Quote from DeafKnight >>Quote from Kinkyjohnfowler >>Quote from Tommykoppo >>How can a card that remains the same be nerfed?
To you and the other guys above, you don’t sound as clever as you think. The card’s text remains the same but the actual effect of the card has drastically changed (unless the dream cards are separate for both versions). The pointless semantics are irrelevant however as Blizzard can choose to give a dust refund for any card they please, even if it hasn’t been nerfed. It’s entirely at their discretion.
It's not about "sounding clever", it's about being factually correct. And in that regard Tommy (and others) are completely correct, regardless of whether people wish to believe it or not.
A card's text provides it's effect and abilities. If those remain unchanged, then the card remains unchanged. If the card's strength lies in the strength of other cards which it synergises with, then those cards are the problem, not the original card, and therefore it cannot be considered a "nerf" to that card specifically and therefore the expectation of compensation is based purely in entitlement and greed and not in the spirit of the game or even basic good faith.
But also, as you surmise in the second half of your paragraph, Blizzard have literally no obligation to provide dust rewards for any change to the cards and do so out of their own good faith. However such generosity then provokes the more selfish-minded of the community to expect this sort of hand out at ever given opportunity and (worse) it becomes a further sense of entitlement and self-service.
You only have to look at the reaction of the vocal minority over the changes to the Tavern Pass and gold rewards etc.
Even after it was proven that their complaints were factually incorrect.
But that's obviously a different discussion that has been done to death by this point and not the focus of this thread... (well, not exactly)
I mean you’re just proving my point by further using the semantics argument.
Yes, the card text is the same, we realise that. The actual card itself in a vacuum is the same. Well done? You’ve shown us all how clever you are in pointing out that fact. Give yourself a pat on the back.
However if we’re to logically look at the situation it’s pretty clear that the card has been considerably effected (we’ll not say ‘nerfed’ as it’s clearly causing you a lot of anguish) to the point where it no longer does what it did when many opened or crafted it. The card is drastically worse due to Blizzard changing the pool of cards it relies on (a pool of cards separate from the rest of the collection of which it now shares with only 1 other card).
Regardless of how selfish you believe the community to be offering some refund to nerfed... sorry, ‘NEGATIVELY EFFECTED’ cards is the right decision on Blizzards part, and seeing as Ysera will be negatively effected with this change (providing the dream cards are the same for both versions) the right thing for Blizzard to do is to offer a dust refund.
If you don’t think a refund should be offered then fair enough, but acting like this has anything to do with entitlement is dishonest and seeming done with the intention of making yourself feel superior in some odd way.
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No, I'd just like him to be a STRONG 10 mana Legendary that can be played in several classes/decks and not just one.
I don't want it to be insta-include neither.
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In any deck, this needs to kill 2 minions to be value. It's not that easy, you don't see so much 5+ minions played at the same time, except Jade Druid (and Skulking Geist already killed it).
I'm curious about this Anduin, hope to draw it and try it in my Quest N'Zoth Priest.
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I hate this card. Eater of Secrets is a shitty unplayable card if you don't actually eat secrets. This card is playable in every damn matchup. It should not exist, and since the sole purpose of this card is to nerf Jade Idol, why didn't they nerf the card or Hall of Famed Gadgetzan Auctioneer ?
This card is so busted it will be in every deck. So say goodbye to several archetypes (often fun ones) just because Team 5 wants to milk the player and not just nerf a problematic card.
The fun fact about this card is that it will enable an aggro meta for the next 2 years (and forever in Wild). Those are the only one not impacted by this card (or they don't care about losing some spells) and Jade Druid actually countered a lot of aggro decks.
No, this is absolutely not a good design, and after being reliefed of the disappearance of Jade Druid, people will realize that the wole meta is shaped by this cancer card and start complaining again;
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Hello fellas !
I read on these forums that Quest Priest is strong in Wild, but I can't make my list work !
I've been trying several variation since Un'Goro came out, got inspired by Gunnolf's list but I don't get a lot of success.
Did someone managed to build a good Wild Quest Priest ?
By the way, here is my current list :
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Trade Prince Gallywix is one of my favorite cards ever. I've been playing it since its release.
It's not a combo card, so no Miracle for him. He must be played in a Midrange/Control deck. Unfortunately, no Midrange/Control Rogue has been competitive in years ... but that didn't stop me for playing it.
Now that we have a lot of Burgle cards, Gallywix is really good. I'm playing it in Wild and can easily go ranks 15-12 with it. I don't think its legend material in any way, but sure is far more fun than quest Rogue.
You don't play Gallywix against a Miracle Rogue or Freeze Mage, or even Token Druid. But he's really good against all other opponents. Even if he gets Shadow Word: Deathed, it's worth it. Great stats, great effect. Not such downside, really, 9 games out of 10 his coins are useless for my opponents. Most of the time, he'll stop my opponents from casting spells, protecting my other minions and can kill 3-4 lower ennemy minions.
I love this card and would recommand it every day if you want to play a fun Rogue deck.
If you want to see my decklist, here it is, in the spoiler below.