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    posted a message on What TGT Decks Will You Attempt?

    Dragon Control Warrior (one that is more then 3 cards different then normal Wallet Warrior)

    Posted in: General Deck Building
  • 0

    posted a message on New Card - Justicar Trueheart

    Wait, why are people thinking that this might not be great for Warlock?  I mean Molten(s) are nice in handlock but Maly-lock doesn't run them (as pointed out before).

     I mean 2 mana for a free card is too good in the control match ups to pass up.  Hell remove the Moltens add in Frozen giants since you will be tapping every turn.

    Though I think Ctrl Warrior is now going to be god damn ridiculous.  Maybe since they are really focusing on hero powers we will see a legendary creature that will lock the person out of utilizing the hero power while its in play.

    Posted in: Card Discussion
  • 0

    posted a message on Nerf Dr. Boom or Buff War Golem
    Quote from evilcat »

    The OP is right, the official Blizz line that Legendaries are not just OP cards (only class cards are allowed to be OP) just are very specific but in some way balanced. Which means that Dr Boom can;t just be 7/7 and summon 2x 1/1 with clear beneficial effect.

    There is no other 2 neutral cards where one is 7/7 and other is 7/7+2x 1/1 + beneificial effect. None.

    Some nerfs should come, i see 2 ways:

    a ) Make summons able to dmg any character (also Player Characters) or even Dr Boom. This way it will be rng madness, but so is them of GvG and Mad Bomber.

    b) Nerf stats of Dr Boom to be something like 7/5

    c) Increase mana cost. This option is horrible. Since Dr Boom occupy 7 mana slot where is not much competivnes. And 8 mana is crowded. So keep it 7 mana at all cost.

    Sure there is:  Chillwind Yeti 4/5 for 4 mana. The Mech Yeti is a 4/5 for 4 with a deathrattle and Mech Synergy.  

    Why does no one complain about this one?   They are both neutral, one is in comparison is much better then the other....is it because its a common and more people can easily obtain the Mech Yeti if they want too?  

    Posted in: Card Discussion
  • 0

    posted a message on Legendary Tier Crafting Guide

    Troggzor over Dr Boom.  Just because I feel as though Troggzor is more flexible 

    Posted in: Card Discussion
  • 0

    posted a message on 68 packs only one legendary T_T

    Im sorry.  I felt super lucky last night opened my 40 got 5 Legendaries (2 repeats).  Then opened 20 more with Gold got another 4 Legendaries (again 1 repeat).  Feel as though I should keep trying/going but I feel as though I used up all my luck.

    Posted in: General Discussion
  • 0

    posted a message on New Card - Steamwheedle Sniper
    Quote from icyblaze616 »

    No competent aggro hunter is going to play this you guys lmao stop saying that. The whole point of aggro hunter is to slam face Not play the board control game. 

    And in in no way is the better than soulpriest holy shit. It's not nearly as sticky and much more importantly you can't 4 mana flamestrike with the hunter card. 

    No one is saying its better then Soulpriest.  But since I dunno not every class has a soulpriest its pretty strong.  It will allow Hunter gain a control sub-type which is nice.  Then it also gives Hunter the ability to stop being "brain-dead" face hunter and transition into a Zoo-esq Hunter.  

    Also, you are using Flamestrike comparison while you and I both know that by turn 6/7...

    Posted in: Card Discussion
  • 0

    posted a message on ramp druid build

    Why keep the Protector?  Why not drop one to add The Black Knight (if you have it) or even an Ancient of War (x2) I love the big body of the Protector but its really late.  With The Black Knight it gives you extra removal since you are running Mark of the Wild (through it on there Yesera, Rags, etc then TBK it)

    Also, add another Wrath and drop a Mark of Nature.  Maybe throw in a Spellbreaker since Silence is all the rage now and drop another Mark of Nature (just really don't care for that card at all).

     

    Posted in: Druid
  • 0

    posted a message on Are there no bad players in arena anymore?
    Quote from PoeticStanziel »

    I still play arena ... so there are some bad players left.

    (My win average is still 3.22 over 93 runs).

    And don't worry guys I will be bring my ass back in just so close to Legendary this month I have been focusing on that. But my awful titled play will be back next month when I come crashing back down the ranks I will head back in Arena full tilt mode.

    Posted in: The Arena
  • 0

    posted a message on What if Flare...

