• 0

    posted a message on [Fanmade] Death Knight Hero Card Ideas

    Anduin and Malfurion:

    I'm frankly not sure how to balance this. The damage is either too much and this card is terrible, or it can be too easily brought back with the lifesteal effect. I fiddled with damage and I think 15 damage should be good, but maybe it's not enough, or too much. I made it 8 mana so it would take your entire turn, but you wouldn't be instantly crippled by the 15 damage you take that turn.

    In WotOG I played a lot of token druid, and it's still my favorite druid archetype. The effect triggers end of turn to emphasize a purely board-control oriented effect, as opposed to sudden burst finishers that would happen if it just triggered immediately after casting a spell. I am a bit annoyed with the wordiness of it, but after fiddling it I found that I couldn't really get it smaller than that without changing the effect entirely. Oh well.

    So it looks like Valeera's a bit broken based on the criticism I received. I gave her a different hero power that I think fixes some of the problems without ruining the point of the card. Or maybe I made her more broken, your call.

    Posted in: Fan Creations
  • 1

    posted a message on [Fanmade] Death Knight Hero Card Ideas

    Hi everyone. Like everybody else, I'm suffering from extreme expansion-reveals wait fatigue. In the meantime, I've scoured reddit and hearthpwn and can't seem to find a collection of fanmade deathknight heroes, so I decided to make my own. Here are Valeera and Thrall. Thoughts?

    This is a 4 mana card, but you'll usually want to play this on 6 so you can use the Reincarnate effect to its full potential. In standard there aren't too many broken deathrattles, though you do have a higher chance of getting White Eyes and we're getting a new deathrattle-heavy expansion. In wild there are so many deathrattles that you'll generally not get crazy ones like Sylvanas and Sneed's though it'll be great when you do. The reincarnate effect is very versatile though not as strong as Build-a-Beast, but I'd be thrilled if Shaman actually got this Hero Power with the real card.

    Like Thrall, you'll generally want to hero power before playing this, though in this case you're gonna want to use the original rogue hero power. I'll be honest and admit I don't play a lot of rogue, but this seems to fit Blizz's push towards good removal tools for rogue and powerful weapon buffs. Tell me if this is garbage though, Rogue players.

    Posted in: Fan Creations
  • 6

    posted a message on Lord Jaraxxus

    But this wouldn't trigger repentance, sacred trial, couldn't be stolen by Sylvanas or be killed by Sac Pac. We also wouldn't get him off effects like evolve and bane of doom. I think Juraxxus works a lot better as a minion.

    Posted in: Lord Jaraxxus
  • 0

    posted a message on Weekly Card Design Competition 6.04 - Discussion Topic
    Quote from 0megaZ3r0 >>
     
    Any feedback for this one? Does it deserve to be a Legendary minion?
     It most certainly deserves to be a legendary minion, and I really like that it adds the Bloodthirst totem to your hero power pool rather than simply replacing the hero power entirely. I guess it just wouldn't trigger if you replaced your hero power using the New Thrall, Finley, or Charged Hammer?
    I do think the stats are a bit unbalanced though, since it has a strong battlecry and has lifesteal itself. I'd make this a three mana card if you want to keep the statline, or make it a 2/2 or 1/3 if you wanted to keep the mana cost.
    Also since it's a legendary minion maybe you should give him an actual name, because bloodthirst engraver just sounds like a job title. I also think you could reposition the art, since his head is partially obscured by the legendary dragon which makes it look a bit weird.
    Oh, and the totem doesn't have the frozen throne watermark. There's an option in the custom watermark tab that lets you give basic cards a watermark.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.04 - Discussion Topic
    Quote from Lathy >>
    Quote from Kanthu1158 >>

    Is this too strong? I was considering making it a token from a legendary minion.

