• 2

    posted a message on Tombs of Terror - All The New Info and The New Store Bundle!

    "Here in uldum with their expeditions and.....who is Karl?"

    Posted in: News
  • 0

    posted a message on Tombs of Terror - All The New Info and The New Store Bundle!

    yeah that is true, but i think it can be comparable to a non golden random legendary

    Posted in: News
  • -1

    posted a message on Tombs of Terror - All The New Info and The New Store Bundle!

    So, this time no legendary card unless you put real money, thats sad.

    Posted in: News
  • -6

    posted a message on Tavern Brawls, Legendary Quests & More before the Tombs of Terror Launches on September 17!
    Quote from Balemski >>

    You want content? You better pay for it.

    Good ol Days are over where you get good stuff for 20€.

    Actiblizz out.

     Yes i also remember, cards behind paywalls that you can't craft, and being punished for not buy all the wings of an adventure cause the card you need is in the last one. 

    Posted in: News
  • 2

    posted a message on Tavern Brawls, Legendary Quests & More before the Tombs of Terror Launches on September 17!

    Well thats sad for me, but thanks for the info

    Posted in: News
  • -1

    posted a message on Tavern Brawls, Legendary Quests & More before the Tombs of Terror Launches on September 17!

    I have to guess the adventure is free this time, Blizzard is not saying a word about the cost, and for those who would buy it  with gold its an important data

    Posted in: News
  • 0

    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic
    Quote from Theraxin >>

    Sadly, because the uneven length of words, it becomes like this (I even shortened with 1 character):

     

     So, sadly, this is the maximal space and character number you can fit into 2 lines.

    And for Wild, I'm all for it \o/ There nothing yet that comes to my mind as not too hardly set up OTK for it, but there's a lot more class potential, like Warlock, but the best is to double innervate this at turn 5 and Living mana next turn. Okay, that might be a little too powerful. :D

     True xd, the first one is ok, try to see if are still 2 lines adding an "S" to say CrystalS, if not i think it's ok to the competition

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic
    Quote from Theraxin >>

    A little overstatted, but for a legendary it's 99,9% of the time is a blank statcard. and 0,1% of the time you meme'd the TTK :D

     

     Love the idea, and currently the first class that i can think in is priest, but this must survive for a turn, Mojomaster Zihi The Coin Surrender to Madness x 2 (also you must be second,  get a coin or have this another turn exposed to removal, in wild it would be a bit easier), i would reverse the text, "If you have no mana crystals, destroy the enemy hero"

     

    Actually this is pretty easy to do in wild with radiant elemental an thaurisan shenanigans, O_o

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 10.3 - Submission Topic

    The idea it's play with the board positioning, to play around like  MeteorCrushing Walls or Explosive Shot for example, and at the same time works like in the brawl and adventure's chess stage

    "She claims to be the true Sun encarnation, but never goes out without her parasol"

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic
    Quote from Pacific_Onion >>

    So something interesting about this is that is overrides all cards to say Overload 1... even other Shaman cards with a higher overload cost... so be careful when 'playing' this card against another Shaman.

     Nice concept, i have seen it before, so i can say that it's prety weak, i would make it either a battlecry for the opponent's hand in that moment, or a 2/3 or 3/3, an ungoing effect with a body like that wouldn't see play cause it's easy too kill it with just 1 card, or even trading only.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic
    Quote from KairosFPS >>

    I wanted this to be a minion version of Mortal Coil. This would also activate if the opponent trades into this minion on their turn. What do you think? Feedback is very appreciated. Thank you in advance.

    I also just realized that I spelled the name wrong. :/

     

     The card is fine and fair, i would use "After this kills a minion, draw a card" 

     

    Quote from reilgun >>

    I ended up coming up with something better than this, but I like this idea enough that I'm sharing it here. Very simple, and often not that useful, but with the right synergies it can be pretty good.

     

     As you said, this is simple, token decks would run at least 1 for a while.

     

    Quote from Rippy >>

    The ultimate topdeck warrior, remove it or die. 

     

     This is a completely toxic mechanic, if your opponent it's in top deck mode and/or can't kill this is game over, i would sugest a change but probably will pass the 2 lines, so i think thisone has no salvation

    Quote from KairosFPS >>

    A better Stormwind Champion, but with a Warlock downside. What do you think?

