I agree, the entire game should just be free. Everyone should get all the cards, and It'd be nice if Blizzard would pay us a small monthly fee to play their game as well.
- Joshbuckler
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saibur_ posted a message on so about the new death knight skinPosted in: General Discussion -
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noseblled posted a message on Casual Mode Etiquette.Posted in: Wild FormatQuote from Joshbuckler >>Quote from Krishno_NL >>My take on the point...
Blizzard should create a new format... for people who want to play fundecks... and they can do this by banning certain cards in the format, being wild, or standard... and every month the banlist gets extended with most played cards in this format... and unbanning cards from a class that is very little played... a dynamic banlist so to speak...
I'd never use that mode, though, because when I feel like playing a casual game of Hearthstone with whatever deck I feel like playing and no ranks to be gained or lost there's already a mode for that.
I'm aware that some players have created their own set of informal rules about what I should and shouldn't play in casual, and that those players might be upset when I break their rules. Some might even send me a friend request and try to explain their headcanon to me after the game, and others will just tell me to die of cancer, but I really couldn't care less about that.
To engage with your point a bit more seriously, though, I don't think that would work.
For example, I've mainly played variations of Curse of Agony warlock since that card came out I think during Barrens.
It's a bad deck, the sort that I think no one would disapprove of it I was to play it in Casual, but I just think that card is cool and I've had a lot of fun with it.
Key cards are Brann, School Teacher, Lady Darkvein, Tamsin Roame, Dreadlich Tamsin. Removing any one of those cards would tank its already poor win rate. Those are all super strong cards though, the sort that might get banned under your system.
Even bad, fun, memey strategies need good cards.
So even if I accepted in principle that it's wrong to play whatever deck you want in casual, I wouldn't even be able to play my crappy home-brew decks in your proposed format.
Just to Play Devils advocat, there would be a way around this "Problem", though it would be very Labor intensiv to implement and even then it might Not yield the results you would hope it to get: Blizzard would need to make there own statistik Public, in the Form of something Like hsrplay, where you can See the top Decks even in standart listed with exact Decklist. Then they make it so, that If you Press Play with a Decklist of the say top 20 Decks/Variations that are in the Ranking, you will get a Message: "Not possible because of meta resistrictions in casual, your Decklist needs to differ in at least 5 cards from one of the top 20 lists at this Moment. As Seen on -link to website-"
But even If you did this complicated silution, which they wont, and which also obvious from this thread ist Not what everyone wants, you will still Run into other Problems. Because it will nor Take Long and there will be while seperaten Meta und this new Gamemode, where ofc there are then other imbalanced overpowerd decks.like a new Tier S for casual. For example lets say Mine warlock ist Not in the top 20 Decks of Standart cause it geht's farmed be other decks/Variations from the top 20 to hard. Now without those Decks people will Play it in casual to Farm all those homebrews people dream of playing...
So all in all, I dont really See a solution aswell, might aswell keep it is...
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MyDude33 posted a message on Casual Mode Etiquette.Posted in: Wild FormatNothing says “I don’t have a leg to stand on” more than typing LOL at the end of a rebuttal, not to mention coming across as pretty obnoxious.
As was said by other people, fine tuning for standard in casual is not the most efficient way of doing things, it won’t prepare you for the current prevailing meta. I think it’s understandable to expect less competitive decks in casual considering it’s called “casual”. Nothing silly about that OP.LOL
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MyDude33 posted a message on Casual Mode Etiquette.Posted in: Wild FormatQuote from GibreelFury >>It's not about telling others what deck they should play. It's about believing different game modes should inherently have different rules presiding them. Just like poker pros generally aren't allowed in amateur circuits (or at least are very badly viewed), decks proven to be extremely competitive shouldn't enter the casual fray. But then again, I guess it always comes down to each player's "moral compass".
That's literally telling people to play how you want them to. And then judging them. "Moral Compass" lolololol
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Andrei2007 posted a message on Casual Mode Etiquette.Posted in: Wild FormatDisagree because:
1. Ranked games can be unnecessary pressure for someone willing to blow off steam in the evening (a lot of people are in education, employment or training)
2. Refining decks or testing new S tier decks that you are not yet confident about playing ranked with.
3. Daily quests (it's really frustrating to have to play dead classes for the dailies)
4. Just want less hardcore opponents, and that's fine.
These have been said before, but all these topics boil down to the same thing:
Don't tell people what to play.
