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    posted a message on New legendary incoming SN1P-SN4P

    A bit odd that this thread does not exist already in the "Card Discusion" forum but, 

    What Do you think?, For me this is a monster. and will see  a lot of play. Mech Hunter and token decks will love this card.

    Posted in: Card Discussion
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    posted a message on Good expansion, good and cool adventure, and buffs???

    And a Free golden Legendary which is a monster

    Posted in: General Discussion
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    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    Cause now you can make 3 cost spells that doesn't break the entire game with preparation, the idea is not to kill the card, is have more space to desing interesting spells for rogue that doesn't become absolutly broken,  Almost every 3-5 cost spell saw play because of preparation, and most of the time it was being an absolute madness, and if you want less WANTED! in the game and more playable cards, you need to make prep less powerful, cause is the main reason for rogue to play cards that otherways wouldn't see play like  Mimic Pod, Fan of Knives (decent card but if you can cut it you'll do it) or shiv for example on miracle rogue.

    Posted in: News
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    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    Another rogue can now Backstab-Agent it, a Zoo Deck Can Carpet into a Flame Imp trade,  Frostbolt-ping from a mage (which still feels terrible), True Silver champion as a paladin, druid can swipe it or just trade it with their tokens witouth the need os spend mana on his hero power,  priest doesn't matter since is the perfect class to counter tempo rogue and has spells to it, bomb toss into firewors tech on a mech that remains from last turn (cause yes, you not always have your venomaizer on hand when you need it), Shamman is the only class that i can't figure how to make it without overkiling it or use "bad" cards.

    PD, ask for "plays from  rank 5 or more" is just stupid since you see meta decks from rank 20 or even less, 

    Posted in: News
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    posted a message on Hearthstone AI is actually the worst and it makes solo content that much worse

    oh you noticed that. Like everybody that played any match against IA during hearthstone's Life

    Posted in: General Discussion
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    posted a message on Elysiana nerf effectively does nothing

    Elysyana is a nerf oriented to make ladder a bit less  "Ultimate Resident Sleeper" and tournaments a bit more enjoyables to watch, it actually

    I don't know how much times i said this, but, DR Boom Mad genius isn't broken by it self, sure i would make only 1 mech each turn had rush or just mechs on thej deck, but over all, it is a heroe card, in a meta where  just 3 classes have Hero Cards, and the other two sucks in comparison,  The real fail from blizzard was spread hero cards each expansion instead of make another hero expansion like Knigths of the Frozen Throne, i'm happy that they didn't make it cause hero cards usually are auto includes, but it was a miss to keep pringting them without making a fair expansion to all clases

    Posted in: Card Discussion
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    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    Sure, and the 5 health that makes it almost imposible to kill  letting the rogue bounce it in ot his hand to repeat the process generating even more lackeys has nothing to do with it, when i see that minion my first matter is kill it before  my opponent returns it to his hand, less health matters cause or you kill it  more consistently or your opponent needs to shadow step it earlier letting nothing on board to trade and giving you the iniciative

    Posted in: News
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    posted a message on NEW NERFS!! ROGUE IS DONE LOL

    Warrior was good because it was efective against rogue, maybe some thing like Mech Hunter wich is good against warrior but horrible against tempo rogue will rise

    Posted in: Streams and Videos
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    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22
    Quote from fordagame >>

    What is the problem of preparation? The problem is of raiding party and even not of raiding party, but of Waggle Pick. And even not Waggle pick is that big problem as its combo with leeroy. Neither Evil Miscreant is that powerful. The fact that they changed its hp from 5 to 4 will make almost no difference. I never cared that it has exactly  5 hp. Two lackeys are good enough. I even would say that maybe with 3 hp would be good enough. Raiding Party by itself with preparation is only good for combo activation. Yes it is 3 card draw, but in general you still need to pay mana for your minions and you GIVE 2 Cards to DRAW 3... Instead of having some useful card in your hand, you have preparation, which is mainly good only to do some combo activation. And we come in the end to the real problem Waggle Pick. Leroy was never that good with shadow step. But now, we don't have only 2 leroys, we have 8 damage in the face. If we remove Waggle pick from rogue, suddenly this deck will not be that over powered anymore. As well I don't think that Edwin is a problematic card. Problems comes from all possible combinations which by some reason may do Edwin 14/14. But as you said... preparation alone is not that OP too. Why do you decide that preparation make everything work, not Waggle Pick or Leeroy?

