This seems like a rather irrelevant point at best, and entirely subjective at worst. It shouldn't matter what deck I think is going to serve a new player better, because any new player will have different skills, different deck preferences, different playstyles, etc etc. The point here, though is that the idea that the number of decisions you're making with an aggro deck being somehow less than a control deck is rather naive, or in the least, intellectually dishonest. As my point above proves by the very nature of how those decks work.
when I say 'new player' I mean someone who has never played any competitive card game before. Give them unlimited dust (so they can craft anything). What will be the better choice in order for them to attain a high rank in as few games as possible? Assume their playing time is unlimited, we're merely considering the number of games (so that you cannot argue that aggro is preferable due to games typically being shorter, and we're merely looking at the expected winrate).
If you could provide some example games or situations where an aggro deck had complex decisions to be made in the early game I would appreciate it and it would definitely help me to see aggro decks in a new light. Until then, I don't see how "should I play minions on curve" is complex.
You guys realize that
"Control is harder because aggro = just vomit your hand and go face"
is the exact same argument as
"Aggro is harder because control = hero power pass"
right? You're not magically special or "more knowledgeable" about the game because you think Control is easy in the opening turns.
So you're saying that your argument for why you think Aggro is easier / less skill ful to play than control holds exactly the same amount of worth as that of the other way around, so both prove nothing other than the fact that both aggro and control (and any other deck FWIW) require pretty much the same amount of skill, brain power and effort?
Sounds good to me. Got it...
I worry what you just heard was, "Aggro is easier because you just vomit your hand and go face."
What I said was, "Aggro is easier because you have fewer decisions.".ronswanson.jpg
By the very nature of the deck construction, it's easier for an Aggro deck to have the questions than it is for Control to have the answers. And therefore, the decisions you're making with an Aggro deck are fewer and simpler than those made in a Control deck. Given unlimited dust, which do you think is going give a brand new player a better chance of hitting Rank 15, 10, 5, and Legend, an Aggro deck or a Control deck?
I want to craft a card for a deck idea and need the dust
It's a recently nerfed card and I already have 2x normal ones (for example, I had an extra golden Preparation in my collection, hell yeah I'll take the 1600 dust).
Actually i can name numerous cards that can counter it without even having to change my decks that much. You must be bad to allow turn 5 otks guessing maybe rank 50-45 by your comment?
If someone ropes me turn 1 and turn 2. I will rope them for the rest of the game (almost). I HATE getting rope early. There is just no reason, so I give them a taste of their own medicine. They will start playing faster REAL quick after that! Otherwise, I only rope if I actually need to think or if I need to grab a beer lol!
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when I say 'new player' I mean someone who has never played any competitive card game before. Give them unlimited dust (so they can craft anything). What will be the better choice in order for them to attain a high rank in as few games as possible? Assume their playing time is unlimited, we're merely considering the number of games (so that you cannot argue that aggro is preferable due to games typically being shorter, and we're merely looking at the expected winrate).
If you could provide some example games or situations where an aggro deck had complex decisions to be made in the early game I would appreciate it and it would definitely help me to see aggro decks in a new light. Until then, I don't see how "should I play minions on curve" is complex.
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1
You guys realize that
"Control is harder because aggro = just vomit your hand and go face"
is the exact same argument as
"Aggro is harder because control = hero power pass"
right? You're not magically special or "more knowledgeable" about the game because you think Control is easy in the opening turns.
0
fewer decisions = easier to play
1
best part of hearthstone is that it does not reward good play. if you played well, fuck you, lose the game asshole.
played terribly and got lucky? here's a free win becasue you deserve it!
kaladin should kill himself.
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im sick of ranked mode
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please stop playing aggro netdecks in casual.
if blizzard somehow makes a netdeck-free mode, i would pay $50 a month for it, easy.
1
heroic adventure is fucking bullshit
3
hard facts
1. i dont deserve to live
2. i am the worst person to exist
3. i should kill myself immediately
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sometimes you get an absolutely nutty run.
"your minions cost half" + "your minions have +1/+1"
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IDK how viable on ladder it would be but I'm really enjoying the Zayle's Warlock deck.
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If you're so much about not taking it personally, why do you care if people rope back?
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Only if:
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Proceed to name these cards.
Go ahead, I'll wait.
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Same, especially if we're playing in casual.