only issue with it is that people will eventually get mad and leave. If Blizzard keeps releasing cards like Poisoned Blade, players will get annoyed, and they will probably stop playing for a bit.
0
It doesn't necessarily need to be completely stopped, but at least controlled. I'm not sure about you, but the day when a 3 mana 5/5 is the accepted stat line, I will not be impressed. I guess everything else will be on par, but it still feels really awkward.
0
That is also true, but they could still make money as they deal with power creep. Like I was saying with Magic, they are dealing with power creep efficiently, and by no means are they failing as a business. In fact, they are a very big and successful business, and if Hearthstone can implement a system that is equally as successful, they could easily deal with power creep at the same time.
0
Yeah, you're pretty right so far XD But I think that eventually, they will have to deal with it as if might get out of hand.
0
I get that there are a lot of power creep threads, but this one isn't really talking about the power creep itself, but something I haven't really seen addressed. It's more talking about what system Blizzard will implement to stop it.
0
Hey guys, KaoticKreature here, after all of the videos that have been made about Power Creep, I wanted to address something that most people haven't. Just to clarify, I will not be talking much about the actual power creep itself, as it is already proven (Ice Rager > Magma Rager, Evil Heckler > Booty Bay Bodyguard), but I will be talking more about how Blizzard will deal with the uprising.
So the main issue is, when will Blizzard bring down the hammer on power creep, and how. Eventually, cards will need to be a lot more powerful to see play, e.g. a new 3 mana 3/4 will just be acknowledged as close to useless as we already have one, therefore, a 3 mana 4/4 will need to be implemented, and the cycle will restart. This (after a while, mind you) will eventually reach the point where a 3 mana 5/5 is viable, and a 3 mana 3/4 (Spider Tank, which is considered decent at the moment) will just be in the 'Trash Tier' of Hearthstone. So the question still stands, when and how will Blizzard deal with this.
Magic the Gathering fixes this issue perfectly. For those of you who don't know, this is how it works. There are different formats; Standard, Modern, Legacy and Vintage (just the normal, 1v1, constructed formats), and in each format, a certain set of cards can be played. In Standard, only the 2 most recent sets can be played, meaning that if they want, they can just reset the power creep FOR STANDARD. This does not mean that it would fix it for Modern, Legacy or Vintage, but Standard is the focus.
But would Hearthstone do something like that? Maybe have 'Fresh', 'Developed' and 'Classic' formats, where 'Fresh' would be the set that just came out (tweaked a bit if it's an Adventure), 'Developed' would be the few recent sets, maybe 2 or 3, and 'Classic' would be all-time, for Veterans. This would allow new players to jump straight in and have a chance in 'Fresh', while Veterans can still play their favourite decks from back in the day in 'Classic'.
Or would they have a completely different approach? I really can't think of another way to do this, but that might be due to my limited thinking and experience from MtG.
If you guys have ideas, discuss it in the comments, and there could definitely be some cool ideas as to how to fix it.
Anyway guys, that brings me to the end of my topic, and I would like to see what goes down in the comments. See ya later!
TL; DR: Inarguably, there is power creep in the game, there will eventually be 3 mana 5/5 minions, Magic the Gathering fixes this well, how would Hearthstone do it?
EDIT: Ok, most people have made pretty convincing arguments, and I will by all means accept that. This thread was not made to be one sided, so all your feedback has been really helpful. Now, another question stands. If (IF, I don't mean it's happening but if) power creep were to arise, what would Blizzard do to combat it?
0
Lumbering Ogre: Probably wouldn't see much play, could be tweaked up a bit, either 4/3 or 5/2.
Void-Touched Ogre: Pretty cool card, don't think it needs much changing at all.
Brute Force: Pretty nice concept, but might be a bit strong. Maybe at 6 mana, it would be alright.
Sleep Ogre!: Nice card, similar to Arcane Intellect, Burgle, Sense Demons and Thoughtsteal but with Ogres.
Hrrlak Galeshard: Could be a cool finisher for a Spell Damage/Malygos Shaman deck, not even exclusive to Ogre decks.
Ogre Leader: Your logic was about right with the balancing, think it should be fine.
Just as a lore thing, I don't think that Orgrimmar Aspirant should be an Ogre, I think he is an Orc. Overall, pretty cool cards. By they way, are you going to be making any different races?
0
Imp
EDIT: Got the Blackrock one, thanks!
0
Flame Lance is viable?!?!?! Lol jks, just works here.
13
So this card is basically a mini, one-turn Ysera. It has below average stats (5/6 is average for a 5 drop), but it comes with an up-side. Since the meta will slow down, it won't be a 100% chance you will get the effect off, but when you do, it will be a nice advantage. So overall, it could be a nice addition to any control deck and a nice boost to existing Dragon decks. Anyway, please up-vote this card if you like it, see ya later!
0
Just letting you know, all of the images are not displaying. Would like to see what you've come up with though :)
0
You could make it 'Must be played from your hand.' By the way, if you want to make it like that, maybe bump up the stats by a Health or two, just a Boulderfist Ogre at the moment with a downside. Also, not sure if this would see play, if Shaman needed a big threat like this, they would just play Boulderfist Ogre.