You won't be able to disenchant the (regular + golden) Basic or (regular) Demon Hunter Initiate cards.
Only the ones that went to Hall of Fame, will stay Common rarity, weirdly.
Can we update the link to the Epic crafting tier list to this one?
The old one has been locked for a good while
Too early to tell. I wouldn't dust Legendaries Week 1 at all. Stuff considered "trash" end up being good. Reno the Relicologist being an example.
DNA's point is that if you didn't at least buy one wing of the adventure before it rotated to Wild, you will not see it in the menu, and therefore do not have the option to buy wings with gold. Instead, the only option is buying the full adventure in the shop for $$$.
In short: I see no "reward" for the faithful players that have been playing this game from start and that collected every possible card in the game (as it was suggested, in the beginning, being this game marketed as a "collectible card game")
So: what would be a way to implement in the game something to do about it? Back in the old days, having many more cards that casual and new players had, meant being able to build better decks for single player adventures or try new decks in game (this was before the wild/standard change and the now standard single player games where you are given every card and your collection is irrelevant).
I am just thinking there must be something that can be added to the game to give some meaning to our collection, the money we spent and the time we poured into it? Any ideas?
What we need, is a new mode that allows people who have big collections to compete against others with similar collections. It should allow us to use every card available in a deck with no rotation restrictions.
It would be a crazy and awesome mode, where anything could happen and the power levels would be off the charts.
It would be pretty Wild...
Ah yes, those who didn't get the quests earlier would like that so much.
My guess is it will star Kel'Thuzad before he was a Litch as a head master of Scholomance school of magic.
Each class will get a legendary "Teacher" as each class is a different lesson. E.g Mage will have witchcraft, Hunters Magical Beasts..etc
Probs the twist will be something like "Oh no, a bad guy is trying to turn Kel’Thuzad into loving necromancy and destroy the school, come on gang lets stop him in a crazy 5 wing adventure"
Mr. Bigglesworth will return and complete us all
I love the concept, but honestly waxidred does it better. A high attack minion that keeps coming back is great and all, but the fact that this leaves a vulnerable 0/3 out that I presume can be killed in order to disrupt the rebirth, and it's own natural stats are pretty low (3 health makes it far to easy to kill), means this won't really see any play, or be good. Unfortunate.
This card reminds me so much of one of my favorite MTG cards released in recent sets: Rekindling Phoenix. However, the sad fact is that you can attack minions directly in Hearthstone, which means that they can easily trade off your egg, which makes this card extremely underwhelming in most situations. If only Alar had rush and the egg had stealth, this would actually be an amazing card (and as broken OP as phoenix was in MTG).
Really insane deck, thanks for sharing !
Was just browsing around, wondering why there are no good Warlock decks, since this is my favourite class. Then i've found this and just by the look of it i was like, mhh nice deck i'll give it a try ! So i've played some games and i'm currently at 80% winratio at Rank 7 and going fast up to Legend right now.
People have a tendency to be drawn toward negative outliers, so it's best to focus on gameplay and trust that your decision making will carry you to legend.
Odds are, you've probably hit more walls at ranks other than 1 from legend, but dont notice because it's not... 1 win from legend. Odds are you've broken those "tougher" barriers without even noticing. Your mindset is going to cause a mental block which may tilt you in winnable games to not weigh options properly, or make non-optimal decisions.
Change your mindset, dont worry about the rank. You've been almost legend so many times, you're obviously basically a legend calliber player. Focusing on hitting legend is just subjective. Focus on your own gameplay and legend will come with it.
This is the same mentality advice I've given Lol players who get close to diamond, but cant quite push through their series. It works.
I understand the change, but it is just another way to disappoint me. Miracle Rogue is one of my favourite decks, a deck I still play regularly, this is a really problematic change, this was extremely important for Fan of Knives, that is how you can somewhat handle Aggro with Azure Drakes.
One less reason to play Hearthstone, losing one of my favourite decks...