I play constructed because I dust all my wild cards (or I dust all my wild cards because I only play constructed, chicken and egg thing there). I'm sure I'd enjoy duels otherwise, I've no interest in BG or Mercs having played a lot of the former and a little of the latter.
There's loads of stuff to do besides play Hearthstone, sure.
My job's keeping me quite busy at the moment, I've just moved house (and town... and country, even). I even have a new boyfriend so that's nice. And I'm trying to get back into running, for reasons that are not unconnected to that last point.
The end result of all that is I've played maybe 10 games of HS since Christmas.
It feels weird to talk about that stuff here, though. I basically assume we all have full personal lives, and choose to talk about Hearthstone exclusively because this is a Hearthstone forum.
And because no one wants to listen to us talk about Hearthstone IRL.
Blizzard should create a new format... for people who want to play fundecks... and they can do this by banning certain cards in the format, being wild, or standard... and every month the banlist gets extended with most played cards in this format... and unbanning cards from a class that is very little played... a dynamic banlist so to speak...
I'd never use that mode, though, because when I feel like playing a casual game of Hearthstone with whatever deck I feel like playing and no ranks to be gained or lost there's already a mode for that.
I'm aware that some players have created their own set of informal rules about what I should and shouldn't play in casual, and that those players might be upset when I break their rules. Some might even send me a friend request and try to explain their headcanon to me after the game, and others will just tell me to die of cancer, but I really couldn't care less about that.
To engage with your point a bit more seriously, though, I don't think that would work.
For example, I've mainly played variations of Curse of Agony warlock since that card came out I think during Barrens.
It's a bad deck, the sort that I think no one would disapprove of it I was to play it in Casual, but I just think that card is cool and I've had a lot of fun with it.
Key cards are Brann, School Teacher, Lady Darkvein, Tamsin Roame, Dreadlich Tamsin. Removing any one of those cards would tank its already poor win rate. Those are all super strong cards though, the sort that might get banned under your system.
Even bad, fun, memey strategies need good cards.
So even if I accepted in principle that it's wrong to play whatever deck you want in casual, I wouldn't even be able to play my crappy home-brew decks in your proposed format.
I switched from casual to ranked at exactly the time they brought in the rewards track and you started getting more XP for playing ranked.
If they made XP gain equal I'd switch back immediately.
The only thing the ranked system does is annoy me, I don't notice my rank until I start seeing those "you can't lose stars" messages. It forces me to be aware of my win rate, at least to some extent. Even though I don't care part of me feels like I've wasted time when I play for ages and ended up at a lower rank. And when I'm near a threshold I feel like I can't switch decks because I'll break my win streak.
Casual was always filled with people playing tier 1 decks, though.
I don't believe anyone has ever hovered over the deck they want to play, then thought "no wait that'll be no fun for my opponent" and switched to playing a different deck instead.
I certainly haven't.
Trying to police or moralize what decks other players play just makes you look silly. If you don't want to get beat by worse players playing better decks, play a better deck. Or concede and move on. Or petition Blizzard to create a "bad decks only" mode.
If you care about your rank take the easy wins and then report them if you feel the need. if you don’t, concede, find a new game and report them if you want.
Either way be sure to keep creating new threads saying the same thing.
The class has just been released, with an entirely new and exclusive mechanic at its core, and the first ever great dk list found decides the best course of action is to cast it aside entirely? If thats not an indication the mechanic is failing, what is then?
An indication of the mechanic being a failure would be it never being used in any strong decks.
You're talking about one deck, one that's doing OK after the most recent round of nerfs.
Maybe next expansion they'll print some strong Unholy cards and then Frost will be a FAILURE.
Or maybe, like every other class, DK will have multiple archetypes and which one's best will vary from expansion to expansion.
For me the immune minions being hit by damage effects when they can't take damage is one that I didn't expect, I feel like that shouldn't happen.
Lots of (most??) other random target effects have a hidden caveat that only valid targets will be affected targeted.
Freeze a random minion will discount minions that are already frozen, damage split randomly will only hit a minion hard enough to do lethal damage and will discount it from then on, give a minion (random keywords) will only trigger for each keyword once, give a random minion divine shield ignores minions that have divine shield, etc.
