I have a problem. I completed the first chapter of the Trial by Felfire before I recieved the quest and now I can not complete the quest anymore (I tried beating the 4th boss again and nothing happens). Has this happened to anyone? Is there a fix to it?
- JohnK8
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OldDewHS posted a message on Felfire Festival quest bugPosted in: General Discussion -
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xskarma posted a message on Grandmasters Week 6 - Featured Match Results & DecklistsPosted in: NewsThese are decks from the Grandmasters tournament, with thousands of dollars in prize money on the line as well as thousands more in sponsorship deals.
I'm sorry that in this situation everyone brings the best possible decks, instead of a fun, original deck. ;)
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sPacEtiMe19 posted a message on The nerf to Albatross - thoughtsPosted in: Card DiscussionIt should never have been nerfed. Yes, it was a very strong 3 drop. But it was a fair, neutral card that many people could take advantage of.
While highlander decks aren't running rampant now that could change. It was actually one of the best designed tech cards ever. So of course Blizzard decides to change it.
It was most certainly not one of the best designed tech cards. A tech card works against specific decks, albatross literally worked to good effect against EVERY deck. It had a higher effect still against highlander, pure pala, and spell mage, but a still incredible effect against all others. Attached to a body that was fairly statted for its cost.
I hate calling albatross tech but everyone on here argues it is. Tech cards are cards that have niche effects and are otherwise underwhelming for their cost if their effect does not resolve (ooze, crabs, any secret tech, etc). But when you have a card that is fairly statted for its cost like these others, but ALWAYS had an effect regardless of the opponent, we begin to stretch the definition of tech to its breaking point.
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Hairy_Potter posted a message on The nerf to Albatross - thoughtsPosted in: Card DiscussionThere were a lot of guys that were 100% sure the nerf wouldnt change a thing and that Albatros would still be everywhere, I haven't heard from any of those since the nerf, just like I haven't seen a single bird in standard since...
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thebitterfig posted a message on The nerf to Albatross - thoughtsPosted in: Card DiscussionI think it's important to recognise what the nerf did: it took a tech card that was also a premium-stat 3-drop, and made it so that it was no longer an acceptable tempo play when you didn't need the tech aspect. That's good. Archetype-thwarting tech cards shouldn't also be strong tempo plays. If folks really want to stop Spell Mage and Highlander decks, they can, but won't do it automatically by just playing a totally-reasonable 3-mana 4/3.
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KnivesOut posted a message on Solarian PrimePosted in: Card DiscussionThere is no Mage spell that gives a minion life steal? If you roll Puzzle Box out of Solarian, then all bets are off.
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Wiggy_HS posted a message on Invoke gave me InvokePosted in: General DiscussionIt is weird because they said you can't generate invoke cards, invoke lovers and galakrond by any means (invoking, through discovering, adding random cards), except by lazul, mind vision, thoughtsteal, ...
They changed it in a patch recently - you can now generate Invoke cards in decks that run Galakrond.
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Hairy_Potter posted a message on Why more DH nerfs are inevitablePosted in: Demon HunterI don't mind any of those cards. DH is very easily beaten once you control the board. If opponent uses those cheap cards above, almost guaranteed win for any of my highlander decks..
Oh great guys, the dh-problem is solved, this guy got it covered. Just control the board using any of his highlander-decks and we will win every game against dh almost guaranteed. Thank god and I thought dh was broken beyond repair but apparently just no one tried playing highlander decks so far.
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sPacEtiMe19 posted a message on Why more DH nerfs are inevitablePosted in: Demon HunterOf course it's inevitable. I just had a DH take me down to 14hp by turn 3. I then gained about 40 armour the following couple of turns and removing every threat from the board every turn and I was dead on turn 9. It starts off as an aggro deck which never stops with its card draw that never runs out. It's completely broken. He didn't even have priestess (I don't think he runs it since it's too slow/6 damage isn't enough). People who say DH is fine might be running into bad lists or bad players. I have seen awful DH players who achieve nothing with the deck.
Que up any list of DH you like and play against egg warrior or priest and tell me how often you win.
People always counter argue this kind of statement with something along the lines of: “those decks only exist because of the prelevance of DH and something needs to keep them in check.”
What I want to ask these people is to tell me a time in recent history where this exact same scenario hasn’t existed? When is the last time the meta hasn’t been either play the best deck, or decks that beat the best deck?
You realize if DH gets so nerfed that it’s unplayable that something will take its place. And then what does the meta look like? The new best deck and decks that counter it.