You don't have that right. You are free to play any card you want, any deck you want, and any way you want it. So does your opponent. So if you really want to play unique, homebrew decks, find a community that does that, make friends, and stop getting annoyed at strangers farming you and moving on with their lives.
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vNihilism posted a message on A couple of card interactions that grind my gearsPosted in: General DiscussionFirstly, Scourge Rager doesn't proc Jungle Giants twice when you play it from hand. Just because the shitty battlecry triggers before the minion enters play... I understand that's how battlecries are supposed to work but that's just silly, the first Rager doesn't even exist it's just gone. The card text should really be tweaked to account for this and acknowledge the Rager that is played on the board, and this isn't just for me. I have no doubt that this interaction will blue-ball a lot of players trying similar strategies in different decks.
Next, Anub'arak. What good is this "legendary"? It's awful, it's just a dead card. I've had him since Grand Tournament because he's cool, I want to make a deck that can take advantage of his effect but it's impossible. Cheating him out is pointless because he only has 4 health and I have to pay full price to play him again. Now, all of this wouldn't be a problem if only his deathrattle worked properly with Counterfeit Blade. This weapon is the only hope Anub'arak has of being played effectively, and it's broken because Anub'arak's deathrattle doesn't function as described in the card text. The deathrattle doesn't "Return this to your hand...", it adds a 9-mana Anub'arak to your hand. So no infinite Counterfeit Blade summoning 4/4 Nerubians (which isn't even that strong nowadays), just a new 9-mana Anub'arak.
Unfortunately, fringe cases like this don't get a lot of attention, for obvious reasons. But it'd be nice if my Anub'arak didn't have to be disenchanted. Also, shouldn't Lost Soul be an Undead?
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Elderhacker222 posted a message on Reallt dumb mechanic-interaction?Posted in: General DiscussionYes, it is. "The next card", in this context, but also in any other context, means "the next card".
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xskarma posted a message on Legendary Holidays from the HearthPwn Team!Posted in: NewsD'awwwwwwwww. That is very kind of you. It is also VERY oblivious to reality. You'd put ME in charge of Hearthstone? You know how many ridiculous Warlock cards there would be?!
Errrrrr *looks at ban list for Wild*
Mhmmmmm, okay, maybe things would be much the same actually...
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zmauls posted a message on Is DK really good?Posted in: General DiscussionQuote from Souless_Anghel >>I can tell you with full confidence that DK is good, except that the class is fair compared to the others. Therefore it's quite underwhelming as a result. DK cards are really great in value by themselves hence why DK is performing so much better in Arena than in Standard.
This makes no sense.
"I can tell you with full confidence that Gucci is cheap, except it's expensive when compared to other brands."
It's a game entirely based in a competitive field of play. A class is only as good as its performance against other classes. Your statements assume a non-existent vacuum.
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boozyfbaby posted a message on Rogue got nerfed? no problem...0
You Posted this 6hours ago lol
-6 hours ago
memo333 posted a message on You guys got the free packs from Hearthstone World Championship 2022 ?Im so mad right now....WHY DA HELL DID THEY DECIDED TO GIVE PACKS IN YOUTUBE???!!!
WHY NOT TWITCH ?? MUCH EASIER WITH THE TWITCH DROP SYSTEM!!! u can even SEE THE % OF TIME CONSUMED!!!
LIKE 3 TIMES IN A ROW NOW THAT I DONT GET packsss........well maybe after 2 -3 days...BUT I CANT KNOW!!!
WHY DONT STICK TO TWITCH??? OMG...
CHANGE TO TWITCH..ALL DROPS TO TWITCH! MUCH EASIER!
I JUST LOST FREE PACKS AND I COULD GET A SIGNATURE CARD!!!
SOME TIPS TO GET THE PACKS? I DID EVERYTHING THE BLIZ PAGE said...my account was CONNCTED...AND NOTHING...WTF!
THINK BLIZZARD THINK!!!
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I'd never use that mode, though, because when I feel like playing a casual game of Hearthstone with whatever deck I feel like playing and no ranks to be gained or lost there's already a mode for that.
I'm aware that some players have created their own set of informal rules about what I should and shouldn't play in casual, and that those players might be upset when I break their rules. Some might even send me a friend request and try to explain their headcanon to me after the game, and others will just tell me to die of cancer, but I really couldn't care less about that.
