Money grab by blizzard,sorry no thanks.
Someone has to pay for the game so you can continue to play for free.
I think you should try something like this:
because, you're really getting nothing with Far Sight but draw 1 card, the reduction is almost not required because:
- you're reducing the cost of Electra Stormsurge using Murmuring Elemental and Fire Plume Harbinger.
- most removals and other cards can be played on the turn they are required, and since we don't have enough minions to follow up, it's almost not required to reduce the cost of the spells.
- Acolyte of Pain is going to draw you more than 1 card, especially with Volcano.
Wild Pyromancer is more useful in this deck than Doomsayer. Due to mech decks, there will be a lot of players who will run silence effects, and your Doomsayer will become a victim of it. Wild Pyromancer can be a good combo with Lightning Storm, Hex, and Acolyte of Pain. And it has good stats for early game.
Hagatha the Witch isn't doing a lot in this deck. Also, if you're going to run Acolyte of Pain than you'll have a lot of cards in your hand due to card draw, Hagatha the Witch may mill one of your important card. Storm Chaser can help you find your Volcano and your Eureka!. In fact, you can even cut 1 Eureka! to add another copy of Storm Chaser to make your combo more consistent, you're only going to use 1 Eureka! for the OTK anyways, so why not cut one to make sure that you draw the other one more consistently. However, if you don't cut 1 Eureka! for the other Storm Chaser than it's fine as well, because it's the same thing TBH, if you draw Storm Chaser than it'll draw your Eureka!, or you simply draw your Eureka! instead.
Upvote for the deck! These are my thoughts on your deck, hope you like it.
Pro tips! Looks like Patch 4.2.0 really blazed a new path for the HS Collection and how to manage it!
I don't understand Blizzard's philosophy for making new cards, it's very lame. It's like a sinking ship and every expansion they repair the biggest holes, leaving the rest of the holes on the ship ignored. It's great priest got some new stuff, but christ, Rogue only has 1 viable deck (miracle) and it's very similar to oil-- Valeera has been ignored for a while (in my opinion), and has been edged into one viable archetype. At least Rogue will probably be the OP class next time around. I just wish they gave us Rogue mains a few nice cards to play around with.
Play a lot of games. A LOT. Like most Rogue decks, you can't play a few games and know how the deck works.
One very big mistake I see a lot of miracle players make is not knowing when to play there cards. If you're vsing an aggro deck, don't be afraid to lose value on your eviscerate by using the 2 damage to kill the Dire Wolf Alpha, or if you have to, sap the Darkshire Councilman. Know what kind of cards your opponent is likely to play and try to have an answer ready for it. If you're going up against a priest or another slow deck, you can probably keep a Gadgetzan in your mulligan because the first few turns are going to be very uneventful.
Above all else, don't hoard all your spells to use with Gadgetzan, that's what will lose you the game. If you know they can't kill your edwin early and you can pull of a decent 6/6 or 8/8 then do it, because even if it doesnt stick, they might take a couple of turns to take it down and by then you're likely ready to unleash your Gadgetzan. Also Gadgetzan isn't your only win condition, Cold Bloods and Conceal on a aboard where you control a few minions is deadly.
If you're going up against aggro decks, swap Shiv for Fan of Knives, because a FoK+Thalnos combo at the right time might just change the game for you.
Don't always use Yogg, if you're winning then just leave him in your hand. If you're losing, unleash him and see what happens. Yogg has won me some unwinnable games in the past.
Miracle rogue is fun to play but very difficult to play well and that's why you'll see a lot of comments saying how many times they lost with miracle. It's got a much high learning curve and people who only play a handful of games and lose them all tend to just give up. I reached Legend back in the day with the old Miracle and 'm close to Legend again this season after playing new Miracle.
If you really wanna play Miracle, then remember you're gonna lose a lot at first, (which is why I'd recommend casual for your first 20ish games AT LEAST), but once you get the hang of it, you'll wreck face because it really is one of the strongest decks out there imo.