The card effects are a little more generous than a strict reading of the card would suggest because they prioritize valid targets of outright ignore invalid targets.
I think it'd be more intuitive if immune was the same.
I've decided to not going to make a thread, not worth the noise and plus I've already quit Hearthstone and don't care what everyone else here is doing with their time. So makes sense now to request my account removal right here before Expansion Launch, which I couldn't care less about.
Yo then... kindly delete this account and all posts attached to it.
That's it. Adios.
Once you’ve done that could you change mine to BroF1sT?
Death Knight is neither the strongest nor the weakest class (8th out of 11 by win rate), though the win rate will presumably improve when there are death knight players who have played the class for longer than two days and start getting better, figuring out the best strategies for each rune type and learning their matchups.
Loads of people are playing and enjoying the new class and that gives them the sense that it's stronger than it is.
plz watch tons of streamers opening packs today...lets see how many signature cards they get....if they get many...that means the pack pull is rigged and its a scam.
I think the system is great, it's something that actually resembles a serious card game for once.
People make all sorts of assumtions and talk about other classes having this ect. but its just a DK buff in wow XD In other words this = DK in wow and other classes have 0 to do with it.
No one is arguing that other classes should get death knight runes, or confused as to why they don't have them.
If dividing class cards into 3 categories requiring variable levels of investment turns out to be a good move they could introduce the same system for other classes. I never played WoW but even I know that classes have specializations. 3 each I think?
So instead of having Triple Blood Death Knight you could have Triple Retribution Paladin, Affliction/Affliction/Demonology Warlock or whatever.
I'd suggest probably calling them "Specializations" but they'd be runes, just given a different name. Or vice versa.
The terminology already exists in WoW, which is what Hearthstone's based on, so it would be lore friendly. And the mechanical side of how it would work is in place already, and will be live in an hour or so.
Not that the lore thing is important. I played a game earlier where Deathwing got killed by a seagull.
"This would never happen in WoW" has never been a reason for things not to work in Hearthstone.
Anyway, that's what people are discussing.
What do you think? Should they roll that out for other classes?
0
Hey Shipmen, your opinion of the game hasn't improved over the last few months of not playing it then?
0
I play constructed because I dust all my wild cards (or I dust all my wild cards because I only play constructed, chicken and egg thing there). I'm sure I'd enjoy duels otherwise, I've no interest in BG or Mercs having played a lot of the former and a little of the latter.
There's loads of stuff to do besides play Hearthstone, sure.
My job's keeping me quite busy at the moment, I've just moved house (and town... and country, even). I even have a new boyfriend so that's nice. And I'm trying to get back into running, for reasons that are not unconnected to that last point.
The end result of all that is I've played maybe 10 games of HS since Christmas.
It feels weird to talk about that stuff here, though. I basically assume we all have full personal lives, and choose to talk about Hearthstone exclusively because this is a Hearthstone forum.
And because no one wants to listen to us talk about Hearthstone IRL.
2
I'd never use that mode, though, because when I feel like playing a casual game of Hearthstone with whatever deck I feel like playing and no ranks to be gained or lost there's already a mode for that.
I'm aware that some players have created their own set of informal rules about what I should and shouldn't play in casual, and that those players might be upset when I break their rules. Some might even send me a friend request and try to explain their headcanon to me after the game, and others will just tell me to die of cancer, but I really couldn't care less about that.
To engage with your point a bit more seriously, though, I don't think that would work.
For example, I've mainly played variations of Curse of Agony warlock since that card came out I think during Barrens.
It's a bad deck, the sort that I think no one would disapprove of it I was to play it in Casual, but I just think that card is cool and I've had a lot of fun with it.
Key cards are Brann, School Teacher, Lady Darkvein, Tamsin Roame, Dreadlich Tamsin. Removing any one of those cards would tank its already poor win rate. Those are all super strong cards though, the sort that might get banned under your system.
Even bad, fun, memey strategies need good cards.
So even if I accepted in principle that it's wrong to play whatever deck you want in casual, I wouldn't even be able to play my crappy home-brew decks in your proposed format.
2
I switched from casual to ranked at exactly the time they brought in the rewards track and you started getting more XP for playing ranked.