    This one I actually think works ok, not great since now nothing but triggering removes a secret but this at least allows people to play around them.

    Posted in: Card Discussion
  • 0

    posted a message on How do people track win rates?

    Heartstats.net

    They have a 3rd party program that pulls it for you.  Or if you don't want that or play on the ol iPad then you can pull it up on your smart phone manually enter wins and losses.  Its a good site that has really helped me keep tabs on my games.

    Posted in: General Discussion
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    posted a message on Ragnaros should be banned from tournament decks
    Quote from tempest8008 »

    A minor change to Rag could provide SOME relief.

    Instead of attacking at the END of your turn he attacks at the START of your turn.
    Would at least give people the chance to respond when he's dropped. Dumped onto a clear board he's essentially got Charge, which I don't think was ever the intention.

    Wouldn't that result in him being nerfed to the ground a la Nat Peggle?  I mean lets look at it like this its a 8 Mana 8/8 body who can't attack that shoots a RNG target.  The element of RNG and the fact that it can't attack makes it perfect sense compared to King Krush who is 1 mana more and has charge.  

    I think the intention was have a fun Legendary card that has a high RNG value that can swing the game one way or the other because lets be honest Rags normally doesn't last a turn.

    Posted in: General Discussion
  • 17

    posted a message on Ragnaros should be banned from tournament decks

    I agree Ban Rags.  I mean how many times have we seen  Ragnaros the Firelord only needing to hit that one Taunted minion and it instead hits the 1/1 token causing the game to be determined right there.  No skill RNGesus shouldn't be used to determine games in tournaments.  

    While we are at it can we please ban the following since it would make my life easier:  

    • Hunter Decks
    • Freeze Mage
    • Secrets all together since they just arent fair
    • Everything but Murlock Warlock Decks
    • All Legendaries that I don't have

    Thanks all

    Posted in: General Discussion
  • 0

    posted a message on Should they add discard and "graveyard" mechanics?

    I know in MtG you can be active during the opponents turn so that helps counter some of the discard mechanics.  Also, the fact that your deck is only 30 cards makes discard way too OP 

    Posted in: General Discussion
  • 1

    posted a message on Will hunter be nerfed again?
    Quote from Piterik »

    Savannah Highmane got more stats Than Cairne which is legendary.

     

    So odd and so true.  6/5 + 2/2 + 2/2 compared to the 4/5 + 4/5 Bodies.  Odd, considering that King Krush doesn't get any play ever....besides the Webspinner pull

     

    Quote from DeusExLamina »

    Easy fixes to buzzard + unleashed: 

    Limit Buzzard to 1 draw
               or
    Change it to draw when a beast dies

    The latter would be more fair in general. It would force them not to rely on the combo and draw a ridiculous amount of cards from just summoning the hounds. It would also still keep a decent draw mechanic for the class. It also makes way more sense from a logical standpoint: buzzards feast on the dead or dying.

    But if they used draw when a beast dies then it would be worthless since its such a fragile body.  The draw would only be available when the opposition had a full board where you can smash the hounds into them.  Or attempt to play multiple beasts hope they dont get cleared then Buzzard and sac them which again makes it a bad card

    Posted in: Hunter
  • 0

    posted a message on Nerfing Hunter — Redesigning Flare
    Quote from Ascate2 »
    Quote from Thesolis »
    Quote from Ascate2 »

    Mad Scientist - put a Secret from your deck into your hand.

    I like this idea a lot. It keeps the flavor of the Mad Scientist without making it hyper-efficient.

    This would definitely nerf the Mad Scientist for Mages, but it would barely have any impact on hunters (just add Secretkeeper into your deck and, "what tempo loss?"). I think a better nerf would be to make Mad Scientists 2/3 for 3 mana, but leaving their ability as is.

    I disagree, that 2 eartly mana would actually work pretty well (even preventing 1 hero power 2 damage can change the result of the game) and Mad Scientist would actually be balanced with other card draws minions at least. It would also change the fact that if class plays only 2 secrets and has 1 active it automatically gets the seconds one 

    Yeah, but it doesn't hurt Hunter at all but makes playing Mad Scientist in Mage less appealing.  If it gets bumped to a 3 mana 2/3 it slows hunter down (harder to kill trade, now it can trade on turn 3 easily) but still makes it playable in Mage.   I think making a tad harder to kill would help.  

    Posted in: General Deck Building
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