I don't mind Amalgam, it's has an important role, but there should be more cross tribal cards that offer other benefits and disadvantages besides there just being one decently statted one size fits all minion.
I was looking forward to Murozond, but I think this card is very close to unplayable.
The mechanic of 'play the cards your opponent played last turn' could be good, but assuming targets will be chosen randomly, like Tess Greymane.
Best case scenario is that your ultimately spending 8 mana for an 8/8 and to do the same thing your opponent just did. whilst doing nothing to keep yourself alive or gain tempo...except you have much less control, and it's just as likely to make things worse and lose the game outright, AND your opponent will have the initiative to either go face, or trade and use a full turns worth of mana on top of it after you wasted your entire turn failing to catch up.
Plus you don't get the value of things like Battlecries when your opponent plays a battlecry minion, you are just stuck with the likely somewhat poor stated body. An example of a bad copy that I can think of is Siamat, which would just be a 6/6 no Taunt, Rush, Divine Shield or Windfury.
I think Murozond, The Infinite would be INFINITELY more playable, if instead it did something more controllable, like temporarily add the cards your opponents played last turn to your hand (They cost 0)
The 'whole play the cards your opponent played last turn' could be good, but assuming targets will be chosen randomly, like Tess Greymane, I don't see this being very playable. Your ultimately spending 8 mana for an 8/8 and to do the same thing your opponent did, but with much less control, and it's just as likely to make things worse and lose you the game.
Plus you don't get the value of things like Battlecries when your opponent plays a battlecry minion.
I think Murozond, The Infinite would be INFINITELY more playable, if instead it added copies of the cards played by your opponent last turn to your hand, but they cost (0). That way, not only do you have control over the outcome and order, you actually have the flavor of Murozond going back in time and trying to change the past.
I was gonna say that this is pretty good for Big Priest in Wild, but now that I think about it. Y'Shaarj, Rage Unbound is just objectively better in that deck and performs basically the same role.
Maybe if Ramp Druid somehow makes a return Colossus of the Moon could find a place, otherwise I think this is basically a Legendary pack filler, which really sucks.
I feel like Bomb Warrior is gonna be a meta deck and crush any deck that has a good draw engine as well as any control deck without some really strong heals or armour gain...
I think this deck is gonna have issues. Especially with win conditions like Chef Nomi...I doubt Hex Lord Malacrass will help that much, but it's probably a tiny little bit better with it.
0
I don't mind Amalgam, it's has an important role, but there should be more cross tribal cards that offer other benefits and disadvantages besides there just being one decently statted one size fits all minion.
-7
I was looking forward to Murozond, but I think this card is very close to unplayable.
The mechanic of 'play the cards your opponent played last turn' could be good, but assuming targets will be chosen randomly, like Tess Greymane.
Best case scenario is that your ultimately spending 8 mana for an 8/8 and to do the same thing your opponent just did. whilst doing nothing to keep yourself alive or gain tempo...except you have much less control, and it's just as likely to make things worse and lose the game outright, AND your opponent will have the initiative to either go face, or trade and use a full turns worth of mana on top of it after you wasted your entire turn failing to catch up.
Plus you don't get the value of things like Battlecries when your opponent plays a battlecry minion, you are just stuck with the likely somewhat poor stated body. An example of a bad copy that I can think of is Siamat, which would just be a 6/6 no Taunt, Rush, Divine Shield or Windfury.
I think Murozond, The Infinite would be INFINITELY more playable, if instead it did something more controllable, like temporarily add the cards your opponents played last turn to your hand (They cost 0)
6
The 'whole play the cards your opponent played last turn' could be good, but assuming targets will be chosen randomly, like Tess Greymane, I don't see this being very playable. Your ultimately spending 8 mana for an 8/8 and to do the same thing your opponent did, but with much less control, and it's just as likely to make things worse and lose you the game.
Plus you don't get the value of things like Battlecries when your opponent plays a battlecry minion.
I think Murozond, The Infinite would be INFINITELY more playable, if instead it added copies of the cards played by your opponent last turn to your hand, but they cost (0). That way, not only do you have control over the outcome and order, you actually have the flavor of Murozond going back in time and trying to change the past.
0
Battletag: Joseph#2409Region: EUTrade Only?: Yes, you first please. I can show you I have the quest first.DONE
0
Battletag: Joseph#2409Region: EUTrade Only?: Yes, you go first please.0
Battletag: Joseph#2409Region: EUTrade only? : Yes, I'll show the quest and you go first please.0
Battletag: Joseph#2409Region: EUTrade Only?: Yes, you go first please. I can show I have quest first if you'd like.0
Battletag: Joseph#2409Region: EUTrade only?: Yes please, you go first , I can show quest if you want.DONE
1
I was gonna say that this is pretty good for Big Priest in Wild, but now that I think about it. Y'Shaarj, Rage Unbound is just objectively better in that deck and performs basically the same role.
Maybe if Ramp Druid somehow makes a return Colossus of the Moon could find a place, otherwise I think this is basically a Legendary pack filler, which really sucks.
0
Battletag: Joseph#2409Region: EUTrade only: Yes please, I can show. You go first.0
Battletag: Joseph#2409Region: EUTrade Only?: Yes please, you go first but I can show first.0
Battletag: Joseph#2409Region: EUTrade Only?: Yes please, you go first. I'll show2
I feel like Bomb Warrior is gonna be a meta deck and crush any deck that has a good draw engine as well as any control deck without some really strong heals or armour gain...
I think this deck is gonna have issues. Especially with win conditions like Chef Nomi...I doubt Hex Lord Malacrass will help that much, but it's probably a tiny little bit better with it.
0
Battletag: Joseph#2409Region: EUTrade only: Yes, you go first please.Update: Still looking for someone to trade with. 11:21 GMTDONE