• 4

    posted a message on Descent of Dragons Balance Changes Coming - Including Shaman Changes

    I imagine the nerfs to Shaman will be the same as the nerfs to Mage and Warrior (right after Saviours of Uldum expansion was released) as in it will be playable, but not too powerfull.

    Posted in: News
  • 8

    posted a message on New Expansion Preview Trailer

    WHERE ARE MY DRAGONS?!?!?!

    Posted in: News
  • 4

    posted a message on Card Nerfs Aug 26th - Including Wild

    Only discussing the standard mode nerfs since I don't play wild.

    I agree with people saying these are lazy nerfs. Especially with Dr. Boom, Mad Genius.

    I would prefer the cost of Luna's Pocket Galaxy to be 6 or to have an effect to reduce the minion's cost by 5 (for example) so that you can't play 10 minions in a turn, but instead to play 1-3 minions and not doing anything during that turn. Now, I think the card will again be unplayable. Mage will remain playable class, of course, but it will struggle against warrior in particular if Luna's Pocket Galaxy won't see any play. On the other hand, the nerf to Conjurer's Calling is OK, not happy, not sad, but the problem is not the card. It is the giants that can be cheated out early. Of course that is the point of the giants, but to be paired with the spell is absurd. They should have done something about the giants or the mana reduction system from hand to the battlefield (talking about Kripp's idea). Although, they are buffs to King Phaoris.

    The warrior nerf is the laziest because the problem, as other people mentioned, isn't the mana or armor it comes with, but the rush mechanic and hero power. Blast shield is just too good of a hero power. You basically get better Holy Light every couple of turns as armor. When you are close to killing him and they roll that hero power you automatically fall behind for 7 more damage every couple of turns. A single card shouldn't do that. For a reason there are lifesteal, armor gain and taunt minions, with fair stats and abilities. Those cards get killed after 1-3,4 turns while they are on the board, but Boom is there for at least 10+ turns (basing on my experience, not saying this is an absolute truth). I'm not saying this changed nothing, but also it didn't do much. Plus, I think the Omega Devastator is as much problem as Boom, because it should not be normal to, with 2 copies in your deck, to generate 2-4 more copies of this through powerful hero card and 1 mana draw 3. I would at least remove the mech tag.

    I don't think the Extra Arms deserved the nerf because you can run a cheap silence in your deck available to all clases to counter it, but I understand the argument behind Blizzard and people wanting the nerf. 

    Posted in: News
  • 1

    posted a message on What's your favorite class? And what class do you hate the most? (Regardless of the meta)

    Favorite: Mage

    Since the beginning of HS I always played with that class. I have the golden Jaina with 1000+ wins, golden Anduin with around 600 and golden Maiev with also around 600 wins while I don't have other golden heroes. Mage always finds its spot in the meta that isn't loser. The most fun I had with Mage was when WotOG expansion launched. I know lot of people currently have Luna's Pocket Galaxy problem (including me) so I hope they find the solution for it that won't make it unplayable.

    Dislike: Warrior

    Warrior is just broken and frustrating to play against or just bad. Seems Blizzard can't find balance in this one.

    Posted in: General Discussion
  • 2

    posted a message on Would Dr. Boom, Mad Genius be more balanced if the battlecry was removed

    I would rather remove the "mech" tag from Omega Devastator and make it 5 mana. That way it can't have rush and can't be generated through Omega Assembly and hero power. And perhaps remove the Blast Shield hero power.

    Posted in: Card Discussion
  • 1

    posted a message on What deck seems to be strong atm?

    I am doing great at rank 5 with Freeze Mage with 3 new cards: Raid the Sky Temple and 2 Questing Explorer. I haven't lost a single game yet. I encountered 2 Quest Shamans, 1 Murloc Paladin, 1 Bomb Warrior, 1 Quest/Token Druid and Tempo Rogue.

    Posted in: General Discussion
  • 3

    posted a message on New Legendary Card Revealed - Siamat

    I don't think you will be able to choose with Shudderwock because you couldn't choose the adaptation either. But nevertheless, pretty nuts with Shudderwock even if you don't choose.

    Posted in: News
  • 10

    posted a message on What To Expect From: Mech Hunter (RoS)

    I love this article, really appreciated it. My suggestion for the next one could be something like Cyclone Mage, Control Warrior, Mech Paladin, Murloc Shaman, you know, the other meta decks we face in the ladder. Keep up the good work :)

    Posted in: News
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