     

     It feels quite strong, you most of the time will be playing this on a filled board that can attack to face that turn, so the draw back isn't that big, and if you choose play it with some other minions, this is the last card you play to not get affected, sure is a weak body but is not that easy deal seven damage to a minion, and agro run taunts, this behind a few voidwalkers is safe enough, that said, i like the idea, but it's dificult to see that downside as  it unless your opponent clears your board letting this live.

    Quote from simonsald >>

    What do you guys think about this concept?

     

     Simple and effective, a bit dangerous, not for the game but the player who used it. But i think blizzard would print something like this.

    Quote from CasmX >>

    Pretty sure I'm going with this idea this week.

     

     

     I hate this card but not because the card is bad, miracle and combo priest would get insane with this tool, priest has a lot of 0 cost spells and most of them are really good,

    Quote from YamsTax >>

    1/1, 1/1, 1/1... Snake Eyes!

     

    Thoughts? Meant to be anti Zephrys the Great/Archivist Elysiana tech. I want it to be too weak on tempo to play in aggro so that it doesn't feel oppressive.

     Interesting, but a bit unhealthy, i can see people getting mad uf this card xd, as bad as it may sound, i would make this a legendary, and a class card. This effect it's too disruptive to be in the neutral pool of cards. More or less  decks plays discover cards so i can see this being a tech, but man its really tough fit in the game.

     
    Quote from Covetousj >>

     

    +1 a 1/3 that cast a "secret" i like it, i would make it a "random snake trap" if hunters had more than 2 secrets of that kinf, and them being on the standar mode.

    Quote from Thezzy >>

    "Can't block something that isn't really there, can you?"

     

     a warlock weapon?,  not really,  can't recognize the class, anyway, on a agro class this is good, i would even say that is an autoinclude, make weapon removal great again.

    Quote from draquaza1470 >>

    1st void bender only affect card with "target choosen randomly", "to a random minion", "to a random enemy" kind of card

    2nd void bender affect all targeted spell/minion effect and it's like have Mayor Noggenfogger on board, but always target this minion instead

     

     I like borh ideas, but i like the first one more, it's more clear in the wording.

    Quote from Blightcaller >>

    Gonna go for the simple and clean with lots of value! A card that should definitely be in the game.

     

     A bit strong, i would make it a 1/2 same text, but is a class card, i think this is fine enough to let it be like it is now.

     
     
    Quote from LordofBots >>

    Snakey Merchant

     

     I'd make it rare like the 5 mana 3/3 from frozen throne that gives a minions the deathrattle resummon that minion, since this is the same but a bit worst because the ressumon will have 1 healt the stats are ok.. And, i don't know why blizzard didn't make this card in the saviors of uldum set.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic
    Quote from Perothvius >>

     

     I don't know if this is good or bad, it has high healt so its dificult to remove, but at the same time it cost 7 mana so is kinda slow, i know this isn't a complete simatrical effect, cause you can biuld your deck around it, but so it give its a plus, but at the same time this is an unfun mechanic to play against, yes, battlecry minions dies not get affected by this card, but this punishes a lot value deathrattle ongoing effect and rush minions. Over all i can see blizzard printing something like this in the future

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic
    Quote from Screwjank >>

    If I changed it to a spell from the past, would that be better or worse?

     Better in powerlevel, since spells are  much better than minions, + are mage spells, sometimes you will get 3 weak ones, but mage has really good spells to offer

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic
    Quote from Screwjank >>

     I based the stat line off of Messenger Raven, as in it has the power of a minion of one less mana, and it also has a discover effect. Should I make it cost more/less or change the stats? 

     

     I think it's ok, a bit low powered since the wild pool it's really big and makes this inconcistent even having higher chance to discover a class card, it would fit in singleton mages.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic
    Quote from McF4rtson >>
    Quote from JoshoPrime >>

    Way too strong. Vilespine was a 5 mana 3/4 with a conditional assassinate. That card was already OP. This is a 7 mana that can destroy 2 minion very reliably, with a 5/5 body. 

     Maybe, but this is a legendary, you can put just 1 copy of it in your deck, and not always you will be able to destroy 2 minions, being a 7 mana card its deficult play something else to play it where you want or target the minions you want it to. But ok i'll give it Vilespine stats (btw, wich wording?)

     

    And a flavor joke 

    "She claims to be the true Sun encarnation, but never goes out without her parasol"

    Posted in: Fan Creations
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