If they made XP gain equal I'd switch back immediately.
The only thing the ranked system does is annoy me, I don't notice my rank until I start seeing those "you can't lose stars" messages. It forces me to be aware of my win rate, at least to some extent. Even though I don't care part of me feels like I've wasted time when I play for ages and ended up at a lower rank. And when I'm near a threshold I feel like I can't switch decks because I'll break my win streak.
Casual was always filled with people playing tier 1 decks, though.
I don't believe anyone has ever hovered over the deck they want to play, then thought "no wait that'll be no fun for my opponent" and switched to playing a different deck instead.
I certainly haven't.
Trying to police or moralize what decks other players play just makes you look silly. If you don't want to get beat by worse players playing better decks, play a better deck. Or concede and move on. Or petition Blizzard to create a "bad decks only" mode.
1
If you care about your rank take the easy wins and then report them if you feel the need.
if you don’t, concede, find a new game and report them if you want.
Either way be sure to keep creating new threads saying the same thing.
1
An indication of the mechanic being a failure would be it never being used in any strong decks.
You're talking about one deck, one that's doing OK after the most recent round of nerfs.
Maybe next expansion they'll print some strong Unholy cards and then Frost will be a FAILURE.
Or maybe, like every other class, DK will have multiple archetypes and which one's best will vary from expansion to expansion.
1
For me the immune minions being hit by damage effects when they can't take damage is one that I didn't expect, I feel like that shouldn't happen.
Lots of (most??) other random target effects have a hidden caveat that only valid targets will be
affectedtargeted.Freeze a random minion will discount minions that are already frozen, damage split randomly will only hit a minion hard enough to do lethal damage and will discount it from then on, give a minion (random keywords) will only trigger for each keyword once, give a random minion divine shield ignores minions that have divine shield, etc.
The card effects are a little more generous than a strict reading of the card would suggest because they prioritize valid targets of outright ignore invalid targets.
I think it'd be more intuitive if immune was the same.
0
And once Blizzard has balanced Wild they can finally get round to bringing all the card sets that rotated out back into Standard.
0
Once you’ve done that could you change mine to BroF1sT?
0
Death Knight is neither the strongest nor the weakest class (8th out of 11 by win rate), though the win rate will presumably improve when there are death knight players who have played the class for longer than two days and start getting better, figuring out the best strategies for each rune type and learning their matchups.
Loads of people are playing and enjoying the new class and that gives them the sense that it's stronger than it is.
Why are you complaining again?
0
I experienced the "opened far too many signature legendaries" bug myself.
I hope they continue this committed to playtesting with their future expansions.
Good pun though.
0
Having said that....
Holy shit! First pack!
0
What does it PROVE IF THIS DOESN'T
HAPPEN??!0
No one is arguing that other classes should get death knight runes, or confused as to why they don't have them.
If dividing class cards into 3 categories requiring variable levels of investment turns out to be a good move they could introduce the same system for other classes. I never played WoW but even I know that classes have specializations. 3 each I think?
So instead of having Triple Blood Death Knight you could have Triple Retribution Paladin, Affliction/Affliction/Demonology Warlock or whatever.
I'd suggest probably calling them "Specializations" but they'd be runes, just given a different name. Or vice versa.
The terminology already exists in WoW, which is what Hearthstone's based on, so it would be lore friendly. And the mechanical side of how it would work is in place already, and will be live in an hour or so.
Not that the lore thing is important. I played a game earlier where Deathwing got killed by a seagull.
"This would never happen in WoW" has never been a reason for things not to work in Hearthstone.
Anyway, that's what people are discussing.
What do you think? Should they roll that out for other classes?
0
It's funny 'cause
"The game must be rigged because I keep getting beat so I switch to a counter deck and then never meet the deck I was trying to counter again."
is a common argument. But so is
"The game must be rigged because I add a weapon to my deck and instantly start playing against decks with weapon removal."
You can find plenty of conversations about both on Hearthpwn over the years.
Which tells us when you a player adds a tech card one of two things happen.
1) They're put into a match where the card is useless, proving that the game is rigged.
2) They're put into a match where the card is useful, proving that the game is rigged.
There is, unfortunately, no third possibility.