    And again here is Elysiana nerf, which catch exactly the problem. Infinity deck... and why 9 mana? It should be 10 mana. Now warriors can just gamble for the coin. Brewmaster may be useful in other situation, not only with Elysiana, so it is worth keeping it. But on mirrors you would have 50 cards, while your opponent only 40.

     The problem with preparation is that blizzard can't make low cost spells for rogue because those intstantly brake the game, almost any 3 mana spell saw play in rogue, just because Prep. Waggle Pick is just another 4 mana 4/2 weapon with an effect, that isn't broken, witch is broken is on turn 3 make a 0 mana draw 3 and put a 6/3 Van Cleef on board or a 1/5 that gives you 2 lakeys witouth having a gas problem cause your following turn is a 4/2 weapon + 2 3/3 pirates with taunt, cards you wouldn't draw if PRPARATION were absolutrly good, .

    From Now blizzard can make a few cheap spells for rogue and we wont have  or a Raiding Party that brakes the game because is really cheap and synergyses with prep, or a Wanted!, card that saw no play since it came on witchwood cause is overcosted to not make absurd things with PREPARATION and gadgetzan auctioneer.

    Posted in: News
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    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    you are completely missing there,  Those cards  are not overpower alone, is just some clasic cards. PREPARATION. make almost everithing work. 

    Posted in: News
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    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    Cause you add  a lot to the post acting like that

    Posted in: News
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    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    Blizzard  probably will add some terrible stated 12 cost minions to make that slot worst for conjurers call, like always

    Posted in: News
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    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    since Elisyana is almost a Warrior card, i think they actually nerged warrior, not much, but at least 45 minute matches wont be the rule

    Posted in: News
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    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    "they still need more  data to conclude if Barnes needs a nerf" Kappa

    Posted in: News
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    posted a message on Dalaran Heist is a bummer
    Quote from Learnding >>
    Quote from ItsATM >>
    Quote from agon_EU >>

    I was really excited to play this new game mode but I was really let down. The game mode is just a dungeon run 2.0 with very little innovation. 

    The money/gold requirement to buy the whole thing is not worth at all, it's essentially a dungeon run but with the cash grab.

     

    Little innovation? Cash grab? Lets take a look at what your $20 gets you:

    - 15 card packs
    - 1 Golden Legendary
    - 5 chapters of exclusive content
    - New deck-building feature (Tavern visits)
    - 9 Henchmen to play as.
    - Each of the henchmen have 4 different decks to choose from, and 4 different hero powers.
    - Dozens of unique bosses.
    - Even more new treasures added throughout each run.

    Learn some gratitude, or go complain elsewhere.  

     You do understand they've done this in the past, almost like 5 years ago, and you got more from 100%ing it.

    You got like 4 legendaries and an entire card set for 2400 gold.  

    Not to mention there were 2 gamemodes inside the regular gamemode with custom scenarios AND it had Heroic that was insanely hard that rewarded you with a card back.

     I don't see anything from this Adventure worth any gold.  Should of been free end of discussion.

     only a few of those legendaries were playable, non of the cards could be dusted, and if you wanted to play any card you musted to buy the adventure until the wing where the card was a redward. That kind of adventure were fun talking about gameplay but where horrible about the cards you get forcing you to buy them for broken cards you wouldn't ve able to craft 

    Posted in: General Discussion
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