    Yes it's too strong. You make Fireblast sad :(
     

    How about this? It's not a direct powercreep from Fireblast as you are punished the more times you use it per turn. I think it now promotes a thoughtful use of resources, and it also gives shaman a much needed tool to supplement its random board clears in Lightning Storm, Volcano, and Elemental Destruction albeit with a steep price. 

    On a different note, does the art fit? I'm not sure whether this or the previous art works better, but I'm open to finding different art if you guys think neither looks particularly good.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.04 - Discussion Topic

    OK my ideas so far:

    I like the spell the best. Finally a Warlock spell to combo with Medivh or Cho Gall.

     

     

    I actually think the spell might be too weak. The 7 mana cost seems a bit much given the minions you summoned and the fact that it does nothing the turn you cast it. See Ball of Spiders for comparison, a card that summoned strong one-drops but ended up being over-costed and slow. Aside from that, the one-drops being shuffled into your deck, while interesting, makes for a much less consistent deck in the late game. Warlock's hero power makes it a little less inconsistent, but still worse than if they didn't get shuffled in at all. 

    I actually found tar-leech the best designed of the three. I think it's well costed, given that it has a strong effect aside from competitive stats. It also adds a new spin on the whole tar-creature theme since you also gain more health as well as a better taunt on your opponents turn. Though that also raises the question of whether the health would matter if your opponent wouldn't attack it anyway. Regardless, I could see this as playable in something like paladin.

    Ya'mon's a little harder to assess for me. I guess it could work has hard removal in the early game like patient assassin, but also potentially strong if given buffs. Then again, I'm not sure if people would bother buffing it if they could simply use it as removal, similar to how Wickerflame is more often than not used as a strong taunt with minimal healing benefits, rather than focusing on buffing it to get the most value. If you like this card more I think you should go for it!

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.04 - Discussion Topic

    Is this too strong? I was considering making it a token from a legendary minion.

    Posted in: Fan Creations
  • 0

    posted a message on What is your most disliked current card to play against?

    Primordial Glyph. Whenever it shows up I know I'm either going to die or I spend the rest of the game in anticipation of when the card is used to kill me. But what pisses me off more is the design of it. Out of all the class-specific discover spells, this is by far the strongest regardless of cost. The card would still see a lot of play, far more play than the other discover cards, and when you compare it to something like Finders Keepers or the well-designed Ethereal Conjurer, you wonder why the drastic inconsistency. This plus Ice Block makes Mage a very frustrating class to play against for me.

    Posted in: Card Discussion
  • 0

    posted a message on What Happened in Hearthstone? Taking a Look Back at July 3 - 9

    Man this really was an awesome week. Hey, has anybody not received the extra 80 gold yet? I assumed that the fix hadn't come yet, but I guess it did and I'm yet to receive the gold?

    Posted in: News
  • 0

    posted a message on So, no undead tribe after all?

    I feel like they would've definitely mentioned it in the reveal if there was any. That would've been a major mechanic, like the elementals.

    Posted in: Card Discussion
  • 0

    posted a message on Let's Create Abominations!

    Pantry Spider + Stranglethorn Tiger

    Dispatch Kodo + Stubborn Gastropod

    I believe Tomb Spider and Scarab won't work though. One of the developers (I think it was Mike Donais?) said that the first beast will have a complex effect like battlecry or deathrattle or ongoing blah blah blah and the second will have a one keyword effect like poisonous or charge.

    Posted in: Card Discussion
  • 2

    posted a message on Expansion Leak From China - Knights of the Frozen Throne

    Gul'dan is underneath Garrosh. He's a bit hard to see in the animated gif.

    Posted in: News
  • 1

    posted a message on Weekly Card Design Competition 5.16 - Submission Topic

    Control Shaman and Paladin need more love :)

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 5.16 - Discussion Topic

    Balance advice? I'm also thinking about replacing the spell's art. Suggestions?

    Flavorwise it's supposed to represent Nobundo's transition from paladin to shaman. That's why I didn't actually include his full title, Farseer Nobundo. I was wondering if that works, or if it's unclear.

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.