To engage with your point a bit more seriously, though, I don't think that would work.
For example, I've mainly played variations of Curse of Agony warlock since that card came out I think during Barrens.
It's a bad deck, the sort that I think no one would disapprove of it I was to play it in Casual, but I just think that card is cool and I've had a lot of fun with it.
Key cards are Brann, School Teacher, Lady Darkvein, Tamsin Roame, Dreadlich Tamsin. Removing any one of those cards would tank its already poor win rate. Those are all super strong cards though, the sort that might get banned under your system.
Even bad, fun, memey strategies need good cards.
So even if I accepted in principle that it's wrong to play whatever deck you want in casual, I wouldn't even be able to play my crappy home-brew decks in your proposed format.
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I switched from casual to ranked at exactly the time they brought in the rewards track and you started getting more XP for playing ranked.
If they made XP gain equal I'd switch back immediately.
The only thing the ranked system does is annoy me, I don't notice my rank until I start seeing those "you can't lose stars" messages. It forces me to be aware of my win rate, at least to some extent. Even though I don't care part of me feels like I've wasted time when I play for ages and ended up at a lower rank. And when I'm near a threshold I feel like I can't switch decks because I'll break my win streak.
Casual was always filled with people playing tier 1 decks, though.
I don't believe anyone has ever hovered over the deck they want to play, then thought "no wait that'll be no fun for my opponent" and switched to playing a different deck instead.
I certainly haven't.
Trying to police or moralize what decks other players play just makes you look silly. If you don't want to get beat by worse players playing better decks, play a better deck. Or concede and move on. Or petition Blizzard to create a "bad decks only" mode.
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If you care about your rank take the easy wins and then report them if you feel the need.
if you don’t, concede, find a new game and report them if you want.
Either way be sure to keep creating new threads saying the same thing.
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An indication of the mechanic being a failure would be it never being used in any strong decks.
You're talking about one deck, one that's doing OK after the most recent round of nerfs.
Maybe next expansion they'll print some strong Unholy cards and then Frost will be a FAILURE.
Or maybe, like every other class, DK will have multiple archetypes and which one's best will vary from expansion to expansion.
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For me the immune minions being hit by damage effects when they can't take damage is one that I didn't expect, I feel like that shouldn't happen.
Lots of (most??) other random target effects have a hidden caveat that only valid targets will be
affectedtargeted.Freeze a random minion will discount minions that are already frozen, damage split randomly will only hit a minion hard enough to do lethal damage and will discount it from then on, give a minion (random keywords) will only trigger for each keyword once, give a random minion divine shield ignores minions that have divine shield, etc.
The card effects are a little more generous than a strict reading of the card would suggest because they prioritize valid targets of outright ignore invalid targets.
I think it'd be more intuitive if immune was the same.
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Revert all previous nerfs to Warrior Quest but change The Juggernaut text to: Start of Turn: Destroy your weapon and a random friendly pirate and fire two Lightwell at the enemy that heal 3.
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I'm not sure it's possible to conclude, from the fact that everyone's playing different classes, that everyone's playing the same classes. But unless they start manipulating the matchmaking this isn't something they can ever fix.
That said for me (EU, Platinum between 5-0) it's curse/imp warlock, fake rogue and both flavor of druid.
I've played loads the last 5 days or so and haven't seen a single quest priest this month.
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Never understood these complaints.
Constructed is balanced primarily by the standard rotation, you're opting to play with the balancing turned off.
From the original announcement:
The situation you're describing is only going to get worse over time, more sets will continue to be released and the only reason people will swap out cards in Wild is if even better cards come out. Two of the cards in your combo are from this year, they'll both still be there 5 years from now with another 15 sets' worth of cards.
I have no tribal loyalty to any part of Hearthstone, play whichever mode you find fun, but complaining that Wild is unbalanced is like complaining that you can't play your Darkmoon Faire cards in Standard. There's a mode for that, it's just not the one you're playing.
Also, "priest" is the class that you're not naming. And it's the 10th best class in Standard at the moment, as usual.
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Downvote function working as intended.
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Sure, it's badly worded though, assuming that's the final text so I was just kidding.
"Manathirst: Gain Lifesteal" or even just "Manathirst: Lifesteal" would mean the same thing without the ambiguity.
It does indeed look like a good card.