People seem to have this odd notion that hearthstone hasn’t been this way most of its lifetime. There are always going to be a best assortment of 30 cards. Then there will be niche decks that beat that assortment at the expense of losing to other things.
Nerfing demon hunter until it no longer makes you cry won’t make you feel any better, because the only thing that will change is what you’re complaining about. It will never stop as long as you have that mentality.
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YoHabloEspanol posted a message on Should blizz delete Priest?Posted in: General Discussionomg, priest makes me want to put ice picks in my eyes. They play taunts, healing stuff, its cleerly cheat. Instead of my usual 5 or 6 turn game, priest is making me play 10 turns, Maybe even more! Its time to do the right thing and delete priest from the game. My tiny brain can barly move past 7 turns, it's just crazy how someone can enjoy playing a style of class that I don't enjoy. Please punish them blizz.
Thank you
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I imagine the nerfs to Shaman will be the same as the nerfs to Mage and Warrior (right after Saviours of Uldum expansion was released) as in it will be playable, but not too powerfull.
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WHERE ARE MY DRAGONS?!?!?!
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Omega Devastator, Dr. Boom, Mad Genius, Luna's Pocket Galaxy, Murlocs in general...
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Only discussing the standard mode nerfs since I don't play wild.
I agree with people saying these are lazy nerfs. Especially with Dr. Boom, Mad Genius.
I would prefer the cost of Luna's Pocket Galaxy to be 6 or to have an effect to reduce the minion's cost by 5 (for example) so that you can't play 10 minions in a turn, but instead to play 1-3 minions and not doing anything during that turn. Now, I think the card will again be unplayable. Mage will remain playable class, of course, but it will struggle against warrior in particular if Luna's Pocket Galaxy won't see any play. On the other hand, the nerf to Conjurer's Calling is OK, not happy, not sad, but the problem is not the card. It is the giants that can be cheated out early. Of course that is the point of the giants, but to be paired with the spell is absurd. They should have done something about the giants or the mana reduction system from hand to the battlefield (talking about Kripp's idea). Although, they are buffs to King Phaoris.
The warrior nerf is the laziest because the problem, as other people mentioned, isn't the mana or armor it comes with, but the rush mechanic and hero power. Blast shield is just too good of a hero power. You basically get better Holy Light every couple of turns as armor. When you are close to killing him and they roll that hero power you automatically fall behind for 7 more damage every couple of turns. A single card shouldn't do that. For a reason there are lifesteal, armor gain and taunt minions, with fair stats and abilities. Those cards get killed after 1-3,4 turns while they are on the board, but Boom is there for at least 10+ turns (basing on my experience, not saying this is an absolute truth). I'm not saying this changed nothing, but also it didn't do much. Plus, I think the Omega Devastator is as much problem as Boom, because it should not be normal to, with 2 copies in your deck, to generate 2-4 more copies of this through powerful hero card and 1 mana draw 3. I would at least remove the mech tag.
I don't think the Extra Arms deserved the nerf because you can run a cheap silence in your deck available to all clases to counter it, but I understand the argument behind Blizzard and people wanting the nerf.
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Favorite: Mage
Since the beginning of HS I always played with that class. I have the golden Jaina with 1000+ wins, golden Anduin with around 600 and golden Maiev with also around 600 wins while I don't have other golden heroes. Mage always finds its spot in the meta that isn't loser. The most fun I had with Mage was when WotOG expansion launched. I know lot of people currently have Luna's Pocket Galaxy problem (including me) so I hope they find the solution for it that won't make it unplayable.
Dislike: Warrior
Warrior is just broken and frustrating to play against or just bad. Seems Blizzard can't find balance in this one.
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I would rather remove the "mech" tag from Omega Devastator and make it 5 mana. That way it can't have rush and can't be generated through Omega Assembly and hero power. And perhaps remove the Blast Shield hero power.
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I am doing great at rank 5 with Freeze Mage with 3 new cards: Raid the Sky Temple and 2 Questing Explorer. I haven't lost a single game yet. I encountered 2 Quest Shamans, 1 Murloc Paladin, 1 Bomb Warrior, 1 Quest/Token Druid and Tempo Rogue.
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I don't think you will be able to choose with Shudderwock because you couldn't choose the adaptation either. But nevertheless, pretty nuts with Shudderwock even if you don't choose.
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I love this article, really appreciated it. My suggestion for the next one could be something like Cyclone Mage, Control Warrior, Mech Paladin, Murloc Shaman, you know, the other meta decks we face in the ladder. Keep up the good work :)