Ogre's OP when Recruited by uh... Guild Recruiter. Or Oaken Summons.
I figure this could also possibly cost 2 mana, but it's very good with Zilliax so that's why I've kept it as is.
2
Ogre's OP when Recruited by uh... Guild Recruiter. Or Oaken Summons.
I figure this could also possibly cost 2 mana, but it's very good with Zilliax so that's why I've kept it as is.
18
"So much untapped power"
8
its funny how a card is unplayble in standard but meta breaking in wild
12
What did they smoke when they designed this card? OmegaOverpowered
5
I don't know how anyone rates this card only as "Very Good". I can say this with 0% uncertainly - Omega Devastator is the most broken card in the expansion (It's not even remotely close). This card needs to be at least 6 mana, and if not, the Mech tag needs to be removed. All this tempo and value and potential 3-for-1's for just 4 mana, as well as being able to cast 2 devastators in a single turn, is just filthy and broken. It's synergies with Dr. Boom hero and Omega Assembly make it super frustrating to play against.
Detailed Analysis of why it's too good here:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/232670-does-omega-devastator-seem-too-pushed-i-think-the
7
What card do you most want to bring back?
Reno Jackson Prince Keleseth Baku the Mooneater Deathstalker Rexxar Kingsbane Fire Plume's Heart The Boogeymonster N'Zoth, the Corruptor Murloc Tinyfin etc......
1.Battlecry have no effect if you already draw connected card 2.After you add this card,the next wild card you add will be connected 3.You can`t Ignore the deck limit like Whizbang and brawl etc...
2
So many "no duplicates" cards in submission topic
5
this is a copy paste of an old deck :) nothing changed
Just a standard zoo warlock list from hsreplay, but the video is useful if you want to learn how to get legend with this deck. It's very good against hunters and odd paladins. If you face a lot of them, maybe it's time to try out the old forgotten deck.
He does clearly state this, but offers a good instructional video and even help to someone who asked for advice.
11
The idea of these cards are, that the League of E.V.I.L. send in their spies in different part of Dalaran. In this case, Dr. Boom sends his spy to The Violet Hold, where as King Togwaggle sends his to The Underbelly. The idea is sort of similar to the Tar Creeper , Tar Lurker and Tar Lord theme. Even though these have the same card text, they serve a different purpose given their different mana cost.
They might be a bit too strong, and I might rework the power level a little.
EDIT: Gave both cards +1/+1 to decrease the power-level, and changed the art of the warrior card.
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6
Well...
10
THE END IS Shhhhhhhhhhhh!
He prefer to be called Silencer, but copyright says no. Somebody also call him Don'tsayer.
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4
9
Initially, I intended to make this card as a Priest card, but in the end I decided to make it Neutral, as it is a bit unfair and lame if only Priest get the support for resurrection mechanic.
12
Here is my idea of a Rebel leader. This card is made for players with low budget and new players, which can provide flexibility in making deck with only basic or common card.
Here are the 5 orders.
The first order is made for budget token decks, while with the 2nd order can provide a good defensive deck with Divine Shield and Deathrattle minions. The 3rd order may be able support Mage and Rogue who have cheap and strong basic spells. With the fourth order, budget players can stay a chance to play against expensive combo deck by taking their core cards if they are lucky enough. And the last order can bring some fun, RNG while also give budget players chances to play some legendaries they may never have :)
I find it hard to design this card in the most balance way possible, like whether should the 1st order give minions 1 or 2 attack, or if the last order which gives the player 3 Legendary card is too much. After a while, I think those designs are good enough, as the setback of only putting low rarity card is enough to offset the valuable effects of these orders.
9
Combo decks in 2k19 LuL
3
A flexible card for Mage:
There are 4 Grand Ice Spells for you to choose:
Tokens:
Block of Ice
33
Simple yet effective. While both cards seem extremely powerful (especially Master Marksman in odd hunter), they both have a common drawback of losing your tempo, which I think will balance out the effectiveness of those card.
7
I make this as an odd card to make a synergy for Odd Shaman archetype.
The upgraded totems: