Supreme Archaeology: Draw 15 cards (instead of 20). If you're not fortunate enough to find Plot Twist, drawing 20 cards takes a really long time. This buff would mean you're not completely relying on Plot Twist to achieve the quest in a relatively quick manor.
Flame Ward: When a minion attack your hero (instead of After). Very similar to Explosive Trap, however, this one doesn't protect your hero. Buffing this would prevent your opponent from dealing a little extra damage to you.
Hack the System: Attack 4 times with your hero (instead of 5). The quest isn't good enough, so Warriors just decided to stick with their Control deck instead. If Blizzard is not going to nerf something from Control Warrior, at least give them a reason to try a new deck.
Psychopomp: Discover a friendly minion that died this game. Summon it with Reborn. (instead of Summon a random friendly minion). This card has the potential to be amazing for Priest, but you can't control what you summon. Allowing you to Discover what you bring back could be the extra push that Quest Priest needs to become a Tier 1 deck.
My change is this: What if instead of summoning a copy of a minion in your deck, Barnes would instead summon a 1/1 actor tok... wait what? You're tired of reading the same copy-and-pasted "original Barnes nerf"? Well good, I am too. That's why I have created a separate, (hopefully) original idea.
My actual change is this: Summon a random minion from your deck. It becomes a 1/1. So instead of summoning a COPY of a minion, Barnes would straight up "recruit" the minion from your deck. (For any of you wondering why I didn't just use the Recruit keyword, Barnes came out during One Night in Karazhan and the Recruit keyword didn't come into the game until Kobolds and Catacombs, which came out over a year later.) For anyone still worried about the 1/1 popping back up from the resurrection pool, the minion that Barnes would summon would permanently be a 1/1 copy. Not even silencing the minion would change it back to its original stats.
So what do you think? Is it brilliant? Is is stupid? How would you nerf Barnes? Feel free to let me know with your response.
Nevermind I got it, because it's Malygos every single time. How about put in a copy of 2/3 which gives lifesteal to spells?
I tried isoccerfan's Malygos OTK deck with that minion. Most of the time, I would never play it after turn 10 and it would just be used as a 2/3. I believe the vast amount of removal, two Healing Rains, and the possibility to find healing with the two Haunting Visions is more than enough to survive. And besides, you don't want to have minions in your hand when you're ready to pull Malygos with Eureka.
I think I've played around 10 games with the deck so far (I know, it's a low number) and I've won like 5 or 6 games. If you have any suggestions on how to make it more viable, I'd be open to them.
And yes, the second Eureka is for consistency.
I'm not claiming that this deck is the world's greatest deck, I just really enjoy playing it and figured I would post it to see what other people think. And this deck might be meta breaking after all, who knows?
Hey everyone, I'm not normally a great deck builder, but I have been having some fun with a Shaman burn deck that I made with Malygos. Let me know if I can improve/change anything and if you decide to try it out, let me know how the deck performed for you. Thank you for reading.
0
I'm new to this. How do I upload my card?
2
Supreme Archaeology: Draw 15 cards (instead of 20). If you're not fortunate enough to find Plot Twist, drawing 20 cards takes a really long time. This buff would mean you're not completely relying on Plot Twist to achieve the quest in a relatively quick manor.
Flame Ward: When a minion attack your hero (instead of After). Very similar to Explosive Trap, however, this one doesn't protect your hero. Buffing this would prevent your opponent from dealing a little extra damage to you.
Hack the System: Attack 4 times with your hero (instead of 5). The quest isn't good enough, so Warriors just decided to stick with their Control deck instead. If Blizzard is not going to nerf something from Control Warrior, at least give them a reason to try a new deck.
Psychopomp: Discover a friendly minion that died this game. Summon it with Reborn. (instead of Summon a random friendly minion). This card has the potential to be amazing for Priest, but you can't control what you summon. Allowing you to Discover what you bring back could be the extra push that Quest Priest needs to become a Tier 1 deck.
0
Wailing Soul?... Something having to do with messing up your plans in life?
0
IMPORTANT NOTE
I am referring to the pre nerf Caverns Below (Play 4 minions/Your minions become 5/5)
0
The Caverns Below (before the nerfs) or Prince Keleseth?
Which, in your opinion, was stronger?
0
Even for classes?
0
Will there be any class/card creation competitions over at Out of Cards?
5
With the topic of a Barnes nerf popping up in a recent QnA with Blizzard ( https://www.hearthpwn.com/news/6685-rise-of-shadows-developer-q-a-all-answers ) I decided to come up with a possible change to the infamous 4 mana actor.
My change is this: What if instead of summoning a copy of a minion in your deck, Barnes would instead summon a 1/1 actor tok... wait what? You're tired of reading the same copy-and-pasted "original Barnes nerf"? Well good, I am too. That's why I have created a separate, (hopefully) original idea.
My actual change is this: Summon a random minion from your deck. It becomes a 1/1. So instead of summoning a COPY of a minion, Barnes would straight up "recruit" the minion from your deck. (For any of you wondering why I didn't just use the Recruit keyword, Barnes came out during One Night in Karazhan and the Recruit keyword didn't come into the game until Kobolds and Catacombs, which came out over a year later.) For anyone still worried about the 1/1 popping back up from the resurrection pool, the minion that Barnes would summon would permanently be a 1/1 copy. Not even silencing the minion would change it back to its original stats.
So what do you think? Is it brilliant? Is is stupid? How would you nerf Barnes? Feel free to let me know with your response.
0
I tried isoccerfan's Malygos OTK deck with that minion. Most of the time, I would never play it after turn 10 and it would just be used as a 2/3. I believe the vast amount of removal, two Healing Rains, and the possibility to find healing with the two Haunting Visions is more than enough to survive. And besides, you don't want to have minions in your hand when you're ready to pull Malygos with Eureka.
0
I think I've played around 10 games with the deck so far (I know, it's a low number) and I've won like 5 or 6 games. If you have any suggestions on how to make it more viable, I'd be open to them.
And yes, the second Eureka is for consistency.
I'm not claiming that this deck is the world's greatest deck, I just really enjoy playing it and figured I would post it to see what other people think. And this deck might be meta breaking after all, who knows?
0
Hey everyone, I'm not normally a great deck builder, but I have been having some fun with a Shaman burn deck that I made with Malygos. Let me know if I can improve/change anything and if you decide to try it out, let me know how the deck performed for you. Thank you for reading.
0
I'm a terrible deck builder and I would really appreciate some feedback on how to improve my Secret Paladin deck.
https://www.hearthpwn.com/deckbuilder/paladin#25:2;158:2;206:2;260:2;383:2;391:1;483:2;557:2;642:2;657:2;55479:2;62864:2;89410:2;89448:2;89817:2;89889:1;